Food

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Food is the basic source of nutrition to both humans and animals. Consuming food provides saturation. Deprivation of food leads to malnutrition and, if prolonged, death.

Summary[edit]

Food is measured in units of nutrition. Most raw foods, as well as certain cooked foods like pemmican, give 0.05 nutrition per unit. Prepared meals, such as simple meals or lavish meals, generally give 0.9 or 1.0 nutrition.

Baseline adult humans require 1.6 nutrition per day to avoid being hungry. They can "store" 1.0 nutrition at any one time. As they start to eat while they are "hungry" (0.25 saturation), certain types of meals are subject to overeating. A rough baseline of 2 meals per day, or 32 units of pemmican/raw food, is required to feed a person.

By default, colonists will eat the tastiest valid food; from Lavish to Raw. Certain traits or ideology preceptsContent added by the Ideology DLC may change their priorities. You can control what foods colonists are able to eat in the Assign tab. You can also select a colonist's or prisoner's food policy in the Health tab.

Raw food[edit]

Food found in its natural stage is raw. Most raw foods will give the −7 Ate Raw Food moodlet to an ordinary colonist. All raw food comes with an innate chance of food poisoning. Milk, berries, and insect jelly can be eaten without mood penalty, but can still give food poisoning.

You can cook food into meals at an electric stove, fueled stove or campfire, or process it at a nutrient paste dispenser. In addition to tasting better, cooked food allows you to get more nutrition off the same amount of raw food. For example, a simple meal costs 0.5 nutrition to make, but gives 0.9 nutrition when eaten - this equates to 180% more food. Food poisoning of a prepared meal is based off of Cooking skill and cleanliness of the room. Nutrient paste can never cause food poisoning.

Raw food can be obtained from a variety of sources:

Degradation[edit]

As of version 0.15.1279 (29 August 2016) there is a message telling you when food has spoiled.

Food will be destroyed if left unattended by two entirely separate factors: exposure and temperature.

  • Items dropped in an area without a roof will deteriorate over time, and lose item HP.
  • Storing food in temperatures above 0 °C (32 °F) will spoil over time. Temperatures below 10 °C (50 °F) will slow down spoiling by a factor of 1/temp in Celsius. See Temperature for details.
    • In the early game, food spoilage can pose a threat if located on warm biomes. A freezer room can be created by placing enough coolers in proportion to its size - the bigger the storage, the more coolers required.

For example: a raider is killed and drops a fine meal outdoors, while temperature is below freezing. The meal will not spoil, but it will still deteriorate, and lose HP. Conversely, a meal stored indoors at room temperature will spoil rather than deteriorating.

Once spoiled, food will vanish and can never be recovered. However, food can be eaten at any stage before spoiling with no negative effect. Food poisoning comes from other sources, such as a messy kitchen, an unskilled cook, or eating raw food.

Analysis[edit]

As a rough rule of thumb - 25 tiles of rice / potatoes / corn, in ordinary soil, is enough to feed a single colonist in Losing is Fun indefinitely, when:

  1. They are cooked into and eaten as simple meals.
  2. A grower's Plants skill is competent; 6 Plants is enough.
  3. Crops are harvested reasonably quickly. 25 tiles gives a little extra food in case of emergency, but assumes that Growing is priority #1 in the Work tab.
  4. Your colony has a year-round growing season.

20 tiles of rice/corn in rich soil (not potatoes) is also enough to feed a colonist, in the same conditions, with some food in reserve. A higher difficulty reduces plant yield; if playing in difficulties lower than Losing is Fun, then you technically need less crop to survive. If your biome doesn't have a winter, then just plant your tiles of rice, and you don't really have to worry about managing food unless toxic fallout happens.

Food crop comparison[edit]

Of the three "main" food crops:

  • Rice Rice grows quickly, but gives the least per harvest. Rice is stable; since each individual rice harvest is small, a blight will not impact a rice harvest as much as it does with other crops. However, because it needs to be harvested more often, you will need more work for the same amount of food. Due to its grow speed, it is a great food to plant at the beginning of the game, or as a "last harvest" when winter is fast approaching.
  • Corn Corn is the opposite of rice. It grows slowly, but gives the most per harvest. It needs to be harvested much less frequently, meaning corn takes much less work than rice. However, your corn harvest will be impacted more by disasters like blight and fire. Corn cannot be grown in hydroponics.
  • Potatoes Potatoes are in the middle in terms of speed, harvest size, and work. Potatoes are notable for their low Fertility Sensitivity, meaning the quality of soil impacts them much less. They are great if you are forced to plant in stony soil or gravel, but bad to grow in rich soil or hydroponics.

