Electric stove

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Electric stove

Electric stove

An electrically-powered stove with an attached countertop for preparing meals.

Base Stats

Type
BuildingProduction
Market Value
225 Silver [Note]
Mass
20 kg
HP
180
Flammability
100%
Path Cost
50 (21%)

Building

Size
3 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Medium
Power
-350 W
Heat Per Second
3
Room Role
Kitchen
Work Table not in Room Role Factor
80%

Creation

Required Research
Electricity
Skill Required
Construction 4
Work To Make
2,000 ticks (33.33 secs)
Resources to make
Steel 80 + Component 2
Deconstruct yield
Steel 40 + Component 1
Destroy yield
Steel 20 + Component 0 - 1
Technical


The electric stove is a production bech used for preparing meals and psychite tea. It is the powered equivalent to the fueled stove.

Acquisition[edit]

Electric stoves can be constructed once the Electricity research project has been completed. Each requires Steel 80 Steel, Component 2 Components, 2,000 ticks (33.33 secs) of work modified by the construction speed of the builder, and a construction skill of 4.

Summary[edit]

To order a product, select the stove, click "Bills" and "Add Bill" to choose a product type to create one of the following:

  • Name Materials Work to Make Required Research Type
    Psychite tea Psychite tea Psychoid leaves 4 000,400 ticks (6.67 secs) Psychoid brewing Drug - Social drug
    4× Psychite tea Psychite tea Psychoid leaves 16 001,600 ticks (26.67 secs) Psychoid brewing Drug - Social drug
    Carnivore fine meal Carnivore fine meal 0.75 Nutrition (meat) 000,450 ticks (7.5 secs) Food - Meal
    4× Carnivore fine meal Carnivore fine meal 3 Nutrition (meat) 001,800 ticks (30 secs) Food - Meal
    Carnivore lavish meal Carnivore lavish meal 1.25 Nutrition (meat) 000,800 ticks (13.33 secs) Food - Meal
    4× Carnivore lavish meal Carnivore lavish meal 5 Nutrition (meat) 003,200 ticks (53.33 secs) Food - Meal
    Fine meal Fine meal 0.25 Nutrition (non-vegan) + 0.25 Nutrition (vegan) 000,450 ticks (7.5 secs) Food - Meal
    4× Fine meal Fine meal 1 Nutrition (non-vegan) + 1 Nutrition (vegan) 001,800 ticks (30 secs) Food - Meal
    Lavish meal Lavish meal 0.5 Nutrition (non-vegan) + 0.5 Nutrition (vegan) 000,800 ticks (13.33 secs) Food - Meal
    4× Lavish meal Lavish meal 2 Nutrition (non-vegan) + 2 Nutrition (vegan) 003,200 ticks (53.33 secs) Food - Meal
    Packaged survival meal Packaged survival meal 0.3 Nutrition (non-vegan) + 0.3 Nutrition (vegan) 000,450 ticks (7.5 secs) Packaged survival meal Food - Meal
    4× Packaged survival meal Packaged survival meal 1.2 Nutrition (non-vegan) + 1.2 Nutrition (vegan) 001,800 ticks (30 secs) Packaged survival meal Food - Meal
    16× Pemmican Pemmican 0.25 Nutrition (meat) + 0.25 Nutrition (vegan) 000,700 ticks (11.67 secs) Pemmican Food - Meal
    64× Pemmican Pemmican 1 Nutrition (meat) + 1 Nutrition (vegan) 002,800 ticks (46.67 secs) Pemmican Food - Meal
    Simple meal Simple meal 0.5 Nutrition (any) 000,300 ticks (5 secs) Food - Meal
    4× Simple meal Simple meal 2 Nutrition (any) 001,200 ticks (20 secs) Food - Meal
    Vegetarian fine meal Vegetarian fine meal 0.75 Nutrition (vegetarian) 000,450 ticks (7.5 secs) Food - Meal
    4× Vegetarian fine meal Vegetarian fine meal 3 Nutrition (vegetarian) 001,800 ticks (30 secs) Food - Meal
    Vegetarian lavish meal Vegetarian lavish meal 1.25 Nutrition (vegetarian) 000,800 ticks (13.33 secs) Food - Meal
    4× Vegetarian lavish meal Vegetarian lavish meal 5 Nutrition (vegetarian) 003,200 ticks (53.33 secs) Food - Meal
    10× Baby food Baby food Content added by the Biotech DLC 0.25 Nutrition (vegetarian) 000,450 ticks (7.5 secs) Food - Meal
    40× Baby food Baby food Content added by the Biotech DLC 1 Nutrition (vegetarian) 001,800 ticks (30 secs) Food - Meal
  • Analysis[edit]

    Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for Food Poison Chance, which is determined by their cooking skill level. A level 0 cook has a 5% chance. A level 9 cook and above has a 0.1% chance, while extremely rare, it can still happen. A player would likely want to use the best cooker available to minimize food poisoning chances.

    Vegetarian simple meals can be forced by removing all meat options from the simple meal bill. Vegetarian fine/lavish meals are their own separate bill, which require more resources than their regular counterparts.

    Both campfires and fueled stoves can be used instead, but require wood, so they will be less efficient if an electricity source is already established.

    An active electric stove will generate some heat, and a 70% cooking penalty is applied if the temperature is less than 10 °C (50 °F), so be mindful of placing a freezer. They could also be used as a minor source of heat in a frigid climate.

    Version history[edit]