Mini-slugger turret
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Mini-slugger turret
A self-powered defense turret mounted with a weak but long-ranged slug-thrower. May explode when damaged.
Base Stats
- Type
- Building – Mechanoid cluster
- Mass
- 10 kg
- Beauty
- -20
- HP
- 100
- Flammability
- 0%
- Path Cost
- 50
Building
A mini-slugger turret is a small turret that appears in mech clusters.
Occurrence[edit]
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Summary[edit]
Mini-slugger turrets are fittingly equipped with a Mini-slugger. This weapon is used in the same manner as a pawn would use a ranged weapon. For this purpose, the turret has as a Shooting Accuracy of 96%, equivalent to a Shooting skill of 8. Like all turrets, mini-slugger turrets are unable to target any pawn that has one or more tiles of blind smoke between the turret and them.
When damaged below 20% of its health, the mini-slugger turret has a 50% chance to explode. An exploding turret will spark and emit a hissing sound before exploding 240 ticks (4 secs) later, dealing 50 Bomb damage in a 3.9 tile radius around itself. See the Damage Types page for a list of multipliers applied to this damage when applied to different targets.
Like all mech cluster buildings, mini-slugger turrets not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.
Mini-slugger turrets must be destroyed for the mech cluster to be defeated.
Analysis[edit]
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Like all mech cluster turrets its is not possible to out-range a mini-slugger turret, however just like with pawn weapons accuracy decreases with distance, so standing at max range behind cover with a sniper rifle is a valid strategy for dealing with any mech cluster turret.
Due to their medium damage and low armor penetration (approximately equal to a normal quality bolt-action rifle) single mini-slugger turrets are not much of a threat individually outside of scoring a lucky shot to a vital organ. Their presence can actually be an advantage if you don't care about what kind of loot you get: Due to their low HP its fairly trivial to knock them down below 50% of their HP which has a chance to trigger an explosion. If any of the light mechs the cluster has spawned are within the blast radius there is a fairly decent chance they will be downed instantly due to this, and if you were lucky enough for other mini-slugger turrets to be in the danger zone they will mostly likely explode as well, which has the potential to daisy-chain into into fairly wide spread devastation.
Graphs[edit]
True DPS over Range |
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