Food

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Food is the basic source of nutrition to both humans and animals. Consuming food provides saturation. Deprivation of food leads to malnutrition and, if prolonged, death.

Summary[edit]

Food is measured in units of nutrition. Most raw foods, as well as certain cooked foods like pemmican, give 0.05 nutrition per unit. Prepared meals, such as simple meals or lavish meals, generally give 0.9 or 1.0 nutrition.

Baseline adult humans require 1.6 nutrition per day to avoid being hungry. They can "store" 1.0 nutrition at any one time. As they start to eat while they are "hungry" (0.25 saturation), certain types of meals are subject to overeating. A rough baseline of 2 meals per day, or 32 units of pemmican/raw food, is required to feed a person.

By default, colonists will eat the tastiest valid food; from Lavish to Raw. Certain traits or ideology preceptsContent added by the Ideology DLC may change their priorities. You can control what foods colonists are able to eat in the Assign tab. You can also select a colonist's or prisoner's food policy in the Health tab.

Raw food[edit]

Food found in its natural stage is raw. Most raw foods will give the −7 Ate Raw Food moodlet to an ordinary colonist. All raw food comes with an innate chance of food poisoning. Milk, berries, and insect jelly can be eaten without mood penalty, but can still give food poisoning.

You can cook food into meals at an electric stove, fueled stove or campfire, or process it at a nutrient paste dispenser. In addition to tasting better, cooked food allows you to get more nutrition off the same amount of raw food. For example, a simple meal costs 0.5 nutrition to make, but gives 0.9 nutrition when eaten - this equates to 180% more food. Food poisoning of a prepared meal is based off of Cooking skill and cleanliness of the room. Nutrient paste can never cause food poisoning.

Raw food can be obtained from a variety of sources:

Degradation[edit]

As of version 0.15.1279 (29 August 2016) there is a message telling you when food has spoiled.

Food will be destroyed if left unattended by two entirely separate factors: exposure and temperature.

  • Items dropped in an area without a roof will deteriorate over time, and lose item HP.
  • Storing food in temperatures above 0 °C (32 °F) will spoil over time. Temperatures below 10 °C (50 °F) will slow down spoiling by a factor of 1/temp in Celsius. See Temperature for details.
    • In the early game, food spoilage can pose a threat if located on warm biomes. A freezer room can be created by placing enough coolers in proportion to its size - the bigger the storage, the more coolers required.

For example: a raider is killed and drops a fine meal outdoors, while temperature is below freezing. The meal will not spoil, but it will still deteriorate, and lose HP. Conversely, a meal stored indoors at room temperature will spoil rather than deteriorating.

Once spoiled, food will vanish and can never be recovered. However, food can be eaten at any stage before spoiling with no negative effect. Food poisoning comes from other sources, such as a messy kitchen, an unskilled cook, or eating raw food.

Food Types[edit]

All foods belong to one or more food types, which determine which animals they can be eaten by.

Analysis[edit]

As a rough rule of thumb - 25 tiles of rice / potatoes / corn, in ordinary soil, is enough to feed a single colonist in Losing is Fun indefinitely, when:

  1. They are cooked into and eaten as simple meals.
  2. A grower's Plants skill is competent; 6 Plants is enough.
  3. Crops are harvested reasonably quickly. 25 tiles gives a little extra food in case of emergency, but assumes that Growing is priority #1 in the Work tab.
  4. Your colony has a year-round growing season.

20 tiles of rice/corn in rich soil (not potatoes) is also enough to feed a colonist, in the same conditions, with some food in reserve. Since a higher difficulty reduces plant yield, on difficulties lower than Losing is Fun less food is required. If your biome doesn't have a winter, then just plant your tiles of rice, and you don't really have to worry about managing food unless toxic fallout happens.

