Outfit stand
| This article relates to content added by Odyssey (DLC). Please note that it will not be present without the DLC enabled. |
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Outfit stand
A small display that showcases a single outfit. Saves space and can be used to quickly change clothing.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
Creation
- Required Research
- Complex furniture
- Work To Make
- 350 ticks (5.83 secs)
- Stuff Tags
- Metallic, Woody, Stony
- Has Quality
- False
An outfit stand is a furniture item that can store a pawn's outfit for later use.
Acquisition[edit]
Outfit stands can be constructed once the Complex furniture research project has been completed. Each requires
35 Stuff (Metallic/Woody/Stony, 350 for SVMs) and 350 ticks (5.83 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.
Outfit stands can be bought from the following traders: Orbital bulk goods trader, Outlander base trader, Outlander bulk goods trader.
Summary[edit]
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An outfit stand can be used to change a pawns entire outfit, rather than doing so manually. Once constructed, pawns are capable of storing weapons and armor in the outfit stand, akin to most containers or stockpiles.
When an outfit stand contains any weapons or armor, a pawn can be commanded to equip items on said armor stand, either by right clicking the armor stand with a pawn selected, or using the "Equip Outfit" gizmo and selecting a pawn.
Like pawns, outfit stands have equipment slots of their own. If a pawn is already wearing gear that takes up slots that the outfit stand is also wearing, the gear will be swapped with the outfit stand.
Swapping an outfit from an outfit stand takes some time. The amount of time it takes is based on the combined equip delay of each piece of gear that is being changed.[Compared to individually?]
Analysis[edit]
Outfit stands are a great way to save space with clothing, especially within gravships. Outfits for pawns can easily be swapped to suit their needs, such as swapping to a vacsuit or marine armor when entering space, or swapping to equipment that raises social impact when a pawn is trading.
Biotech[edit]
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| This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
With Biotech installed, players also have the option of constructing kid outfit stands. Kid outfit stands allow for storing kid clothing, as standard outfit stands cannot store kid clothing.
Stats table
| Beauty | Work to Build | HP | Flammability | Market Value | |
|---|---|---|---|---|---|
| Material | |||||
| |
22 | 315 ticks (5.25 secs) | 36 | 40% | 3,500 |
| |
0 | 2,240 ticks (37.33 secs) | 102 | 0% | 40 |
| |
11 | 1,750 ticks (29.17 secs) | 30 | 0% | 181 |
| |
0 | 2,240 ticks (37.33 secs) | 93 | 0% | 40 |
| |
2 | 2,065 ticks (34.42 secs) | 72 | 0% | 39 |
| |
0 | 770 ticks (12.83 secs) | 168 | 0% | 320 |
| |
1 | 1,890 ticks (31.5 secs) | 84 | 0% | 38 |
| |
7 | 350 ticks (5.83 secs) | 42 | 40% | 350 |
| |
1 | 2,240 ticks (37.33 secs) | 78 | 0% | 40 |
| |
0 | 350 ticks (5.83 secs) | 60 | 40% | 68 |
| |
0 | 665 ticks (11.08 secs) | 150 | 0% | 210 |
| |
0 | 245 ticks (4.08 secs) | 39 | 100% | 43 |
| |
0 | 875 ticks (14.58 secs) | 120 | 75% | 29 |
| |
9 | 1,925 ticks (32.08 secs) | 30 | 0% | 182 |
| |
1 | 2,240 ticks (37.33 secs) | 108 | 0% | 78 |
Version history[edit]
- Odyssey DLC Release - Added