Structure
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Colonists can build structures of various materials, each with different beauty, flammability, and hit-points. Enclosed areas will automatically prompt colonists to build a roof unless you apply a no roof region, or if the structure is too large (over 300 cells). Structures leave ash on the ground when burnt.
Walls[edit]
Walls are impassable structures capable of supporting a roof. Walls obstruct a pawn's line of sight, though pawns can lean into a free space next to a wall to fire at enemies from behind cover. Walls obstruct the spread of light, enclose rooms for temperature, cleanliness, beauty and other mechanics. They can be made out of any non-textile building material. Power conduits may be constructed inside walls to remove their beauty penalty. Smoothing natural stone walls allows conduits to be placed beneath them. Walls require 5 materials to construct.
Constructed walls[edit]
| Beauty | Work to Build | HP | Flammability | Market Value | |
|---|---|---|---|---|---|
| Material | |||||
| |
20 | 122 ticks (2.03 secs) | 180 | 40% | 500 |
| |
0 | 950 ticks (15.83 secs) | 510 | 0% | 7.9 |
| |
10 | 675 ticks (11.25 secs) | 150 | 0% | 27 |
| |
0 | 950 ticks (15.83 secs) | 465 | 0% | 7.9 |
| |
1 | 883 ticks (14.72 secs) | 360 | 0% | 7.7 |
| |
0 | 297 ticks (4.95 secs) | 840 | 0% | 46 |
| |
0 | 815 ticks (13.58 secs) | 420 | 0% | 7.4 |
| |
6 | 135 ticks (2.25 secs) | 210 | 40% | 51 |
| |
0 | 950 ticks (15.83 secs) | 390 | 0% | 7.9 |
| |
0 | 135 ticks (2.25 secs) | 300 | 40% | 10 |
| |
0 | 257 ticks (4.28 secs) | 750 | 0% | 31 |
| |
0 | 95 ticks (1.58 secs) | 195 | 100% | 6.3 |
| |
0 | 338 ticks (5.63 secs) | 600 | 75% | 5 |
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8 | 743 ticks (12.38 secs) | 150 | 0% | 28 |
| |
0 | 950 ticks (15.83 secs) | 540 | 0% | 13 |
Natural walls[edit]
| This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Odyssey ores/rocks. |
These cannot be constructed, only mined, but act largely like walls and are provided for comparisons sake. All natural walls have negative beauty.
| Material | HP | Flammability | Beauty | Value [1] | |
|---|---|---|---|---|---|
| Compacted plasteel | 8,000 | 0 | 0 | 0 | |
| Silver ore | 1,500 | 0 | 0 | 0 | |
| Compacted steel | 1,500 | 0 | 0 | 0 | |
| Uranium ore | 4,000 | 0 | 0 | 0 | |
| Jade | 1,500 | 0 | 0 | 0 | |
| Gold ore | 1,500 | 0 | 0 | 0 | |
| Compacted machinery | 2,000 | 0 | 0 | 0 | |
| Granite | 900 | 0 | -2 | 0 | |
| Limestone | 700 | 0 | -2 | 0 | |
| Marble | 450 | 0 | -1 | 0 | |
| Slate | 500 | 0 | -2 | 0 | |
| Sandstone | 400 | 0 | -2 | 0 | |
- ↑ Not sellable.
Smoothed walls[edit]
Smoothed walls are created from natural stone walls. Pawns assigned to the Construct work-type will smooth natural stone walls and rough stone floors designated for smoothing via the Smooth Surface order (Architect tab>Floors.) The pawn stat Smoothing Speed governs this task and is dependent on a pawn's Global Work Speed, Construction skill, Manipulation and Sight. Natural stone walls have a beauty penalty, while smoothed walls increase beauty and wealth. Smoothed walls despite having the same HP as natural walls, can be fully repaired by pawns assigned to Construct. As such they are superior to natural walls as support structures for your colony.
