Deadlife shell
| This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Deadlife shell
An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged.
Base Stats
- Type
- Crafted resources – Mortar shell
- Stack Limit
- 25
- Mass
- 1.25 kg
- Beauty
- -4
- HP
- 60
- Deterioration Rate
- 1.5
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ranged Combat
- Velocity
- 41 (m/s)
- Blast Radius
- 4.1
Creation
- Required Research
- Deadlife dust
- Skill Required
- Crafting 4
- Work To Make
- 800 ticks (13.33 secs)
- defName
- Shell_Deadlife
- thingCategories
- MortarShells
- tradeTags
- MortarShell
The deadlife shell is a type of mortar shell that, upon exploding, releases a cloud of deadlife dust ~5 tiles in radius. Deadlife dust raises any nearby human or animal corpses as shamblers.
Acquisition[edit]
Deadlife shells can be crafted at a bioferrite shaper once the Deadlife dust research project has been completed. Note that this research requires dark study to unlock. Each requires
25 Bioferrite, 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 4.
Summary[edit]
| This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Hissing duration. |
When fired from a mortar, deadlife shells will linger and emit deadlife dust for ? ticks [Duration?], releasing a cloud in a ~5 tile radius around itself. Deadlife dust raises nearby human, animal, and entity corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies.
When damaged beyond 20% of its health, it will explode after 30 ticks (0.5 secs) to 60 ticks (1 sec), releasing a cloud of deadlife dust in a ~9 tile radius around itself. Unlike other items which explode when damaged, but similar to smoke and tox
shells, stack size does not have an effect on explosion radius.
They are also used in the construction of IED deadlife traps.
Analysis[edit]
| This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing analysis. |
Gallery[edit]
Version history[edit]
- Anomaly DLC Release - Added.


