Straw matting
Straw matting
Rough straw matting for use in animal barns. It is cheap and accepts very little filth.
Base Stats
- Type
- Floor
- Beauty
- -1
- HP
- 100
- Flammability
- 150%
- Path Cost
- 1 (93%)
Building
- Size
- 1 × 1
- Placeable
- True
- Cleanliness
- -0.1
- Cleaning Time Multiplier
- 100%
- Filth Multiplier
- 5%
- Move Speed Factor
- 93%
Creation
- Work To Make
- 120 ticks (2 secs)
Straw matting is a type of floor that prevents 95% of most types of filth from being deposited on it.
Acquisition[edit]
Straw mattings can be crafted, each requiring
2 Hays and 120 ticks (2 secs) of work modified by the general labor speed of the crafter.
Straw mattings can not be bought from traders.
Summary[edit]
Straw matting is one of a few floors that slows down pawns to 93% of their move speed. It is also very flammable. It is not just by far the most flammable flooring, but one of the most flammable structures in general. Precautions should be taken in case of fire in areas where this is a risk, but it can also be exploited by making intentional fire traps. When it burns it leaves burned straw matting behind.
Straw matting has a cleanliness of −0.1, which means a room entirely filled with straw matting will have a cleanliness of the same value. Cleaning filth from straw matting takes the normal amount of work.
Filth multiplier[edit]
Straw matting is the only floor with a filth multiplier of less than 100%. The chance that filth will be deposited on it is reduced to only 5%, meaning 95% of filth that would be dropped there won't be dropped. Despite the in-game description, straw matting does not actually delete any filth. Pawns with dirty feet will instead deposit the filth on other floor tiles elsewhere. This means that using straw matting as a "doormat" is counter-productive. At the time of writing it is unknown if this is a bug.
The filth multiplier is especially important for filth like animal filth, dirt, sand and trash. Some types of filth are excluded from the multiplier, however, and will be deposited at the usual rate. These include notably: blood, corpse bile, firefoam and vomit.
Analysis[edit]
Straw matting should be placed in any enclosed area that animals, especially farm animals, are allowed to enter (like barns). However, due to its incredibly high flammability, its is not recommended to pave pathways or other unrelated areas with straw matting.
Cleanliness[edit]
| This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Time to overwhelm steel/sterile tile or other cleanliness positive flooring vs straw matting needs to be tested, including for non-kitchens. |
For the purposes of cooking, as long as a room's cleanliness is above -2.0, then the chance of food poisoning will not increase. Straw matting's -0.1 is significantly above this threshold. As straw matting only creates 5% of walking filth, it is a very work efficient way to creating "clean enough" kitchens. It takes much longer to reach -2.0 cleanliness with straw than with regular floor.
However, for other rooms where cleanliness and impressiveness matters, such as hospitals and throne rooms,
the beauty and base cleanliness penalties of straw matting are sufficient by themselves to justify the cleaning time to avoid.
You can pair this floor with steel or sterile tiles in areas where filth does not or cannot accumulate, such as under furniture or chairs. This increases the overall base cleanliness of the room, while retaining the filth repellent nature of the straw matting in traffic areas. Fences can be used to control the path cost on sterile tile making pawns prefer the straw matting instead