| Material | HP | Work Required | Flammability | Beauty | Value[1][2] | Cover Effectiveness |
|---|---|---|---|---|---|---|
| Smoothed Granite Wall | 900 | 6,500 ticks (1.81 mins) | 0% | 1 | 7 | 75% |
| Smoothed Limestone Wall | 700 | 6,500 ticks (1.81 mins) | 0% | 1 | 7 | 75% |
| Smoothed Marble Wall | 450 | 6,500 ticks (1.81 mins) | 0% | 2 | 7 | 75% |
| Smoothed Sandstone Wall | 400 | 6,500 ticks (1.81 mins) | 0% | 1 | 7 | 75% |
| Smoothed Slate Wall | 500 | 6,500 ticks (1.81 mins) | 0% | 1 | 7 | 75% |
| Smoothed Vacstone Wall |
600 | 6,500 ticks (1.81 mins) | 0% | 1 | 7 | 75% |
Gravship hull
[edit]
Gravship hulls can be constructed once the Basic gravtech research project has been completed. They are airtight, non flammable, and must be built on Gravship substructure. Gravship hulls require 7 materials to construct. Compared to walls, Gravship hulls: have 40% more hit points, cost 40% more Stuff to make, and take 222.22% more work to make.
| Beauty | Work to Build | HP | Flammability | Market Value | |
|---|---|---|---|---|---|
| Material | |||||
| |
20 | 270 ticks (4.5 secs) | 252 | 0% | 700 |
| |
0 | 660 ticks (11 secs) | 1176 | 0% | 65 |
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6 | 300 ticks (5 secs) | 294 | 0% | 71 |
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0 | 300 ticks (5 secs) | 420 | 0% | 14 |
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0 | 570 ticks (9.5 secs) | 1050 | 0% | 44 |
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0 | 750 ticks (12.5 secs) | 840 | 0% | 8 |
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8 | 1,650 ticks (27.5 secs) | 210 | 0% | 41 |
Fortified wall
[edit]
Fortified walls cannot be constructed or deconstructed, and are found in maps from the Odyssey DLC. Fortified walls have 7,500 hit points, second only to compacted plasteel.
Doors[edit]
Door[edit]
Doors provide entry points through walls for colonists while still keeping out enemies and wild animals. Pawns manually open doors which causes a delay as they try to pass through, as opposed to autodoors which open on demand and allow faster passage. All doors are generally locked to hostile entities, including prisoners, raiders and mad animals. A door can be marked to "Hold open," which means the next time it is opened, it will stay open, and then all pawns can pass through. A door can also be marked "Forbid". Colonists and tamed animals don't use forbidden doors, even if they're held open. However visitors, traders, and colonists on mental breakdowns ignore the forbidden status.
| Beauty | Work to Build | HP | Flammability | Door Speed |
Market Value | |
|---|---|---|---|---|---|---|
| Material | ||||||
| |
20 | 765 ticks (12.75 secs) | 96 | 40% | 100% | 2,505 |
| |
0 | 5,240 ticks (1.46 mins) | 272 | 0% | 45% | 41 |
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10 | 4,250 ticks (1.18 mins) | 80 | 0% | 100% | 140 |
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0 | 5,240 ticks (1.46 mins) | 248 | 0% | 45% | 41 |
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1 | 4,815 ticks (1.34 mins) | 192 | 0% | 45% | 40 |
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0 | 1,870 ticks (31.17 secs) | 448 | 0% | 100% | 230 |
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0 | 4,390 ticks (1.22 mins) | 224 | 0% | 45% | 38 |
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6 | 850 ticks (14.17 secs) | 112 | 40% | 100% | 255 |
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0 | 5,240 ticks (1.46 mins) | 208 | 0% | 45% | 41 |
| |
0 | 850 ticks (14.17 secs) | 160 | 40% | 100% | 51 |
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0 | 1,615 ticks (26.92 secs) | 400 | 0% | 75% | 156 |
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0 | 595 ticks (9.92 secs) | 104 | 100% | 120% | 32 |
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0 | 2,125 ticks (35.42 secs) | 320 | 75% | 100% | 26 |
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8 | 4,675 ticks (1.3 mins) | 80 | 0% | 100% | 142 |
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0 | 5,240 ticks (1.46 mins) | 288 | 0% | 45% | 69 |
Autodoor[edit]
Autodoors are regular doors that open and close 4x as fast, but need to constantly draw 50 W of power. Lacking sufficient power, they lose the speed bonus and act like regular doors, until power is returned. Powered autodoors made of stone open slightly faster than regular wooden doors. Powered autodoors made of any material other than stone open fast enough that pawns are not slowed down when passing through. In all other aspects, an autodoor is identical to a regular door made of the same material. Construction requires 30% additional work, 40 steel and 2 components on top of the 25 base material for the regular door.
