Statue
| This article relates to content added by Odyssey (DLC). Please note that it will not be present without the DLC enabled. |
| This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Statue
A sculpture depicting a specific person. Artists will often make statues depicting friends or loved ones.
Base Stats
- Type
- Art
- Mass
- 4 kg
- Beauty
- 60
- HP
- 100
- Flammability
- 100%
Building
- Size
- 1 × 1
- Cover Effectiveness
- 50%
Creation
- Skill Required
- Artistic 4
- Work To Make
- 21,000 ticks (5.83 mins)
- Work Speed Stat
- General Labor Speed
- Stuff Tags
- Metallic, Woody, Stony
- Has Quality
- True
- tradeTags
- Art
Statues are artistic buildings similar to small sculptures that depict a human or individual colonist.
Acquisition[edit]
Statues can be crafted at an art bench, each requiring
65 Stuff (Metallic/Woody/Stony, 650 for SVMs), 21,000 ticks (5.83 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a artistic skill of 4.[Trade? Quests?]
Summary[edit]
Functionally similar to small sculptures, statues have 60 base beauty, 10 more than small sculptures, cost 15 more materials to make, and always recreate the likeness of the subject human or colonist at the time the statue was finished. Statues will match the appearance of a living human, including their clothing, equipment, hairstyle
, genes
, and body parts like bionic eyes and flesh tentacles
.[Verify][Beauty] Their subject is always included in a tale associated with the sculpture's description - for further details, see the Sculptures page.
Unlike other beauty-focused artistic buildings, statues do not have a 110% trade price improvement stat.
| Sculpture | Size | Materials | Base Beauty[* 1] | HP[* 1] | Work to make[* 1] |
|---|---|---|---|---|---|
| Small sculpture | 1 × 1 | 50 | 90 | 18,000 ticks (5 mins) | |
| Large sculpture | 1 × 1 | 100 | 150 | 30,000 ticks (8.33 mins) | |
| Statue |
1 × 1 | 60 | 100 | 21,000 ticks (5.83 mins) |
Meditation[edit]
| This section relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Pawns with the Artistic meditation focus type can use statues in a 10-tile radius to increase psyfocus. This includes all pawns who are not Tribal or Ascetic. Statues are functionally equivalent to other 1x1 sculptures for the purposes of meditiation.
The highest quality statue or sculpture is the primary source of psyfocus:
| Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
|---|---|---|---|---|---|---|---|
| Base Strength | +12% | +16% | +20% | +22% | +24% | +26% | +28% |
The other, surrounding sculptures or statues give a much smaller boost:
| Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
|---|---|---|---|---|---|---|---|
| Strength Offset | +0% | +0% | +1% | +1% | +1% | +2% | +2% |
The maximum meditation focus strength is thus 44% for a legendary statue surrounded by 8 additional statues or sculptures of masterwork or legendary quality.
Analysis[edit]
Sculptures can quickly increase the Impressiveness of a room through Wealth and Beauty, in addition to fulfilling the actual beauty need. Certain rooms give increasing mood buffs for being more impressive:
Other than these rooms, place art where pawns will stay for a long time, such as work stations. For extra efficiency, you can combine these rooms to make the most out of the sculptures. If Dining, Recreation, and Work all happen in the same room, then the same sculpture can apply to all 3 rooms, in addition to the general increase to Wealth.
Note that sculptures increase a room's beauty rating from anywhere inside, but will only fulfill the beauty need when in an 8-tile radius from a pawn.
Which sculpture to create[edit]
An initial consideration is the material the sculpture is to be constructed from - some materials, namely Gold, Marble blocks, Obsidian, Silver, Jade, have a beauty offset. This offset is added after the beauty multiplier and only applied once per item. As such, there is an advantage in beauty per tile for large sculptures over grand sculptures when made of one of those materials. For example, Jade has beauty factor of 2.5 and an offset of 10. As such a Jade grand sculpture would have a total beauty of (400 × 2.5) + 10 or 1010. Conversely, the 4 large sculptures you could construct with the same materials would have a total beauty of 1040. In a similar vein, there is an advantage in beauty per material for small sculptures and, to a lesser extent, large sculptures. The effects of this offset are most visible at lower qualities, and the other factors in choosing a sculpture size are usually more relevant, however, it should be considered if one of the aforementioned materials will be used.
