Editing Animal sleeping spot
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− | {{ | + | <onlyinclude>{{Stub}}{{infobox main|building| |
− | | name = Animal sleeping spot | + | |name = Animal sleeping spot |
− | | image = Animal_sleeping_spot.png | + | |image = Animal_sleeping_spot.png|Animal sleeping spot |
− | | description = Designates a spot on the ground where animals should sleep. | + | |description = Designates a spot on the ground where animals should sleep. |
− | | type = Building | + | |type = Building |
− | | type2 = Furniture | + | |type2 = Furniture |
− | | placeable = true | + | |placeable = true |
− | + | |passability = standable | |
− | | passability = standable | + | |minifiable = false |
− | | minifiable = false | + | |size = 1 ˣ 1 |
− | | size = 1 ˣ 1 | + | |surgery success chance factor = 0.7 |
− | | surgery success chance factor = 0.7 | + | |terrain affordance = light |
− | + | |work to make = 0 | |
− | + | |rest effectiveness = 0.8 | |
− | | terrain affordance = light | + | }}</onlyinclude> |
− | | work to make = 0 | + | '''Animal sleeping spots''', like colonist sleeping spots, require no materials and can be instantly placed and deconstructed. It can fit any animal. The rest effectiveness is about 85% (compared to 95% for a [[Animal sleeping box|box]] and 100% for a [[Animal bed|bed]]), so an animal takes longer to recover rest. |
− | | rest effectiveness = 0.8 | ||
− | |||
− | }} | ||
− | '''Animal sleeping spots''', like | ||
== Acquisition == | == Acquisition == | ||
− | + | To build, just go to the "Furniture" tab in the "[[Architect]]" menu, press the icon for the animal sleeping spot, and place it where you want animals to sleep. | |
== Summary == | == Summary == | ||
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=== Rest effectiveness === | === Rest effectiveness === | ||
− | [[Rest effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. | + | [[Rest effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. |
− | + | <div><li style="display: inline-table;"> | |
− | {{Rest Effectiveness | + | {{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}} |
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | |- | ||
+ | ! [[Rest effectiveness]] | ||
+ | |- | ||
+ | | {{#expr:{{formatnum:{{P|Rest Effectiveness}}|R}}*100 round 0}}% | ||
+ | |} | ||
+ | </li><div> | ||
=== Surgery success chance factor === | === Surgery success chance factor === | ||
− | The [[Surgery success chance factor]] is exactly what it sounds like: a multiplier on the chance for a successful surgery | + | The [[Surgery success chance factor]] is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the [[animal sleeping spot]] has a lower value of 70%. This base value is them modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. |
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− | + | <div><li style="display: inline-table;"> | |
+ | {| {{STDT| sortable c_10 text-center}} | ||
+ | |- | ||
+ | ! Surgery success chance factor | ||
+ | |- | ||
+ | | 70% | ||
+ | |} | ||
+ | </li><div> | ||
+ | ==Analysis== | ||
+ | {{Stub|section=1|reason=Comparison with other animal bed options needed}} | ||
== Version history == | == Version history == | ||
* [[Version/0.12.906|0.12.906]] - Added | * [[Version/0.12.906|0.12.906]] - Added | ||
− | {{ | + | <noinclude> |
+ | {{nav|furniture|wide}} | ||
+ | </noinclude> | ||
[[Category:Furniture]] | [[Category:Furniture]] | ||
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