Hunter trap
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Hunter trap
A dormant hunter drone that activates when it detects a threat. The hunter drone closes with the target and detonates. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Terrain Affordance
- Light
Creation
- Required Research
- Hunter drones
- Skill Required
- Construction 6
- Work To Make
- 3,600 ticks (1 min)
The hunter trap is a trap that triggers when it detects an enemy in its line of sight at a maximum distance of 20 tiles. It self-destructs on activation, releasing an explosive hunter drone targeting the pawn who triggered it.
Acquisition[edit]
Hunter traps can be constructed once the Hunter drones research project has been completed. Each requires
40 Steel,
40 Chemfuel, 3,600 ticks (1 min) of work modified by the construction speed of the builder, and a construction skill of 6.
Hostile hunter traps belonging to the Hostile Ancients faction can also be encountered in landmarks, such as an ancient garrison.
Summary[edit]
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The hunter trap is activated when a pawn hostile to its faction enters its line of sight within a 20 tile radius. This happens automatically and cannot be avoided by dodging or by nimble pawns. However the trap is incapable of detecting invisible pawns. Friendlies cannot trigger the trap, even by stepping on it. Player-owned hunter traps do not react to prisoners or downed pawns.
Hunter traps can be constructed by the player colony to detect and target any enemies of the colony. In this case the "auto rearm" option, when enabled, produces a blueprint to replace the trap when triggered. Hostile hunter traps can be triggered by anyone hostile to the Ancients in turn, including the player's colonists.
Activation releases a hunter drone, destroying the hunter trap. The hunter drone beelines for the triggerer, or the nearest hostile if it can't find a path to the triggerer,[Does it change targets?] and activates detonation when it comes within a 1.5 tile distance of any enemy. It explodes after throwing sparks for 120 ticks (2 secs), or instantly when it is killed.
If an inactive Hunter Trap building is spotted, it can be safely stunned from cover with EMP weapons and destroyed before it activates. Traps destroyed in the duration of an EMP stun will drop 10 steel and 10 chemfuel. The trap itself does not explode, but always deploys the drone if destroyed or activated otherwise. Activating the drone always consumes the trap. The drone explodes on death, even when stunned.
Analysis[edit]
<Insert analysis here>
Gallery[edit]
Version history[edit]
- Odyssey DLC Release - Added.



