Cerebrex core

From RimWorld Wiki
Jump to navigation Jump to search

Cerebrex core

The thinking mind of the mechanoid swarm. The cerebrex core commands mechanoids across the entire planet.

Base Stats

Type
[[{{{type}}}]]
Flammability
0%
Path Cost
50 (21%)

Building

Size
7 × 7
Cover Effectiveness
75%
Blocks Wind
True
Terrain Affordance
Heavy
Technical
defName
CerebrexCore


<intro text goes here>

Occurrence[edit]

?

Summary[edit]

Three cerebrex stabilizers protect the cerebrex core, and must be destroyed before the Cerebrex core can can be "Studied".[Detail needed] Once the stabilizers are destroyed, the core can be disabled by "studying" it.

When a stabilizer is destroyed, a retaliatory raid will occur.

Four mechhive birthers are around the cerebrex core. Each birther regularly produces mechs that gather around the cerebrex core and eventually attack the player.

Mechs are produced every 6 to 14 in-game hours. The higher the raid points, the faster the mechs are produced. At 10,000 raid points, there are 15,000 ticks (6 in-game hours) between mechs spawning. Weighted average[Dym Interpolated?] is taken at values in between the defined points.

Graph Raid points Time Between Mech Spawns
100 35,000 ticks (14 in-game hours)
1,000 30,000 ticks (12 in-game hours)
5,000 20,000 ticks (8 in-game hours)
10,000 15,000 ticks (6 in-game hours)

The periodic cerebrex core attack waves range in potential size from 800 Raid points of Mechs to 5000 raid points. The chart below shows the amount of points for each birther. So at 10,000 Raid points, each birther produces a maximum of 1250 raid points worth of mechs, and there are 4 birthers.

Graph Base Raid Points Raid points birthed
100 200
1000 250
5,000 750
10,000 1,250

Choosing to disable the mechhive will destroy the otherwise unbreakable cerebrex core, leaving behind a salvageable wreckage. The wreckage contains a persona core.

The cerebrex node will drop next to the cerebrex core after inspecting it and choosing "scavenge technology".

Analysis[edit]

Having strong turrets and defenses on your gravship will make taking out the core all the easier. Building new structures can also help keep the mech threat contained.

It's recommended to send in a melee shielded unit to quickly take out the four turrets guarding the core, before the birthers start spawning units.

Be aware that there is a clear path through the core room from the outside. Pawns are susceptible to pathing near/through it. This problem is exacerbated, should any of your pawns have a mental break.

It's recommended all surrounding units / turrets be taken down before destroying the stabilizers and disabling the core. Additionally, first reducing the stabilizers down to minimal health will put you in a position to quickly destroy the stabilizers and disable the core, potentially disabling the mechs from the retaliatory raids before they reach your base.

Destroying the core will disable all remaining enemy mechs on the map. However, your pawns will still view them as enemies, and will "run away" from them by default.

Version history[edit]