Food crop comparison[edit]

Of the three "main" food crops:

  • Rice Rice grows quickly, but gives the least per harvest. Rice is stable; since each individual rice harvest is small, a blight will not impact a rice harvest as much as it does with other crops. However, because it needs to be harvested more often, you will need more work for the same amount of food. Due to its grow speed, it is a great food to plant at the beginning of the game, or as a "last harvest" when winter is fast approaching.
  • Corn Corn is the opposite of rice. It grows slowly, but gives the most per harvest. It needs to be harvested much less frequently, meaning corn takes much less work than rice. However, your corn harvest will be impacted more by disasters like blight and fire. Corn cannot be grown in hydroponics.
  • Potatoes Potatoes are in the middle in terms of speed, harvest size, and work. Potatoes are notable for their low Fertility Sensitivity, meaning the quality of soil impacts them much less. They are great if you are forced to plant in stony soil or gravel, but bad to grow in rich soil or hydroponics.

Rice, corn, and potatoes give roughly the same amount of food per day per plant, assuming regular soil is used. Rice is ever so slightly higher than the other 2 crops.

Of the other available crops:

  • Berries Strawberry plants give less food per day than any of the three food crops. It grows faster than potatoes, but slower than rice. Its niche is that strawberries can be eaten raw without a mood penalty, but this is rarely useful given that cooking food into meals will net you more effective food.
  • Hay Hay is inedible to humans, but gives the most food per day of all plants. Slightly less work efficient per than corn. Hay can also be used for straw matting.
  • Raw fungus NutrifungusContent added by the Ideology DLC is almost identical to potatoes; it grows slightly slower in regular soil, but has even less Fertility Sensitivity (meaning slightly better growth in rough soil). Nutrifungus' benefit is that it has to be grown in complete darkness. This means that it can be grown indoors, allowing it to be grown in heated rooms in the winter, without having to use a power hungry sun lamp. As another benefit, nutrifungus is completely immune to blight. However, most ideoligions give −3 for Ate Cooked Fungus. Tunnelers enjoy eating fungus and despise any other plant. Tunnelers can construct fungal gravel to create fertile soil under their mountains.
  • Toxipotato ToxipotatoesContent added by the Biotech DLC have no fertility sensitivity at all, and are the only food source that can be planted in polluted terrain. They provide strictly inferior food per work and per day to the standard potato, but do reach full growth between one and three days quicker depending on the terrain.[Early harvest?] They have double the chance to cause food poisoning when eaten raw.

Food preparation[edit]

  • Nutrient paste meal Nutrient paste is the most efficient way to prepare food, with 300% efficiency (0.3 nutrition of raw food required for a 0.9 nutrition meal) and zero chance of food poisoning, but inflicts a −4 mood penalty for eating it. Great when work is in short supply or if there is no skilled cook, assuming the colony has enough research to build a nutrient paste dispenser.
  • Simple meal Simple meals are the simplest and most nutrionally efficient of the standard meals. Good for starting out if a cook is available or if nutrient paste isn't available.
  • Fine meal Fine meals take more work and minimum skill to create for a +5 mood boost. There are three variants. Regular fine meals are as nutirtionally efficient as simple meals, but require vegetables and meat/animal products. Vegetarian fine meals and carnivore fine meals can be made using only one type of ingredient but require 50% more food to make. They are good for mid-game colonies that can afford to source meat/animal products (for regular fine meals) or to grow extra food (for vegearian fine meals).
  • Pemmican Pemmican and Packaged survival meal packaged survival meals can survive a long time or indefinitely without spoiling, respectively. They require vegetables and meat/animal products and are less efficient than regular fine meals.
  • Lavish meal Lavish meals provide a +12 mood boost at the cost of requring more food, work, and minimum skill than fine meals; note that the mood boosts from fine meals and lavish meals stack.

Comparison table[edit]