Small sculptures are the worst for beauty. For each point of beauty, they require the most work and take up the most space. Yet, because small sculptures take the most work, they have the highest Market Value per material. Therefore, small sculptures are the most profitable to sell per material. Small sculptures also have another advantage when selling: quality is a multiplier to market value, but can only increase value up to a flat cap. Small sculptures, especially of gold or silver, are less impacted by the cap than the larger sculptures. Plus, traders likely won't have enough money to afford a masterwork grand sculpture.
Conversely, large and grand sculptures are better to actually place around your base. Both are equally as space efficient (before rounding). You can place 4 large sculptures in 4 separate locations, as opposed in a grand sculpture needing a 2x2 space. This makes large sculptures a better solution for bedrooms and other smaller rooms, and a more flexible option generally.
Making grand sculptures exhibits a greater risk - if it turns out awful, you've had wasted 4 sculpture's worth of time. Conversely, grand sculptures are the best when you have inspired creativity, assuming you can actually complete it. It may be wise to work on a grand sculpture, suspend it before it's completed, and finish it once the inspiration hits. Grand sculptures are also the most wealth efficient way to provide beauty of all sculptures, due to the aforementioned market value cap. A gold grand sculpture costs 40340
at Normal quality and 43340
at Legendary quality, an increase of 3000
. Four large sculptures would cost 40380
at Normal quality and 52380
at Legendary quality, an increase of 12000
.
Stats table
| Feature | Toggle |
|---|---|
| Quality |
| Beauty | Work to Build | HP | Flammability | Market Value | ||
|---|---|---|---|---|---|---|
| Quality | Material | |||||
| Awful | |
-26 | 18,900 ticks (5.25 mins) | 60 | 40% | 3,285 |
| Awful | |
-6 | 27,300 ticks (7.58 mins) | 170 | 0% | 78 |
| Awful | |
-16 | 29,400 ticks (8.17 mins) | 50 | 0% | 215 |
| Awful | |
-6 | 27,300 ticks (7.58 mins) | 155 | 0% | 78 |
| Awful | |
-8 | 24,150 ticks (6.71 mins) | 120 | 0% | 73 |
| Awful | |
-6 | 46,200 ticks (12.83 mins) | 280 | 0% | 375 |
| Awful | |
-7 | 23,100 ticks (6.42 mins) | 140 | 0% | 71 |
| Awful | |
-13 | 21,000 ticks (5.83 mins) | 70 | 40% | 365 |
| Awful | |
-7 | 27,300 ticks (7.58 mins) | 130 | 0% | 78 |
| Awful | |
-6 | 21,000 ticks (5.83 mins) | 100 | 40% | 100 |
| Awful | |
-3 | 39,900 ticks (11.08 mins) | 250 | 0% | 265 |
| Awful | |
-6 | 14,700 ticks (4.08 mins) | 65 | 100% | 65 |
| Awful | |
-1 | 52,500 ticks (14.58 mins) | 200 | 75% | 119 |
| Awful | |
-13 | 31,500 ticks (8.75 mins) | 50 | 0% | 220 |
| Awful | |
-7 | 27,300 ticks (7.58 mins) | 180 | 0% | 114 |
| Poor | |
130 | 18,900 ticks (5.25 mins) | 60 | 40% | 4,925 |
| Poor | |
30 | 27,300 ticks (7.58 mins) | 170 | 0% | 118 |
| Poor | |
