Dromedary
Dromedary
A large land mammal adapted to arid environments. Domesticated since ancient times, its wool and leather are both exceptionally good at insulating against the desert heat, and its milk is quite nourishing. It can be used as a pack animal and mount, but its bouncing gait makes it slower to ride than a horse.
By storing water in its large humps and reclaiming moisture from its breath as it exhales, it can go weeks without drinking.
When in a caravan, people can ride dromedaries to increase the caravan's speed.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Combat Power
- 90
- Move Speed
- 4.3 c/s
- Health Scale
- 160% HP
- Body Size
- 2.1
- Mass - Baby
- 25.2 kg
- Mass - Juvenile
- 63 kg
- Mass - Adult
- 126 kg
- Pack Capacity
- 73.5 kg
- Carrying Capacity
- 158 kg
- Riding Speed
- 1.3
- Filth Rate
- 16
- Hunger Rate
- 0.86 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 45 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 25%
- Minimum Handling Skill
- 1
- Roam Interval
- 3 days
- Mate Interval
- 12 hours
- Maturity Age
- 0.333 years (20 days)
- Juvenile Age
- 0.25 years (15 days)
- Comfortable Temp Range
- -22 °C – 60 °C (-7.6 °F – 140 °F)
Production
- Meat Yield
- 294 dromedary meat
- Leather Yield
- 84 camelhide
- Milk Amount
- 18 milk
- Milking Interval
- 2 days
- Gestation Period
- 6.66 days
- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Front left leg
9 dmg (Blunt)
13 % AP
2 second cooldown - Attack 2
- Front left leg
9 dmg (Poke)
13 % AP
2 second cooldown - Attack 3
- Front right leg
9 dmg (Blunt)
13 % AP
2 second cooldown - Attack 4
- Front right leg
9 dmg (Poke)
13 % AP
2 second cooldown - Attack 5
- Teeth
10 dmg (Bite)
15 % AP
2 second cooldown
0.7 chance factor - Attack 6
- Head
7 dmg (Blunt)
10 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.74
- tradeTags
- AnimalFarm, AnimalCommon
Dromedaries are desert-dwelling herbivores that provide milk and act as pack animals.
Taming[edit]
Dromedaries are notable for requiring no minimum skill level to tame. They can be found in arid shrublands, deserts, and extreme deserts.
Summary[edit]
Dromedaries are pen animals. Once tamed, pen animals cannot and do not need to be trained any further. But if left outside of a pen or caravan hitching spot, pen animals will eventually roam outside your colony. Making a caravan is not required to tie animals to a caravan hitching spot.
A dromedary can be milked for up to 18 units of milk every 2 days (depending on your pawn's Animal Gather Yield).
Dromedaries are also pack animals. They will carry up to 73.5kg of weight in a caravan. They can be ridden by pawns to speed caravan speed by up to 130%.
Analysis[edit]
Dromedaries are an "all-in-one" animal, well suited for arid environments. Dromedaries produce milk, are pack animals, and are ridable, a combo entirely unique to dromedaries. In a desert or extreme desert, dromedaries are the only native animal to produce milk, and the only native animal that is a pack animal. Camelhide is also a great textile for heat insulation.
Dromedaries are much larger than most other animals found in a desert and extreme desert.
Milking[edit]
Female dromedaries produce 9 per day, or 0.45 nutrition in milk per day. A dromedary consumes 0.86 nutrition per day. This results in a nutrition efficiency of 52.3% from females' milk alone (or 10.47 per day per 1 nutrition consumed). Dromedaries provide the least milk of all animals.
Yaks are competitive with dromedaries, and choosing between them is more of a matter of preference. They are both pack animals that produce milk, but yaks produce 22% more milk on average, while dromedaries allow riders to speed up caravans. They are otherwise very similar - carrying the same load and eating the same amount. Dromedaries can be found in deserts, while yaks can be found in cooler biomes.
Training[edit]
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health[edit]
Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Capacity[3] | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|---|
Body | 64 | 1 | 100% | 22% | N/A[4] | - | Death | |
Spine | 40 | 1 | 3% | 3% | Body | Moving |
−100% Moving[5] | |
Stomach | 32 | 1 | 3% | 3% | Body | Digestion |
−50% Digestion | |
Heart | 24 | 1 | 3% | 3% | Body | Blood Pumping |
Death | |
Lung | 24 | 2 | 3% | 3% | Body | Breathing |
−50% Breathing. Death if both lost | |
Kidney | 24 | 2 | 3% | 3% | Body | Blood Filtration | −50% Blood Filtration. Death if both lost | |
Liver | 32 | 1 | 3% | 3% | Body | Digestion |
Death | |
Hump | 32 | 1 | 10% | 10% | Body | - | - | |
Neck | 40 | 1 | 18% | 4.5% | Body | Eating Talking Breathing |
Death | |
Head | 40 | 1 | 75% | 2.025% | Neck | - | Death | |
Skull | 40 | 1 | 25% | 1.0125% | Head | - | Cannot be destroyed Increasing Pain based on damage. | |
Brain | 16 | 1 | 70% | 2.3625% | Skull | Consciousness |
Death Damage always results in scarring. | |
Eye | 16 | 2 | 12% | 1.62% | Head | Sight |
−25% Sight. −100% if both lost. Damage always results in scarring. 0% Hit Chance against Blunt damage. | |
Ear | 19.2 | 2 | 8% | 1.08% | Head | Hearing |
−25% Hearing. −100% if both lost. | |
Nose | 16 | 1 | 10% | 1.35% | Head | - | - | |
AnimalJaw | 16 | 1 | 10% | 1.35% | Head | Manipulation |
−100% Manipulation. Can no longer use Bite attack. | |
Front Leg | 48 | 2 | 6.5% | 5.525% | Body | Moving |
−25% Moving. −50% if both lost. Can no longer use Hoof Attack[6] | |
Front Hoof | 16 | 2 | 15% | 0.975% | Front Leg | Moving |
−25% Moving. −50% if both lost. | |
Rear Leg | 48 | 2 | 6.5% | 5.525% | Body | Moving |
−25% Moving. −50% if both lost. | |
Rear Hoof | 16 | 2 | 15% | 0.975% | Rear Leg | Moving |
−25% Moving. −50% if both lost. |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ If Moving drops below 16% a pawn cannot move.
- ↑ A Blunt/Poke attack of Power 9. Cooldown 2s
Gallery[edit]
Sounds[edit]
Death Sound 1
Death Sound 2
Version history[edit]
- 0.7.581 - Added as Camel
- 0.12.906 - Can now be shorn for a new wool type: Camelhair, and milked for milk.
- Beta 19/1.0 - Leg damage 11 -> 8
- 1.1 - Dromedaries no longer produce wool in the form of camelhair.
- 1.3.3067 - Fix: Dromedary description mentions it is not rideable, but it is. Description changed from "[...] but its bouncing gait makes it too uncomfortable to ride for any distance. [...]" changed to "[...] but its bouncing gait makes it slower to ride than a horse. [...]".