Shard animal pulser
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Shard animal pulser
A one-use broad-wave psychic effector created from a dark archotech shard. The psychic pulse fills lower minds with terrifying imagery, driving all animals in the region into a manhunting rage. Animals currently under your control will not be affected.
Base Stats
Creation
- Required Research
- Insanity weaponry
- Skill Required
- Crafting 6
- Work To Make
- 19,200 ticks (5.33 mins)
A shard animal pulser is a single-use artifact, which can be used to drive all wild animals on the map into a manhunter rage, attacking every human or mechanoid they see, regardless of faction.
Acquisition[edit]
Shard animal pulsers can be crafted at a bioferrite shaper once the insanity weaponry research project has been completed. Note that this research requires dark study to unlock. Each requires 1 Shard, 75 Bioferrite, 19,200 ticks (5.33 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6.
Summary[edit]
The shard animal pulser behaves almost identically to the Psychic animal pulser.
Analysis[edit]
Since they act the same, the shard animal pulser has the same strategy as the regular: keep your colonists inside and make sure your foes are in a fauna-rich area of the map. The Shard pulser has the one advantage of being renewable since all you need is some bioferrite and a single shard.
Version history[edit]
- Anomaly DLC Release - Added.