Artifact
A limited-use psychic effector. It twists and reshapes the musculature of the target, causing them to transform into a terrifying creature. This biomutation lance was crafted from a broken shard of dark archotechnology.
The biomutation lance is an artifact with four uses added by the Anomaly DLC. Equipped by humans into their utility slot, it is manually activated to forcibly transform biological targets into a Fleshbeast.
A one-use broad-wave psychic effector created from a dark archotech shard. The device creates a pulse that reshapes the musculature of every animal within the region, turning them into terrifying creatures. Animals currently under your control will not be affected.
A biomutation pulser is a single-use artifact added by the Anomaly DLC that transforms all non-player animals on a map into fleshbeasts.
A one-use broad-wave psychic effector. The psychic pulse fills lower minds with terrifying imagery, driving all animals in the region into a manhunting rage. Animals currently under your control will not be affected.
A psychic animal pulser is a single-use artifact, which can be used to drive all wild animals on the map into a manhunter rage, attacking every human or mechanoid they see, regardless of faction.
A limited-use psychic effector. It overwhelms the target's mind with terrifying perceptual distortions, driving him into a berserk state. There is a risk of brain damage. It has a long range, but requires line of sight.
A psychic insanity lance is a two-use utility artifact that can be equipped by pawns in the utility slot. Manually activated, it can cause a target to go berserk.
A limited-use psychic effector. It shocks the target's mind with chaotic images, blocking coherent perception and dropping him into a state of psychic shock. There is a risk of brain damage. It has a long range, but requires line of sight.
A psychic shock lance is a two-use utility artifact. Equipped by pawns in the utility slot, it is manually activated to inflict psychic shock on a target, rendering them unconscious.
A one-use broad-wave psychic effector. The psychic pulse induces self-satisfying perceptual distortions, giving a temporary mood boost to everyone in the region.
A psychic soothe pulser is a single-use artifact which gives a "Strange feeling" thought with a +15 mood buff and 24 hour duration to every colonist on the map when activated.
A one-use broad-wave psychic effector created from a dark archotech shard. The psychic pulse fills lower minds with terrifying imagery, driving all animals in the region into a manhunting rage. Animals currently under your control will not be affected.
A shard animal pulser is a single-use artifact. When activated, it drives all wild animals on the map into a manhunter rage, attacking every human or mechanoid they see regardless of faction.
A limited-use psychic effector. It overwhelms the target's mind with terrifying perceptual distortions, driving them into a berserk state. There is a risk of brain damage. This insanity lance was crafted from a broken shard of dark archotechnology. It has a shorter range than its non-shard based counterpart and it requires line of sight.
A shard insanity lance is a two-use artifact that can be equipped by pawns into their utility slot. Manually activated, it causes its target to go berserk.







