Barricade
Barricade
A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 55%
- Terrain Affordance
- Depends on materials
Creation
- Work To Make
- 320 ticks (5.33 secs)
- Stuff Tags
- Metallic, Woody, Stony
Barricades can be placed to provide pawns cover, sheltering them from gunfire.
Acquisition[edit]
Barricades can be constructed, each requiring
5 Stuff (Metallic/Woody/Stony, 50 for SVMs) and 320 ticks (5.33 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.
Once constructed, they cannot be re-installed, they can only be deconstructed.
Summary[edit]
Barricades provide 55% cover effectiveness, meaning that bullets aimed at targets behind barricades have a 55% chance to hit the barricades, leaving only a 45% chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and enemies benefit from cover, as do turrets. They provide identical cover to sandbags.
Barricades are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one. They take damage from bullets and explosions.
Barricades are largely interchangeable with sandbags, as they both have identical cover, base HP, and similar material costs. However, sandbags are made of textiles and are always nonflammable, while barricades are made of metal, wood, and stone materials and their flammability depends on the material chosen. Sandbags also require much less work to make, but barricades are somewhat more beautiful. Unlike sandbags, barricades will also enclose a pen, similar to the fence.
Analysis[edit]
| This section is suggested to be rewritten. Reason: 1.6 now allows enemy pawns to stand and fire on top of sandbags and barricades. Their usefulness in killboxes needs to be reevaluated.. You can help the RimWorld Wiki by improving it. |
Barricades and sandbags are, in most respects, identical. The material affects the building's health, but not its defensive properties. Barricades are easier to build in the early game, where access to textiles in bulk quantities is difficult. As they are slightly more beautiful, but require more work to make, they are marginally better at permanent defenses, while sandbags are better when attacking. Just remember that raiders will use cover to the same effect, so deconstruct unneeded buildings when you can.
Either building can be combined with walls for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with a 1-2 tile gap of barricades will give more cover than simply using barricades, while still allowing pawns to fire through.
Sandbags and Barricades can no longer be used to prevent enemies from standing in a specific position. Previously, in patch 1.5 and earlier, barricades and sandbags and some other similar objects were used to prevent enemies from taking cover on a wall. Enemies can now stop and fire while standing on any object. Barricades, Sandbags and others can still be somewhat effective in causing enemies to path around a position of cover. However, if the enemy does path to that cell with the barricade, sandbag or any other object, they can always fire.
Material table[edit]
As barricades and sandbags are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.
Note that cover effectiveness is 55% regardless of material or structure choice.
| Type | Material | Beauty | Work to Build | HP | Flammability | Terrain Affordance | Market Value |
|---|---|---|---|---|---|---|---|
| Barricade | |
-3 | 800 ticks (13.33 secs) | 600 | 75% | Light | 6.6 |
| Barricade | |
17 | 288 ticks (4.8 secs) | 180 | 40% | Medium | 500 |
| Barricade | |
-3 | 2,060 ticks (34.33 secs) | 510 | 0% | Heavy | 12 |
| Barricade | |
-3 | 2,060 ticks (34.33 secs) | 465 | 0% | Heavy | 12 |
| Barricade | |
-2 | 1,900 ticks (31.67 secs) | 360 | 0% | Heavy | 11 |
| Barricade | |
5 | 1,760 ticks (29.33 secs) | 150 | 0% | Heavy | 31 |
| Barricade | |
-3 | 704 ticks (11.73 secs) | 840 | 0% | Medium | 48 |
| Barricade | |
-3 | 1,740 ticks (29 secs) | 420 | 0% | Heavy | 11 |
| Barricade | |
3 | 320 ticks (5.33 secs) | 210 | 40% | Medium | 51 |
| Barricade | |
-3 | 2,060 ticks (34.33 secs) | 390 | 0% | Heavy | 12 |
| Barricade | |
-3 | 320 ticks (5.33 secs) | 300 | 40% | Medium | 11 |
| Barricade | |
7 | 1,600 ticks (26.67 secs) | 150 | 0% | Heavy | 31 |
| Barricade | |
-3 | 608 ticks (10.13 secs) | 750 | 0% | Medium | 32 |
| Barricade | |
-3 | 2,060 ticks (34.33 secs) | 540 | 0% | Heavy | 17 |
| Barricade | |
-3 | 224 ticks (3.73 secs) | 195 | 100% | Light | 6.8 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 20 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 17 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 18 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 9.6 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 14 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 12 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 12 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 33 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 8.1 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 28 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 11 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 18 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 450 | 0% | Light | 16 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 18 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 180 | 0% | Light | 26 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 450 | 0% | Light | 17 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 450 | 0% | Light | 19 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 22 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 720 | 0% | Light | 46 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 10 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 11 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 450 | 0% | Light | 16 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 14 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 14 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 27 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 14 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 14 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 16 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 8.1 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 10 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 11 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 450 | 0% | Light | 22 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 21 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 14 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 21 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 600 | 0% | Light | 71 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 660 | 0% | Light | 101 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 16 |