| Beauty | Work to Build | HP | Flammability | Door Speed |
Market Value | |
|---|---|---|---|---|---|---|
| Material | ||||||
| |
20 | 990 ticks (16.5 secs) | 96 | 40% | 400% | 2,645 |
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0 | 6,740 ticks (1.87 mins) | 272 | 0% | 180% | 187 |
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10 | 5,500 ticks (1.53 mins) | 80 | 0% | 400% | 285 |
| |
0 | 6,740 ticks (1.87 mins) | 248 | 0% | 180% | 187 |
| |
1 | 6,190 ticks (1.72 mins) | 192 | 0% | 180% | 185 |
| |
0 | 2,420 ticks (40.33 secs) | 448 | 0% | 400% | 375 |
| |
0 | 5,640 ticks (1.57 mins) | 224 | 0% | 180% | 183 |
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6 | 1,100 ticks (18.33 secs) | 112 | 40% | 400% | 395 |
| |
0 | 6,740 ticks (1.87 mins) | 208 | 0% | 180% | 187 |
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0 | 1,100 ticks (18.33 secs) | 160 | 40% | 400% | 192 |
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0 | 2,090 ticks (34.83 secs) | 400 | 0% | 300% | 295 |
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0 | 770 ticks (12.83 secs) | 104 | 100% | 480% | 173 |
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0 | 2,750 ticks (45.83 secs) | 320 | 75% | 400% | 169 |
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8 | 6,050 ticks (1.68 mins) | 80 | 0% | 400% | 285 |
| |
0 | 6,740 ticks (1.87 mins) | 288 | 0% | 180% | 215 |
Vac barrier
[edit]
Bridge[edit]
Bridge[edit]
Bridges are structures that can be built on water. Bridges allow more rapid movement across water. Once built, they can support many structures, including wooden walls, but not particularly heavy structures including any other type of wall. Bridges allow for easier building in swampy biomes. Floors may not be built atop bridges. Bridges cost 12 wood each. They can be damaged or destroyed by fire or explosions, including whatever was built on top.
Heavy bridge
[edit]
Column[edit]
Columns are passable structures which are capable of holding a roof which do not block sight, or movement and look quite nice. They have x/1.875 (.533x) of a wall's normal health, 4x the beauty, and 4x the value. They also have 25% cover effectiveness and do not slow down pawns. These were introduced in 1.1.
| Beauty | Work to Build | HP | Flammability | Market Value | |
|---|---|---|---|---|---|
| Material | |||||
| |
40 | 675 ticks (11.25 secs) | 96 | 40% | 2,000 |
| |
5 | 4,640 ticks (1.29 mins) | 272 | 0% | 35 |
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22 | 3,750 ticks (1.04 mins) | 80 | 0% | 114 |
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5 | 4,640 ticks (1.29 mins) | 248 | 0% | 35 |
| |
8 | 4,265 ticks (1.18 mins) | 192 | 0% | 33 |
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5 | 1,650 ticks (27.5 secs) | 448 | 0% | 186 |
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5 | 3,890 ticks (1.08 mins) | 224 | 0% | 32 |
| |
16 | 750 ticks (12.5 secs) | 112 | 40% | 205 |
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5 | 4,640 ticks (1.29 mins) | 208 | 0% | 35 |
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5 | 750 ticks (12.5 secs) | 160 | 40% | 41 |
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2 | 1,425 ticks (23.75 secs) | 400 | 0% | 125 |
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5 | 525 ticks (8.75 secs) | 104 | 100% | 26 |
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1 | 1,875 ticks (31.25 secs) | 320 | 75% | 22 |
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18 | 4,125 ticks (1.15 mins) | 80 | 0% | 115 |
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6 | 4,640 ticks (1.29 mins) | 288 | 0% | 57 |
Version history[edit]
- 0.3.410 - The unpowered "Simple Door" added.
- 0.4.460 - Stone wall health raised from 400 to 650.
- Beta 19/1.0 Update - You can now smooth natural rough rock walls into high-quality walls
- 1.5.4062 - Market value of smoothed walls was unified to 7 (previously: sandstone 18, granite, limestone and slate 20, marble 25).