80 | 29,400 ticks (8.17 mins) | 50 | 0% | 325 |
| Poor | |
30 | 27,300 ticks (7.58 mins) | 155 | 0% | 118 |
| Poor | |
41 | 24,150 ticks (6.71 mins) | 120 | 0% | 109 |
| Poor | |
30 | 46,200 ticks (12.83 mins) | 280 | 0% | 565 |
| Poor | |
33 | 23,100 ticks (6.42 mins) | 140 | 0% | 106 |
| Poor | |
63 | 21,000 ticks (5.83 mins) | 70 | 40% | 545 |
| Poor | |
33 | 27,300 ticks (7.58 mins) | 130 | 0% | 118 |
| Poor | |
30 | 21,000 ticks (5.83 mins) | 100 | 40% | 149 |
| Poor | |
15 | 39,900 ticks (11.08 mins) | 250 | 0% | 400 |
| Poor | |
30 | 14,700 ticks (4.08 mins) | 65 | 100% | 98 |
| Poor | |
7 | 52,500 ticks (14.58 mins) | 200 | 75% | 178 |
| Poor | |
64 | 31,500 ticks (8.75 mins) | 50 | 0% | 330 |
| Poor | |
36 | 27,300 ticks (7.58 mins) | 180 | 0% | 171 |
| Normal | |
260 | 18,900 ticks (5.25 mins) | 60 | 40% | 6,570 |
| Normal | |
60 | 27,300 ticks (7.58 mins) | 170 | 0% | 157 |
| Normal | |
160 | 29,400 ticks (8.17 mins) | 50 | 0% | 430 |
| Normal | |
60 | 27,300 ticks (7.58 mins) | 155 | 0% | 157 |
| Normal | |
82 | 24,150 ticks (6.71 mins) | 120 | 0% | 145 |
| Normal | |
60 | 46,200 ticks (12.83 mins) | 280 | 0% | 750 |
| Normal | |
66 | 23,100 ticks (6.42 mins) | 140 | 0% | 142 |
| Normal | |
126 | 21,000 ticks (5.83 mins) | 70 | 40% | 725 |
| Normal | |
66 | 27,300 ticks (7.58 mins) | 130 | 0% | 157 |
| Normal | |
60 | 21,000 ticks (5.83 mins) | 100 | 40% | 199 |
| Normal | |
30 | 39,900 ticks (11.08 mins) | 250 | 0% | 535 |
| Normal | |
60 | 14,700 ticks (4.08 mins) | 65 | 100% | 131 |
| Normal | |
15 | 52,500 ticks (14.58 mins) | 200 | 75% | 240 |
| Normal | |
128 | 31,500 ticks (8.75 mins) | 50 | 0% | 440 |
| Normal | |
72 | 27,300 ticks (7.58 mins) | 180 | 0% | 230 |
| Good | |
520 | 18,900 ticks (5.25 mins) | 60 | 40% | 7,070 |
| Good | |
120 | 27,300 ticks (7.58 mins) | 170 | 0% | 196 |
| Good | |
320 | 29,400 ticks (8.17 mins) | 50 | 0% | 540 |
| Good | |
120 | 27,300 ticks (7.58 mins) | 155 | 0% | 196 |
| Good | |
164 | 24,150 ticks (6.71 mins) | 120 | 0% | 182 |
| Good | |
120 | 46,200 ticks (12.83 mins) | 280 | 0% | 940 |
| Good | |
132 | 23,100 ticks (6.42 mins) | 140 | 0% | 177 |
| Good | |
252 | 21,000 ticks (5.83 mins) | 70 | 40% | 905 |
| Good | |
132 | 27,300 ticks (7.58 mins) | 130 | 0% | 196 |
| Good | |
120 | 21,000 ticks (5.83 mins) | 100 | 40% | 250 |
| Good | |
60 | 39,900 ticks (11.08 mins) | 250 | 0% | 665 |
| Good | |
120 | 14,700 ticks (4.08 mins) | 65 | 100% | 164 |
| Good | |
30 | 52,500 ticks (14.58 mins) | 200 | 75% | 295 |
| Good | |
256 | 31,500 ticks (8.75 mins) | 50 | 0% | 550 |
| Good | |
144 | 27,300 ticks (7.58 mins) | 180 | 0% | 285 |
| Excellent | |
780 | 18,900 ticks (5.25 mins) | 60 | 40% | 7,570 |
| Excellent | |
180 | 27,300 ticks (7.58 mins) | 170 | 0% | 235 |
| Excellent | |
480 | 29,400 ticks (8.17 mins) | 50 | 0% | 645 |
| Excellent | |
180 | 27,300 ticks (7.58 mins) | 155 | 0% | 235 |
| Excellent | |
246 | 24,150 ticks (6.71 mins) | 120 | 0% | 220 |
