Smoke shell
Smoke shell
A shell that generates a cloud of smoke when detonated, obscuring incoming shots and preventing turrets from locking on. Can be fired from mortars or installed as a trap. Explodes when damaged.
Base Stats
- Type
- Crafted resources – Mortar shell
- Tech Level
- Industrial
- Stack Limit
- 25
- Mass
- 1.25 kg
- HP
- 60
- Deterioration Rate
- 1.5
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ranged Combat
- Damage
- 0 dmg (Smoke)
- Velocity
- 41 (m/s)
- Blast Radius
- 7.2
Creation
- defName
- Shell_Smoke
- thingCategories
- MortarShells
- tradeTags
- MortarShell
The smoke shell is a type of mortar shell that, upon exploding, releasing a cloud of smoke 7.2 tiles in radius. The cloud persists for around 60 seconds.
Acquisition[edit]
Smoke shells can be crafted at a machining table once the Mortars research project has been completed. Each requires 25 Steel, 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 4. The steel cost is increased to 35 if the Classic Mortars difficulty option is enabled.
It can also be purchased from traders.
Usage[edit]
Product | Ingredients | Type |
---|---|---|
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Building - Security |
Summary[edit]
When fired from a mortar, smoke shells releases a cloud of smoke in a 7.2 tile radius. The cloud persists for around 60 seconds.[Verify]
When damaged beyond 20% of its health, it will explode after 30 ticks (0.5 secs) to 60 ticks (1 sec), releasing a cloud of smoke in a 12 tile radius around itself. Unlike other items which explode when damaged, but similar to tox and deadlife
shells, stack size does not have an effect on explosion radius.
Unlike tox and deadlife
shells, smoke shells release their gas instantaneously, and will always fill their defined range (see image right).
They are also used in the construction of IED smoke traps.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Comparison to other smoke sources and vs just using a kinetic alternative. |
The radius from an exploding smoke shell is significantly larger than that of a fired smoke shell. Depending on the purpose, placing a single shell and causing it to explode may be more efficient than firing it from a mortar.
At the cost of only 25 Steel, they can be used to support melee pawns against ranged enemies. Typically this isn't worth it over other options, but sending fleshbeasts
at enemies via psychic ritual
spawns a lot of melee pawns close to enemies. A smoke shell helps them avoid ranged fire while getting into melee, improving survival rates when they are most vulnerable. Because they spawn relatively close by and lock down ranged fire once they get into melee, the limited duration of the shell is less relevant and using a mortar ensures that your pawns are kept far away from danger.
Gallery[edit]
Version history[edit]
- 1.1.2647 - Added.
- 1.3.3066 - Steel requirement decreased from 35 -> 25 unless Classic Mortar difficulty option enabled.