  • Name Nutrition Taste Deterioration
    rate (per day)
    Days to rot Food type
    Carnivore lavish meal a.png Carnivore lavish meal 1 Lavish 10 4 meals
    Lavish meal a.png Lavish meal 1 Lavish 10 4 meals
    Vegetarian lavish meal a.png Vegetarian lavish meal 1 Lavish 10 4 meals
    Carnivore fine meal a.png Carnivore fine meal 0.9 Fine 10 4 meals
    Fine meal a.png Fine meal 0.9 Fine 10 4 meals
    Nutrient paste meal a.png Nutrient paste meal 0.9 Awful 10 0.75 meals
    Packaged survival meal a.png Packaged survival meal 0.9 Simple 0.25 meals
    Simple meal a.png Simple meal 0.9 Simple 10 4 meals
    Vegetarian fine meal a.png Vegetarian fine meal 0.9 Fine 10 4 meals
    Egg small b.png Ostrich egg (fert.) 0.6 Raw 2 15 animal product
    Egg oval b.png Alligator egg (fert.) Content added by the Odyssey DLC 0.5 Raw 2 15 animal product
    Egg oval b.png Alligator egg (unfert.) Content added by the Odyssey DLC 0.5 Raw 2 15 animal product
    Cassowary egg (fert.) b.png Cassowary egg (fert.) 0.5 Raw 2 15 animal product
    Emu egg (fert.) b.png Emu egg (fert.) 0.5 Raw 2 15 animal product
    Turkey egg (fert.) b.png Flamingo egg (fert.) Content added by the Odyssey DLC 0.5 Raw 2 15 animal product
    Turkey egg (fert.) b.png Flamingo egg (fert.) Content added by the Odyssey DLC 0.5 Raw 2 15 animal product
    Egg small b.png Goose egg (fert.) 0.5 Raw 2 15 animal product
    Egg small b.png Goose egg (unfert.) 0.5 Raw 2 15 animal product
    Egg small b.png Heron egg (fert.) Content added by the Odyssey DLC 0.5 Raw 2 15 animal product
    Turkey egg (fert.) b.png Heron egg (unfert.) Content added by the Odyssey DLC 0.5 Raw 2 15 animal product
    Turkey egg (fert.) b.png Penguin egg (fert.) Content added by the Odyssey DLC 0.5 Raw 2 15 animal product
    Turkey egg (fert.) b.png Penguin egg (unfert.) Content added by the Odyssey DLC 0.5 Raw 2 15 animal product
    Sea turtle egg (fert.) b.png Sea turtle egg (fert.) Content added by the Odyssey DLC 0.5 Raw 2 15 animal product
    Sea turtle egg (unfert.) b.png Sea turtle egg (unfert.) Content added by the Odyssey DLC 0.5 Raw 2 15 animal product
    Turkey egg (fert.) b.png Turkey egg (fert.) 0.5 Raw 2 15 animal product
    Catfish c.png Catfish Content added by the Odyssey DLC 0.5 Raw 3 2 meat
    Dogfish c.png Dogfish Content added by the Odyssey DLC 0.5 Raw 3 2 meat
    Flounder c.png Flounder Content added by the Odyssey DLC 0.5 Raw 3 2 meat
    Frostfish c.png Frostfish Content added by the Odyssey DLC 0.5 Raw 3 2 meat
    Marlin c.png Marlin Content added by the Odyssey DLC 0.5 Raw 3 2 meat
    Tuna c.png Tuna Content added by the Odyssey DLC 0.5 Raw 3 2 meat
    Egg small b.png Bluebird egg (fert.) Content added by the Odyssey DLC 0.25 Raw 2 15 animal product
    Turkey egg (fert.) b.png Bluebird egg (unfert.) Content added by the Odyssey DLC 0.25 Raw 2 15 animal product
    Egg small b.png Chicken egg (fert.) 0.25 Raw 2 15 animal product
    Egg small b.png Chicken egg (unfert.) 0.25 Raw 2 15 animal product
    Egg oval b.png Cobra egg (fert.) 0.25 Raw 2 15 animal product
    Egg small b.png Crow egg (fert.) Content added by the Odyssey DLC 0.25 Raw 2 15 animal product
    Turkey egg (fert.) b.png Crow egg (unfert.) Content added by the Odyssey DLC 0.25 Raw 2 15 animal product
    Duck egg (fert.) b.png Duck egg (fert.) 0.25 Raw 2 15 animal product
    Duck egg (unfert.) b.png Duck egg (unfert.) 0.25 Raw 10 15 animal product
    Egg oval b.png Iguana egg (fert.) 0.25 Raw 2 15 animal product
