Smoke shell

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Smoke shell

Smoke shell

A shell that generates a cloud of smoke when detonated, obscuring incoming shots and preventing turrets from locking on. Can be fired from mortars or installed as a trap. Explodes when damaged.

Base Stats

Type
Crafted resourcesMortar shell
Tech Level
Industrial
Market Value
55 Silver
Stack Limit
25
Mass
1.25 kg
HP
60
Deterioration Rate
1.5
Flammability
100%
Path Cost
14 (48%)

Ranged Combat

Damage
0 dmg (Smoke)
Velocity
41 (m/s)
Blast Radius
7.2

Creation

Crafted At
Machining table
Required Research
Mortars
Skill Required
Crafting 4
Work To Make
800 ticks (13.33 secs)
Resources to make
Steel 25
Technical
defName
Shell_Smoke
thingCategories
MortarShells
tradeTags
MortarShell


The smoke shell is a type of mortar shell that, upon exploding, releasing a cloud of smoke 7.2 tiles in radius. The cloud persists for around 60 seconds.

Acquisition[edit]

Smoke shells can be crafted at a machining table once the Mortars research project has been completed. Each requires Steel 25 Steel, 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 4. The steel cost is increased to 35 if the Classic Mortars difficulty option is enabled.

It can also be purchased from traders.

Usage[edit]

  • Product Ingredients Type
    IED smoke trap IED smoke trap Smoke shell 2 Building - Security
  • Summary[edit]

    White tiles represent the radius of a shell fired from a mortar. Gold tiles represent the radius of one or more shells cooking off.

    When fired from a mortar, smoke shells releases a cloud of smoke in a 7.2 tile radius. The cloud persists for around 60 seconds.[Verify]

    When damaged beyond 20% of its health, it will explode after 30 ticks (0.5 secs) to 60 ticks (1 sec), releasing a cloud of smoke in a 12 tile radius around itself. Unlike other items which explode when damaged, but similar to toxContent added by the Biotech DLC and deadlifeContent added by the Anomaly DLC shells, stack size does not have an effect on explosion radius.

    Unlike toxContent added by the Biotech DLC and deadlifeContent added by the Anomaly DLC shells, smoke shells release their gas instantaneously, and will always fill their defined range (see image right).

    They are also used in the construction of IED smoke traps.

    Analysis[edit]

    The radius from an exploding smoke shell is significantly larger than that of a fired smoke shell. Depending on the purpose, placing a single shell and causing it to explode may be more efficient than firing it from a mortar.

    At the cost of only Steel 25 Steel, they can be used to support melee pawns against ranged enemies. Typically this isn't worth it over other options, but sending fleshbeastsContent added by the Anomaly DLC at enemies via psychic ritualContent added by the Anomaly DLC spawns a lot of melee pawns close to enemies. A smoke shell helps them avoid ranged fire while getting into melee, improving survival rates when they are most vulnerable. Because they spawn relatively close by and lock down ranged fire once they get into melee, the limited duration of the shell is less relevant and using a mortar ensures that your pawns are kept far away from danger.

    Gallery[edit]

    Version history[edit]

    • 1.1.2647 - Added.
    • 1.3.3066 - Steel requirement decreased from 35 -> 25 unless Classic Mortar difficulty option enabled.