Incendiary shell
Incendiary shell
A shell filled with flammable gel and a small explosive charge. Starts fires when detonated. Can be fired from mortars or installed as a trap. Explodes when damaged.
Base Stats
- Type
- Crafted resources – Mortar shell
- Tech Level
- Industrial
- Stack Limit
- 25
- Mass
- 1.25 kg
- HP
- 60
- Deterioration Rate
- 1.5
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ranged Combat
- Damage
- 10 dmg (Flame)
- Velocity
- 41 (m/s)
- Blast Radius
- 2.9
Creation
- defName
- Shell_Incendiary
- thingCategories
- MortarShells
- tradeTags
- MortarShell
The incendiary shell is a type of mortar shell that explodes into a conflagration, dealing flame damage and setting the area alight.
Acquisition[edit]
Incendiary shells can be crafted at a machining table once the Mortars research project has been completed. Each requires
10 Steel,
20 Chemfuel, 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 4.
Incendiary shells can be bought from the following traders: Orbital combat supplier, Outlander base trader, Outlander combat supplier, Outlander slaver, Empire base trader
, Imperial trader caravan
, Orbital imperial trader
. The steel cost is increased to 20 if the Classic Mortars difficulty option is enabled.
They can also be purchased from traders.
Summary[edit]
When fired from a mortar, incendiary shells deal 10 Flame damage in a 2.9 tile radius. They also set the area on fire and creating chemfuel puddles which themselves burn.
When damaged beyond 70% of its health, it will explode after between 30 ticks (0.5 secs) and 60 ticks (1 sec), dealing 10 Flame damage in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 2.9 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of 6 tiles at a full stack of 25. Note that, unlike shells fired from a mortar, shells that explode from damage do not leave chemfuel puddles.
Usage[edit]
Incendiary shells can be used in the following recipes:
| Product | Ingredients | Type |
|---|---|---|
| Building - Security |
Analysis[edit]
Incendiary shells can be useful against sieges. Enemy sieges come packed with explosive mortar shells of their own, and lighting a stack of shells on fire will likely provoke the siege into attacking and stopping their bombardment. While high-explosive shells can do that role nearly as well, incendiary shells cost less steel and are more likely to "hit" because fire can spread without needing a direct hit. Still, because rain will greatly reduce the effectiveness of incendiary shells, and enemy firefoam pop packs can do the same, it is recommended to keep some high-explosive shells in case.
Otherwise, incendiary shells are of limited use. The other "main" target of mortars, stationary mechanoids, are completely immune to fire. Against ordinary raids, fire spreads too slowly to be useful in combat, and the incendiary shell deals little damage on direct impact, making high-explosive the better choice. Note that the game will automatically cause rain if fires get too far out of control.
Sieges can and will use incendiary shells against you, which will ravage rooms floored with carpet, fields of plants, and storage rooms filled with flammable items. Firefoam poppers are ideal for protecting against fire. These incendiary shells can also be looted once the siege is repelled.
Finally, IED incendiary traps have a variety of different uses and can be more useful than actually firing incendiary shells. See that page for details.
Storage[edit]
As with all explosive items, these should be stored in separate storage containers. For maximum protection, put each stack of shells in a separate 1x1 stone box to prevent chain reactions. Pawns currently in a tantrum should be stopped at all costs, whether it be by arresting, creating another stockpile zone with a higher priority than the shell zone and prioritizing hauling the shells, or simply by shooting the pawn.
Gallery[edit]
Version history[edit]
- 0.18.1722 - Added to replace mortar type system.
- 1.1 - crafting cost was increased (15 --> 20 steel and chemfuel cost).
- 1.3.3066 - Steel requirement decreased from 20 -> 10 unless Classic Mortar difficulty option selected.



