Waterproof conduit
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Waterproof conduit
Insulated electrical cables for transmitting power under shallow water.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- standable
- Edifice
- false
- Terrain Affordance
- Shallow water
Creation
- Required Research
- Electricity
- Work To Make
- 35 ticks (0.58 secs)
- Deconstruct yield
- nothing
- Destroy yield
- nothing
A waterproof conduit transmits power from generators or batteries to appliances up to six squares away. They can only be built on water.
Acquisition[edit]
Waterproof conduits can be constructed once the Electricity research project has been completed. Each requires
10 Steel and 35 ticks (0.58 secs) of work modified by the construction speed of the builder.
Once constructed, they cannot be re-installed; they can only be deconstructed.
Waterproof conduits can only be built on watery terrain, such as marsh or rivers. They cannot be built on deep water.
Summary[edit]
Waterproof conduits transport power. There must be a direct connection to another conduit, power switch, battery, or power source for a conduit to be able to transport power. Electric appliances, such as an electric stove, can link up to a conduit, battery, or generator up to 6 tiles away. In other words, anything with the "Reconnect" gizmo can attach to a distant conduit, but conduits can't attach to a distant conduit.
Unlike regular power conduits, waterproof conduits cannot short circuit. If a base is entirely constructed out of hidden conduits and/or waterproof conduits, no random short circuit events can occur, only those from having unroofed appliances in the rain.
Analysis[edit]
Waterproof conduits can be used to power appliances on another side of a river or lake, such as watermill generators or deep drills.
Alternatively, it is possible to construct bridges over water, then build power conduits or hidden conduits on top of the bridges. This costs far less steel than the use of underwater conduits. In addition, raiders will not intentionally target hidden conduits or bridges but will target waterproof conduits. However, this technique has some drawbacks:
- Bridges are somewhat costly in terms of wood, which can be a problem in biomes where trees are scarce.
- The bridge-and-conduit combination takes far longer (1,535 ticks (25.58 secs) vs 35 ticks (0.58 secs)) to construct than waterproof conduits do (mostly because of the bridges), making this a questionable option for colonies short on building labor and a terrible option in emergencies.
- The length of bridge used for the conduits can provide an unwanted route to raiders who would otherwise be slowed by the body of water, though scattering spike traps on the bridge can turn this problem into a defensive advantage.
- The bridge-and-conduit combination is far more vulnerable to fire (from e.g. a short circuit). An underwater conduit that catches fire will go out almost immediately, while a bridge with a conduit on it will often continue to burn until the destruction of the bridge and conduit, even if it was a hidden conduit.
Gallery[edit]