Editing Beer
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 332: | Line 332: | ||
== Analysis == | == Analysis == | ||
− | Beer is one of the | + | Beer is one of the hardest drugs to get addicted to - a pawn at 0% tolerance would need to drink ''15'' beers to get addicted. Therefore, beer is great for [[chemical interest]] pawns and [[Ideoligions#High life|High Life]] [[ideoligion]]s{{IdeologyIcon}}. Note that alcohol binges can still lead to blackouts, which can lead to permanent brain damage. |
Even for ordinary pawns, beer can be a good source of mood increase. One beer per day gives {{+|10}} mood for 4.8 hours with no chance for addiction and a tiny {{--|2%}} Manipulation. It is recommended to set the [[Menus#Drug policies|drug policy]] to remove "Take for Recreation". Instead, set a schedule for pawns to take beer once per day. You can also set pawns to drink beer only when mood is low (while still only once per day) to conserve on beer. | Even for ordinary pawns, beer can be a good source of mood increase. One beer per day gives {{+|10}} mood for 4.8 hours with no chance for addiction and a tiny {{--|2%}} Manipulation. It is recommended to set the [[Menus#Drug policies|drug policy]] to remove "Take for Recreation". Instead, set a schedule for pawns to take beer once per day. You can also set pawns to drink beer only when mood is low (while still only once per day) to conserve on beer. |