| Excellent | |
180 | 46,200 ticks (12.83 mins) | 280 | 0% | 1,125 |
| Excellent | |
198 | 23,100 ticks (6.42 mins) | 140 | 0% | 215 |
| Excellent | |
378 | 21,000 ticks (5.83 mins) | 70 | 40% | 1,090 |
| Excellent | |
198 | 27,300 ticks (7.58 mins) | 130 | 0% | 235 |
| Excellent | |
180 | 21,000 ticks (5.83 mins) | 100 | 40% | 300 |
| Excellent | |
90 | 39,900 ticks (11.08 mins) | 250 | 0% | 800 |
| Excellent | |
180 | 14,700 ticks (4.08 mins) | 65 | 100% | 196 |
| Excellent | |
45 | 52,500 ticks (14.58 mins) | 200 | 75% | 355 |
| Excellent | |
384 | 31,500 ticks (8.75 mins) | 50 | 0% | 660 |
| Excellent | |
216 | 27,300 ticks (7.58 mins) | 180 | 0% | 340 |
| Masterwork | |
1300 | 18,900 ticks (5.25 mins) | 60 | 40% | 8,570 |
| Masterwork | |
300 | 27,300 ticks (7.58 mins) | 170 | 0% | 390 |
| Masterwork | |
800 | 29,400 ticks (8.17 mins) | 50 | 0% | 1,075 |
| Masterwork | |
300 | 27,300 ticks (7.58 mins) | 155 | 0% | 390 |
| Masterwork | |
410 | 24,150 ticks (6.71 mins) | 120 | 0% | 365 |
| Masterwork | |
300 | 46,200 ticks (12.83 mins) | 280 | 0% | 1,880 |
| Masterwork | |
330 | 23,100 ticks (6.42 mins) | 140 | 0% | 355 |
| Masterwork | |
630 | 21,000 ticks (5.83 mins) | 70 | 40% | 1,815 |
| Masterwork | |
330 | 27,300 ticks (7.58 mins) | 130 | 0% | 390 |
| Masterwork | |
300 | 21,000 ticks (5.83 mins) | 100 | 40% | 500 |
| Masterwork | |
150 | 39,900 ticks (11.08 mins) | 250 | 0% | 1,335 |
| Masterwork | |
300 | 14,700 ticks (4.08 mins) | 65 | 100% | 325 |
| Masterwork | |
75 | 52,500 ticks (14.58 mins) | 200 | 75% | 595 |
| Masterwork | |
640 | 31,500 ticks (8.75 mins) | 50 | 0% | 1,095 |
| Masterwork | |
360 | 27,300 ticks (7.58 mins) | 180 | 0% | 570 |
| Legendary | |
2080 | 18,900 ticks (5.25 mins) | 60 | 40% | 9,570 |
| Legendary | |
480 | 27,300 ticks (7.58 mins) | 170 | 0% | 785 |
| Legendary | |
1280 | 29,400 ticks (8.17 mins) | 50 | 0% | 2,155 |
| Legendary | |
480 | 27,300 ticks (7.58 mins) | 155 | 0% | 785 |
| Legendary | |
656 | 24,150 ticks (6.71 mins) | 120 | 0% | 725 |
| Legendary | |
480 | 46,200 ticks (12.83 mins) | 280 | 0% | 3,750 |
| Legendary | |
528 | 23,100 ticks (6.42 mins) | 140 | 0% | 710 |
| Legendary | |
1008 | 21,000 ticks (5.83 mins) | 70 | 40% | 3,630 |
| Legendary | |
528 | 27,300 ticks (7.58 mins) | 130 | 0% | 785 |
| Legendary | |
480 | 21,000 ticks (5.83 mins) | 100 | 40% | 995 |
| Legendary | |
240 | 39,900 ticks (11.08 mins) | 250 | 0% | 2,670 |
| Legendary | |
480 | 14,700 ticks (4.08 mins) | 65 | 100% | 655 |
| Legendary | |
120 | 52,500 ticks (14.58 mins) | 200 | 75% | 1,190 |
| Legendary | |
1024 | 31,500 ticks (8.75 mins) | 50 | 0% | 2,190 |
| Legendary | |
576 | 27,300 ticks (7.58 mins) | 180 | 0% | 1,140 |
Styles[edit]
Statues do not have distinct styles but reflect the features and appearance of their subject, which will include styled clothes, genes, body parts and injuries as they were when the statue was finished.
Version history[edit]
- Odyssey DLC Introduced