Rice, corn, and potatoes give roughly the same amount of food per day per plant, assuming regular soil is used. Rice is ever so slightly higher than the other 2 crops.

Of the other available crops:

  • Berries Strawberry plants give less food per day than any of the three food crops. It grows faster than potatoes, but slower than rice. Its niche is that strawberries can be eaten raw without a mood penalty, but this is rarely useful given that cooking food into meals will net you more effective food.
  • Hay Hay is inedible to humans, but gives the most food per day of all plants. Slightly less work efficient per than corn. Hay can also be used for straw matting.
  • Raw fungus NutrifungusContent added by the Ideology DLC is almost identical to potatoes; it grows slightly slower in regular soil, but has even less Fertility Sensitivity (slightly better in rough soil). Nutrifungus' benefit is that it has to be grown in complete darkness. This means that you can grow crops indoors, even during the winter, without having to use a power hungry sun lamp. As another benefit, nutrifungus is completely immune to blight. However, most ideoligions give −3 for Ate Cooked Fungus. Tunnelers enjoy eating fungus and despise any other plant. Tunnelers can construct fungal gravel to create fertile soil under their mountains.
  • Toxipotato ToxipotatoesContent added by the Biotech DLC have no fertility sensitivity at all, and are the only food source that can be planted in polluted terrain. They provide strictly inferior food per work and per day to the standard potato, but do reach full growth between one and three days quicker depending on the terrain.[Early harvest?] They have double the chance to cause food poisoning when eaten raw.

Comparison table[edit]

