Shard animal pulser

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Shard animal pulser

Shard animal pulser

A one-use broad-wave psychic effector created from a dark archotech shard. The psychic pulse fills lower minds with terrifying imagery, driving all animals in the region into a manhunting rage. Animals currently under your control will not be affected.

Base Stats

Type
Artifact
Tech Level
Archotech
Market Value
525 Silver
Mass
0.5 kg
HP
60
Flammability
0%

Creation

Crafted At
Bioferrite shaper
Required Research
Insanity weaponry
Skill Required
Crafting 6
Work To Make
19,200 ticks (5.33 mins)
Resources to make
Shard 1 + Bioferrite 75

A shard animal pulser is a single-use artifact, which can be used to drive all wild animals on the map into a manhunter rage, attacking every human or mechanoid they see, regardless of faction.

Acquisition[edit]

Shard animal pulsers can be crafted at a bioferrite shaper once the insanity weaponry research project has been completed. Note that this research requires dark study to unlock. Each requires Shard 1 Shard, Bioferrite 75 Bioferrite, 19,200 ticks (5.33 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6.

Summary[edit]

The shard animal pulser behaves almost identically to the Psychic animal pulser.

Analysis[edit]

Since they act the same, the shard animal pulser has the same strategy as the regular: keep your colonists inside and make sure your foes are in a fauna-rich area of the map. The Shard pulser has the one advantage of being renewable since all you need is some bioferrite and a single shard.

Version history[edit]