Sandbags
Sandbags
Bags of locally-sourced dirt or sand, stacked for use as cover. Sandbags are ugly, but provide better cover than other low objects.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 55%
- Blocks Wind
- False
- Terrain Affordance
- Light
Creation
- Work To Make
- 180 ticks (3 secs)
- Stuff Tags
- Fabric, Leathery
Sandbags are a security building that can be placed to provide pawns cover, sheltering them from ranged attacks.
Acquisition[edit]
Sandbags can be constructed, each requiring
5 Stuff (Fabric/Leathery) and 180 ticks (3 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.
Once constructed, they cannot be re-installed; they can only be deconstructed.
Summary[edit]
Sandbags provide 55% cover effectiveness, meaning that bullets aimed at targets behind them have a 55% chance to hit the barricades, leaving only a 45% chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and enemies benefit from cover, as do turrets. They provide identical cover to barricades.
Sandbags are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one. They take damage from bullets and explosions.
Sandbags are largely interchangeable with barricades, as they both have identical cover, base HP, and similar material costs. However, sandbags are made of textiles and are always nonflammable, while barricades are made of metal, wood, and stone materials and their flammability depends on the material chosen. Sandbags also require much less work to make, but barricades are somewhat more beautiful. Unlike barricades, sandbags cannot enclose a pen like the fence.
Analysis[edit]
Sandbags and barricades are, in most respects, identical. The material affects the building's health, but not its defensive properties. Sandbags are generally faster to create, making them better in an offensive operation. Barricades are slightly more beautiful, but require more work to make, so are marginally better at permanent defenses. Just remember that raiders will use cover to the same effect, so deconstruct unneeded buildings when you can.
Either building can be combined with walls for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with multiple 1-2 tile gaps of sandbags will give more cover than simply using sandbags, while still allowing pawns to fire through.
Sandbags can also be used to slow down raiders, as the process of entering (but not walking through) a sandbag slows pawns down. In a hallway, sandbags can be placed with a 1-tile gap between them. Fences are cheaper for this purpose, but sandbags do let pen animals in. This can be occasionally relevant against yttakin pirates,
who bring wild boars as raiders.
Note that sandbags and barricades can no longer be used to prevent enemies from standing in a specific position; as of 1.6, enemies can now stop and fire while standing on any object. They can still be somewhat effective in causing enemies to path around a position of cover, but if the enemy does path to that cell with the barricade, sandbag or any other object, they can always fire.
Material table[edit]
As sandbags and barricades are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.
Note that cover effectiveness is 55% regardless of material or structure choice.
| Type | Material | Beauty | Work to Build | HP | Flammability | Terrain Affordance | Market Value |
|---|---|---|---|---|---|---|---|
| Barricade | |
-3 | 800 ticks (13.33 secs) | 600 | 75% | Light | 6.6 |
| Barricade | |
17 | 288 ticks (4.8 secs) | 180 | 40% | Medium | 500 |
| Barricade | |
-3 | 2,060 ticks (34.33 secs) | 510 | 0% | Heavy | 12 |
| Barricade | |
-3 | 2,060 ticks (34.33 secs) | 465 | 0% | Heavy | 12 |
| Barricade | |
-2 | 1,900 ticks (31.67 secs) | 360 | 0% | Heavy | 11 |
| Barricade | |
5 | 1,760 ticks (29.33 secs) | 150 | 0% | Heavy | 31 |
| Barricade | |
-3 | 704 ticks (11.73 secs) | 840 | 0% | Medium | 48 |
| Barricade | |
-3 | 1,740 ticks (29 secs) | 420 | 0% | Heavy | 11 |
| Barricade | |
3 | 320 ticks (5.33 secs) | 210 | 40% | Medium | 51 |
| Barricade | |
-3 | 2,060 ticks (34.33 secs) | 390 | 0% | Heavy | 12 |
| Barricade | |
-3 | 320 ticks (5.33 secs) | 300 | 40% | Medium | 11 |
| Barricade | |
7 | 1,600 ticks (26.67 secs) | 150 | 0% | Heavy | 31 |
| Barricade | |
-3 | 608 ticks (10.13 secs) | 750 | 0% | Medium | 32 |
| Barricade | |
-3 | 2,060 ticks (34.33 secs) | 540 | 0% | Heavy | 17 |
| Barricade | |
-3 | 224 ticks (3.73 secs) | 195 | 100% | Light | 6.8 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 20 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 17 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 18 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 9.6 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 14 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 12 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 12 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 33 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 8.1 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 28 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 11 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 18 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 450 | 0% | Light | 16 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 18 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 180 | 0% | Light | 26 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 450 | 0% | Light | 17 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 450 | 0% | Light | 19 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 22 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 720 | 0% | Light | 46 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 10 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 11 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 450 | 0% | Light | 16 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 14 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 14 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 27 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 14 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 14 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 16 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 8.1 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 10 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 11 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 450 | 0% | Light | 22 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 21 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 300 | 0% | Light | 14 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 21 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 600 | 0% | Light | 71 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 660 | 0% | Light | 101 |
| Sandbags | |
-10 | 180 ticks (3 secs) | 390 | 0% | Light | 16 |
Version history[edit]
- Alpha 16/17? - In earlier versions it used to have 70% cover rating.
- Beta 19 - Received a new, extended description and a retexture, and its cost was reduced from 6 steel to 5.
- 1.1 - Crafting recipe was changed to use textiles rather than steel, and its health was nerfed (450 -> 300), along with its cover value (65 -> 57%).
- 1.3.3066 - Fill percent (i.e. cover) reduced from 57% to 55%.
- 1.6 - Enemies can now stand on a sandbag when damaged; standing on a sandbag no longer prevents enemies from taking cover.