    Turkey egg (fert.) b.png Macaw egg (fert.) Content added by the Odyssey DLC 0.25 Raw 2 15 animal product
    Turkey egg (fert.) b.png Macaw egg (unfert.) Content added by the Odyssey DLC 0.25 Raw 2 15 animal product
    Egg oval b.png Monitor lizard egg (fert.) Content added by the Odyssey DLC 0.25 Raw 2 15 animal product
    Egg oval b.png Monitor lizard egg (unfert.) Content added by the Odyssey DLC 0.25 Raw 2 15 animal product
    Turkey egg (fert.) b.png Peafowl egg (fert.) Content added by the Odyssey DLC 0.25 Raw 2 15 animal product
    Turkey egg (fert.) b.png Peafowl egg (unfert.) Content added by the Odyssey DLC 0.25 Raw 2 15 animal product
    Turkey egg (fert.) b.png Quail egg (fert.) Content added by the Odyssey DLC 0.25 Raw 2 15 animal product
    Turkey egg (fert.) b.png Quail egg (unfert.) Content added by the Odyssey DLC 0.25 Raw 2 15 animal product
    Turkey egg (fert.) b.png Sparrow egg (fert.) Content added by the Odyssey DLC 0.25 Raw 2 15 animal product
    Turkey egg (fert.) b.png Sparrow egg (unfert.) Content added by the Odyssey DLC 0.25 Raw 2 15 animal product
    Egg small b.png Swan egg (fert.) Content added by the Odyssey DLC 0.25 Raw 2 15 animal product
    Turkey egg (fert.) b.png Swan egg (unfert.) Content added by the Odyssey DLC 0.25 Raw 2 15 animal product
    Tortoise egg (fert.) b.png Tortoise egg (fert.) 0.25 Raw 2 15 animal product
    Turkey egg (fert.) b.png Vulture egg (fert.) Content added by the Odyssey DLC 0.25 Raw 2 15 animal product
    Turkey egg (fert.) b.png Vulture egg (unfert.) Content added by the Odyssey DLC 0.25 Raw 2 15 animal product
    Bass c.png Bass Content added by the Odyssey DLC 0.25 Raw 3 2 meat
    Bluefish c.png Bluefish Content added by the Odyssey DLC 0.25 Raw 3 2 meat
    Cod c.png Cod Content added by the Odyssey DLC 0.25 Raw 3 2 meat
    Piranha c.png Piranha Content added by the Odyssey DLC 0.25 Raw 3 2 meat
    Salmon c.png Salmon Content added by the Odyssey DLC 0.25 Raw 3 2 meat
    Tilapia c.png Tilapia Content added by the Odyssey DLC 0.25 Raw 3 2 meat
    HemogenPack c.png Hemogen pack Content added by the Biotech DLC 0.1 5 fluid
    Chocolate c.png Chocolate 0.1 Fine 8 processed
    Insect jelly c.png Insect jelly 0.05 Fine 6 animal product
    Milk.png Milk 0.05 Raw 10 14 fluid, animal product
    Raw fungus.png Raw fungus 0.05 Raw 40 fungus
    Kibble.png Kibble 0.05 Raw 6 kibble
    BabyFood c.png Baby food Content added by the Biotech DLC 0.05 Terrible 14 meals
    Pemmican c.png Pemmican 0.05 Simple 2 70 meals
    Guppy c.png Guppy Content added by the Odyssey DLC 0.05 Raw 3 2 meat
    Meat human c.png Human meat 0.05 Raw 6 2 meat
    Meat insect c.png Insect meat 0.05 Raw 6 2 meat
    Meat big c.png Meat 0.05 Raw 6 2 meat
    Toxfish c.png Toxfish Content added by the Biotech DLCContent added by the Odyssey DLC 0.05 Raw 3 2 meat
    Twistedmeat c.png Twisted meat Content added by the Anomaly DLC 0.05 Raw 6 2 meat
    Hay c.png Hay 0.05 6 60 plants
    Rice.png Rice 0.05 Raw 6 40 seed
    Agave fruit.png Agave fruit 0.05 Raw 6 25 vegetable
    Berries.png Berries 0.05 Simple 6 14 vegetable
    Corn.png Corn 0.05 Raw 6 60 vegetable
    Potatoes.png Potatoes 0.05 Raw 6 30 vegetable
    Toxipotatoes.png Toxipotatoes Content added by the Biotech DLC 0.05 Raw 6 60 vegetable
  • Version history[edit]

    • 0.8.657 - Now spoils without refrigeration
    • 0.9.722 - Food poisoning added. Bad cooks are more likely to accidentally poison meals.