Template:Lit Radius
Calculates the max distance of tiles away from a light source that tiles can be before they fall below 30% light (lit). This value rounded down is the last tile in a straight line that will count as lit - this distance doesn't include the light source's tile itself.
Parameters[edit]
- 1: glowRadius of the light source (e.g. 12 for standing lamp)
- 2: sum of the glowColor (e.g. 217+217+208 for standing lamp)
- 3: target light level - defaults to 0.3, which is all you probably want
Examples[edit]
- standing lamp
{{Lit Radius|12|{{#expr:217+217+208}}}}
-> 9.092558072384
- glow pod
{{Lit Radius|6|{{#expr:113+141+117}}}}
-> 3.4808904283651
- agarilux
{{Lit Radius|10|{{#expr:23+15+30}}}}
-> 0.0029188183233999
Combine with #expr round
to improve readability: {{#expr: {{Lit Radius|12|{{#expr:217+217+208}}}} round 2}}
-> 9.09
Maths[edit]
The light value (glow) a certain distance away from a light source is determined as a combination of a linear decay based on distance relative to glowRadius (a), and the inverse of the distance squared (b). These two numbers are combined with 60% from (a) and 40% from (b) to give a multiplier (f) to the sum of the glowColors, which then directly determines the light value at the tile.
r = glowRadius d = distance + 1 c = sum(glowColors) a = 1 - d/r b = 1/(d*d) f = a + (b-a)*0.4 glow = max(0, min(0.5, f*c/3/255*3.6))
The middle equations can be rearranged into a cubic equation in (d) in terms of (r) and (f), and the bottom equation can be rearranged for (f) in terms of (c) and (glow), provided 0 < (glow) < 0.5:
0 = -r*2/3 + r*(f*5/3 - 1)*d^2 + d^3 f = glow/c*3*255/3.6
This template substitutes (f) into the cubic equation and solves it using Cardano's algorithm.