Deathrest accelerator
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Deathrest accelerator
This device connects with a deathresting person and makes deathrest complete quicker. It enhances the effect of the deathrest casket using finer blood analysis and more powerful chemicals. It must be connected to a deathrest casket to function.
Base Stats
- Type
- Building – Biotech (Buildings)
- Mass
- 50 kg
- Beauty
- 0
- HP
- 200
- Flammability
- 40%
- Path Cost
- 42 (24%)
Building
- Size
- 1 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Blocks Wind
- False
- Terrain Affordance
- Light
- Power
- -800 W
Creation
- Required Research
- Deathrest
- Skill Required
- Construction 4
- Work To Make
- 4,000 ticks (1.11 mins)
The deathrest accelerator is a building added by the Biotech DLC that increases the rate of deathresting.
Acquisition[edit]
Deathrest accelerators can be constructed once the Deathrest research project has been completed. Each requires 300 Steel,
4 Components, 4,000 ticks (1.11 mins) of work modified by the construction speed of the builder, and a construction skill of 4.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?. |
Active deathrest accelerators require a pawn capable of deathrest and must be connected to a deathrest casket. Each deathrest accelerator consumes 800W of power as long a pawn is deathresting in an attached casket. It doesn't consume power while idling and so can be left idle without consequence.
Like other deathrest buildings, deathrest accelerator permanently bind to the first pawn that uses them, as long as the following is true:
- The pawn has enough capacity and the building has not reached its maximum allowed.
- This capacity starts at 1 and can be increased ingesting deathrest capacity serums.
- There is clear line of sight between this building and the deathrest casket, with no distance limit.
- This deathrest accelerator is powered and unbound.
- Either:
- This building was present when Deathrest started.
- This building was constructed/installed while Deathrest is in progress.
As all other bound deathrest buildings, a minified deathrest accelerator will become unbound and lose any progress it may have. There is no penalty for deconstruction, beyond the lost resources.
Each accelerator multiplies the rate at which deathrest progresses by ×1.2, reducing the minimum time to avoid Deathrest Interrupted. Up to 2 accelerators can be connected at a time. The bonuses from the two accelerators and from the casket itself stacking multiplicatively. Unlike other deathrest buildings, accelerators do not require hemogen packs as fuel.
Deathrest facilities | Deathrest effectiveness |
Deathrest time |
---|---|---|
Sleep furniture | 100% | 4 days |
Deathrest casket | 110% | 3.6 days |
↳+1x Deathrest accelerator | 132% | 3 days |
↳+2x Deathrest accelerator | 158.4% | 2.5 days |
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Effect on hemogen/power costs of other deathrest buildings by shortening deathrest times.. |
Having 2 deathrest accelerators will provide an extra 2.2 days of a deathrester's time per 60-day year. This can help pawns awaken before the next raid appears, as well as give more work time. They are beneficial to every deathrester, as opposed to specialized buildings like psychofluid pumps and hemogen amplifiers.
As building capacity is limited in the early to mid game, accelerators are generally the first deathrest buildings you should construct. Exceptions can occur for some types of pawn, for example you may prefer the combat and movement benefit from a glucosoid pump or prefer to buff a psycaster with psychofluid pumps. Even in these exceptions, however, accelerators are usually next in line once sufficient deathrest capacity serums become available. A powerful pawn helps no-one if they're still in deathrest, and interrupting deathrest will negate benefit from all other deathrest buildings and inflict significant stat penalties.
As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to reliably and sustainably acquire steel and components.
Unlike other deathrest machines, the deathrest accelerator does not consume hemogen. However, it does consume much more power when in use. They also do not consume power while idling, unlike their contemporaries such as sleep accelerators . Hence, they can be left idle without consequence.
Gallery[edit]
Images
Audio
Working Loop
Version history[edit]
- Biotech DLC Release - Added.
- 1.4.3529 - Fix: Deathrest buildings use hemogen when not in use.
- 1.4.3563 - Fix: Hemogen wasted when refueling deathrest buildings.