Editing Blood torch
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A blood torch outputs [[light]] in a 10 tile radius, with the nearest {{P|Light Radius}} tiles at or above 30% light level and considered lit. It heats the room to a maximum [[temperature]] of {{temperature|23}} at a rate of 3.5 heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}} | A blood torch outputs [[light]] in a 10 tile radius, with the nearest {{P|Light Radius}} tiles at or above 30% light level and considered lit. It heats the room to a maximum [[temperature]] of {{temperature|23}} at a rate of 3.5 heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}} | ||
− | The blood torch consumes {{icon small|wood}} 1.5 [[wood]] per day as long as it is lit. If lit while unroofed under the [[rain]], it consumes an additional {{icon small|wood}} 0.0006 wood per {{ticks|1}}, or a total of {{icon small|wood}} {{#expr: 2+ (0.0006*60000)}} wood per day. It can hold up to {{icon small|wood}} 20 wood at a time, for a maximum run time of {{#expr:20/1.5 | + | The blood torch consumes {{icon small|wood}} 1.5 [[wood]] per day as long as it is lit. If lit while unroofed under the [[rain]], it consumes an additional {{icon small|wood}} 0.0006 wood per {{ticks|1}}, or a total of {{icon small|wood}} {{#expr: 2+ (0.0006*60000)}} wood per day. It can hold up to {{icon small|wood}} 20 wood at a time, for a maximum run time of {{#expr:20/1.5}} days, or {{#expr:24*20/(1.5+ (0.0006*60000)) round 2}} hours if in constant rain. It is constructed with a full fuel capacity. Fuel is delivered to the torch by a [[Work#Haul|haulers]] as long as refueling is enabled. |
It cannot be "turned off" or paused, only deconstructed, in which case ''no wood'' is recovered, regardless of any "fuel" remaining. | It cannot be "turned off" or paused, only deconstructed, in which case ''no wood'' is recovered, regardless of any "fuel" remaining. |