  • Name Nutrition Taste Deterioration
    rate (per day)
    Days to rot
    Carnivore lavish meal a.png Carnivore lavish meal 1 Lavish 10 4
    Lavish meal a.png Lavish meal 1 Lavish 10 4
    Vegetarian lavish meal a.png Vegetarian lavish meal 1 Lavish 10 4
    Carnivore fine meal a.png Carnivore fine meal 0.9 Fine 10 4
    Fine meal a.png Fine meal 0.9 Fine 10 4
    Nutrient paste meal a.png Nutrient paste meal 0.9 Awful 10 0.75
    Packaged survival meal a.png Packaged survival meal 0.9 Simple 0.25
    Simple meal a.png Simple meal 0.9 Simple 10 4
    Vegetarian fine meal a.png Vegetarian fine meal 0.9 Fine 10 4
    Egg small b.png Ostrich egg (fert.) 0.6 Raw 2 15
    Egg oval b.png Alligator egg (fert.) 0.5 Raw 2 15
    Cassowary egg (fert.) b.png Cassowary egg (fert.) 0.5 Raw 2 15
    Catfish c.png Catfish Content added by the Odyssey DLC 0.5 Raw 3 2
    Dogfish c.png Dogfish Content added by the Odyssey DLC 0.5 Raw 3 2
    Emu egg (fert.) b.png Emu egg (fert.) 0.5 Raw 2 15
    Turkey egg (fert.) b.png Flamingo egg (fert.) 0.5 Raw 2 15
    Flounder c.png Flounder Content added by the Odyssey DLC 0.5 Raw 3 2
    Frostfish c.png Frostfish Content added by the Odyssey DLC 0.5 Raw 3 2
    Egg small b.png Goose egg (fert.) 0.5 Raw 2 15
    Egg small b.png Goose egg (unfert.) 0.5 Raw 2 15
    16px Heron egg (fert.) 0.5 Raw 2 15
    Marlin c.png Marlin Content added by the Odyssey DLC 0.5 Raw 3 2
    Turkey egg (fert.) b.png Penguin egg (fert.) 0.5 Raw 2 15
    16px Penguin egg (unfert.) 0.5 Raw 2 15
    16px Sea turtle egg (fert.) 0.5 Raw 2 15
    16px Sea turtle egg (unfert.) 0.5 Raw 2 15
    Tuna c.png Tuna Content added by the Odyssey DLC 0.5 Raw 3 2
    Turkey egg (fert.) b.png Turkey egg (fert.) 0.5 Raw 2 15
    Bass c.png Bass Content added by the Odyssey DLC 0.25 Raw 3 2
    16px Bluebird egg (fert.) 0.25 Raw 2 15
    Bluefish c.png Bluefish Content added by the Odyssey DLC 0.25 Raw 3 2
    Egg small b.png Chicken egg (fert.) 0.25 Raw 2 15
    Egg small b.png Chicken egg (unfert.) 0.25 Raw 2 15
    Egg oval b.png Cobra egg (fert.) 0.25 Raw 2 15
    Cod c.png Cod Content added by the Odyssey DLC 0.25 Raw 3 2
    16px Crow egg (fert.) 0.25 Raw 2 15
    Duck egg (fert.) b.png Duck egg (fert.) 0.25 Raw 2 15
    Duck egg (unfert.) b.png Duck egg (unfert.) 0.25 Raw 10 15
    Egg oval b.png Iguana egg (fert.) 0.25 Raw 2 15
    Turkey egg (fert.) b.png Macaw egg (fert.) 0.25 Raw 2 15
    16px Monitor lizard egg (fert.) 0.25 Raw 2 15
    Turkey egg (fert.) b.png Peafowl egg (fert.) 0.25 Raw 2 15
    Piranha c.png Piranha Content added by the Odyssey DLC 0.25 Raw 3 2
    Turkey egg (fert.) b.png Quail egg (fert.) 0.25 Raw 2 15
    Salmon c.png Salmon Content added by the Odyssey DLC 0.25 Raw 3 2
    Turkey egg (fert.) b.png Sparrow egg (fert.) 0.25 Raw 2 15
    16px Swan egg (fert.) 0.25 Raw 2 15
    Tilapia c.png Tilapia Content added by the Odyssey DLC 0.25 Raw 3 2
    Tortoise egg (fert.) b.png Tortoise egg (fert.) 0.25 Raw 2 15
    Turkey egg (fert.) b.png Vulture egg (fert.) 0.25 Raw 2 15
    Turkey egg (fert.) b.png Vulture egg (unfert.) Content added by the Odyssey DLC 0.25 Raw 2 15
    Chocolate c.png Chocolate 0.1 Fine 8
    HemogenPack c.png Hemogen pack Content added by the Biotech DLC 0.1 5
    Agave fruit.png Agave fruit 0.05 Raw 6 25
    BabyFood c.png Baby food Content added by the Biotech DLC 0.05 Terrible 14
    Berries.png Berries 0.05 Simple 6 14
    Corn.png Corn 0.05 Raw 6 60
    Guppy c.png Guppy Content added by the Odyssey DLC 0.05 Raw 3 2
    Hay c.png Hay 0.05 6 60
    Meat human c.png Human meat 0.05 Raw 6 2
    Insect jelly c.png Insect jelly 0.05 Fine 6
    Meat insect c.png Insect meat 0.05 Raw 6 2
    Kibble.png Kibble 0.05 Raw 6
    Meat big c.png Meat 0.05 Raw 6 2
    Milk.png Milk 0.05 Raw 10 14
    Pemmican c.png Pemmican 0.05 Simple 2 70
    Potatoes.png Potatoes 0.05 Raw 6 30
    Raw fungus.png Raw fungus 0.05 Raw 40
    Rice.png Rice 0.05 Raw 6 40
    Toxfish c.png Toxfish Content added by the Biotech DLCContent added by the Odyssey DLC 0.05 Raw 3 2
    Toxipotatoes.png Toxipotatoes Content added by the Biotech DLC 0.05 Raw 6 60
    Twistedmeat c.png Twisted meat Content added by the Anomaly DLC 0.05 Raw 6 2
  • Version history[edit]

    • 0.8.657 - Now spoils without refrigeration
    • 0.9.722 - Food poisoning added. Bad cooks are more likely to accidentally poison meals.