Deadlife dust

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Deadlife dust is a gas released by various objects and abilities that reanimates any non-ghoul, non-mechanoid corpses within as shamblers. Shamblers created through deadlife dust will usually only fight for player factions, however shamblers made by a Gray statue will be hostile. The effect is similar to death pall. Shamblers raised by Deadlife Dust have an expiration timer of 6 hours, as opposed to the 4 days of shamblers spawned in other ways. Corpses being revived will play an animation of them thrashing back and forth as black bile oozes onto the ground. After a short time[How long?] the shambler will rise ready for combat.

Unlike death pall, organic corpses in graves and sarcophagi will be released to rise as shamblers if the grave or sarcophagus is exposed to deadlife dust. The decay level of the corpse, or the type of organic pawn it was in life has no effect on whether it can successfully exit the grave or sarcophagus. Corpses in gibbet cagesContent added by the Ideology DLC will not be raised by deadlife dust.

Once the dust wears off, shamblers drop to the ground as shambler corpses and can immediately be reanimated with more deadlife dust. Friendly shamblers revived by way of shells, packs, or traps cannot be Captured for study or to preserve their limited lifespan; this is because they are assigned to the player faction when raised, and only pawns assigned to the Dark Entities faction can be assigned to Containment Spots or Containment Platforms.

Walls and other structures block the dust cloud. Blocked dust clouds will instead spread out in other directions. Dust can go through open vents however. Also note the AoE of all deadlife dust sources is inconsistent, and it may extend beyond the nominal borders.

Causes[edit]

The following are sources of deadlife dust:

Analysis[edit]

Version history[edit]