Player factions
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Player factions are the player controlled faction assigned to a player colony.
Player factions lack a xenotype set. Player pawns have their xenotypes set by the player/scenario.
Lore[edit]
Variants[edit]
New Arrivals[edit]
Description: A colony of recently-arrived off-worlders.
Basic Member Kind: Colonist
Pawn Singular: Colonist
Pawns Plural: Colonists
Tech Level: Industrial
Faction Name Maker: NamerFactionOutlander
Player Initial Settlement Name Maker: NamerInitialSettlementColony
Settlement Name Maker: NamerSettlementOutlander
Culture: Astropolitan
Backstories:
- Offworld
Color:
Starting Research Tags:
- ClassicStart
Starting Techprints Research Tags:
- ClassicStart
- ClassicStartTechprints
Apparel Stuff Filter: Synthread
New Tribe[edit]
Description: A small tribe.
Category Tag: Tribal
Pawn Singular: Tribesman
Pawns Plural: Tribespeople
Basic Member Kind: Tribesperson
Tech Level: Neolithic
Faction Name Maker: NamerFactionTribal
Player Initial Settlement Name Maker: NamerInitialSettlementColony
Settlement Name Maker: NamerSettlementTribal
Culture: Corunan
Backstories:
- Tribal (Childhood) and (Adulthood)
Color:
Forageability Factor: 1.7
Starting Research Tags:
- TribalStart
Starting Techprints Research Tags:
- TribalStart
- TribalStartTechprints
Apparel Stuff Filter: Cloth
Recipe Prerequisite Tags:
- Tribal
Research Expedition[edit]
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Description: A team of scientists.
Basic Member Kind: Researcher
Pawn Singular: Colonist
Pawns Plural: Colonists
Tech Level: Industrial
Faction Name Maker: NamerFactionOutlander
Player Initial Settlement Name Maker: NamerInitialSettlementColony
Settlement Name Maker: NamerSettlementOutlander
Culture: Astropolitan
Backstories:
- Offworld (Childhood)
- Researcher (Adulthood)
Color:
Starting Research Tags:
- ClassicStart
Starting Techprints Research Tags:
- ClassicStart
- ClassicStartTechprints
Apparel Stuff Filter: Cloth
Pawns[edit]
Pawn Kind | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Colonist |
30 | Avg. Quality: Always Normal | Budget: 350~600 Allow Headgear Chance: 0% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Parka, T-shirt, Button-down shirt, Pants Ignore Seasons Ignore Pollution |
- | Budget: 50~800 Disallowed: Mindscrew 3% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Drill arm , Field hand , Aesthetic nose |
- | Age Range: Any Race: Human Default Faction Type: Player Colony Backstories: Cryptosleep (100% Commonality) isFighter: false Pregnancy Chance: 6% Chemical Addiction Chance: 6% Initial Will Range: 0~0 Initial Resistance Range: 13~21 |
Member |
30 | Avg. Quality: Always Normal | Budget: 200~200 Available: Broadwrap , Headwrap , Visage mask , Parka, Tribalwear Ignore Seasons Ignore Pollution |
- | Budget: 50~50 2% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand |
- | Age Range: Any Race: Human Default Faction Type: Player Tribe Backstories: Cryptosleep (0% Commonality) isFighter: false Pregnancy Chance: 6% Chemical Addiction Chance: 5% Initial Will Range: 0~0 Initial Resistance Range: 9~15 |
Mechanitor |
85 | - | Budget: 0~2500 Required: Airwire headset, Duster, Flak vest, Button-down shirt, Pants Allow Headgear Chance: 0% Available: None Ignore Seasons Ignore Pollution |
Budget: 300~900 Biocoded Chance: 100% Forced Quality: Masterwork Available: Autopistol |
Budget: 1000~2000 Required: Mechlink ?% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Venom talon , Elbow blade , Venom fangs , Hand talon , Knee spike , Power claw, Bionic tongue, Aesthetic nose , Bionic ear... further results |
50% chance of: 1~2x Go juice or Yayo | Age Range: Any Race: Human Default Faction Type: Player Colony Backstories: Cryptosleep (100% Commonality), Scientist Disallowed Traits: Body purist, Psychically dull, Psychically deaf Required Work Tags: Intellectual Forced Traits: Recluse Chemical Addiction Chance: 8% Initial Will Range: 0 Initial Resistance Range: 0~1 |
Sanguophage (Player) |
100 | - | Budget: 350~600 Color: Required: Duster, Button-down shirt, Pants Allow Headgear Chance: 0% Available: Tuque, Cowboy hat, Bowler hat, Gas mask |
Budget: 0 |
- | - | Chronological Age Range: 300~2000 Race: Human Default Faction Type: Player Colony Backstories: Cryptosleep (10% Commonality) Disallowed Traits: Immunity Required Work Tags: Social, Violent Override Faction Xenotypes: 100% Sanguophage isFighter: true Chemical Addiction Chance: 8% Initial Will Range: 5~15 Initial Resistance Range: 10~80 |
Researcher |
30 | Quality: Always Normal | Budget: 750~1200 Color: Required: Lab coat Allow Headgear Chance: 0% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Parka, T-shirt, Button-down shirt, Pants Ignore Seasons Ignore Pollution |
- | Budget: 50~800 Disallowed: Mindscrew 3% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Drill arm , Field hand , Aesthetic nose |
- | Age Range: Any Race: Human Default Faction Type: Research Expedition Backstories: Cryptosleep (100% Commonality) Is Fighter: false Pregnancy Chance: 6% Chemical Addiction Chance: 6% Initial Will Range: 0~0 Initial Resistance Range: 13~21 |