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'''Books''' are a category of items with similar mechanics that provide recreation and additional bonuses. There are four types of book:
 
'''Books''' are a category of items with similar mechanics that provide recreation and additional bonuses. There are four types of book:
 
* {{Icon small|Novel}} [[Novel]]
 
* {{Icon small|Novel}} [[Novel]]
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== Summary ==
 
== Summary ==
Books come in three different basic forms: novels, textbooks, and schematics, plus a fourth, Tomes (see [[Books#Tomes|below]]), if the [[Anomaly_(DLC)|Anomaly DLC]] is installed. They can be read by colonists for [[Recreation]] purposes, as long as the colonist is not blind ([[sight]] capacity above 0%). Additionally, reading any book will train [[intellectual]] at a rate of 0.1 XP per {{Ticks|1}}, or 250 XP per in-game hour. Lastly, each different type of book has a different additional effect when read.  
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Books come in three different forms: novels, textbooks, and schematics. They can be read by colonists for recreation purposes, as long as the colonist is not blind ([[sight]] capacity above 0%).
  
[[Children]]{{BiotechIcon}} will sometimes want to read books to fulfill their [[learning]] need.{{Check Tag|Detail needed}}
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Each type of book has some form of secondary effect when read. Additionally, reading any book will train [[intellectual]] at a rate of 0.1 XP per {{Ticks|1}}, or 250 XP per in-game hour.
  
Pawns with a passion for intellectual get a mood bonus from reading.{{Check Tag|Detail needed|Detail needed us Template:Thought}}
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Books can be placed in bookcases to provide a [[reading bonus]] to a room.
  
Books can be placed in bookcases to provide a [[reading bonus]] to a room.
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[[Children]]{{BiotechIcon}} will sometimes want to read books to fulfill their [[learning]] need.
  
 
=== Selection ===
 
=== Selection ===
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{{Image Wanted|reason=Screenshot of the reading policy window, including the skill selection filters.}}
 
{{Image Wanted|reason=Screenshot of the reading policy window, including the skill selection filters.}}
 
You can choose which types of books colonists read by configuring their reading policy in the [[assignment]] tab. Policies can control what types of books colonists are allowed to read, the minimum and maximum [[quality]] of the books allowed, and which [[skills]] colonists should prioritize when selecting textbooks.
 
You can choose which types of books colonists read by configuring their reading policy in the [[assignment]] tab. Policies can control what types of books colonists are allowed to read, the minimum and maximum [[quality]] of the books allowed, and which [[skills]] colonists should prioritize when selecting textbooks.
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== Textbooks ==
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Pawns can read textbooks in order to increase their skills. The quality of the book determines their XP gain per hour. This is modified depending on whether the book teaches one or two skills (when teaching two skills the number seems to be divided by 1.6).
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Awful: 125 XP / hour (max level 2)
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Poor: 188 XP / hour (max level 5)
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Normal: 250 XP / hour (max level 8)
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Good: 312 XP / hour (max level 10)
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Excellent: 375 XP / hour (max level 12)
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Masterwork: 438 XP / hour (max level 14)
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Legendary: 500 XP / hour (max level 16)
  
 
== Novels ==
 
== Novels ==
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Novels have a recreation gain multiplier. They will fulfull the pawn's need for recreation faster.
 
Novels have a recreation gain multiplier. They will fulfull the pawn's need for recreation faster.
  
* Awful: recreation gain multiplier x120%
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Awful: recreation gain multiplier x120%
* Poor: recreation gain multiplier x140%
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Poor: recreation gain multiplier x140%
* Normal: recreation gain multiplier x160%
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Normal: recreation gain multiplier x160%
* Good: recreation gain multiplier x180%
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Good: recreation gain multiplier x180%
* Excellent: recreation gain multiplier x200%
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Excellent: recreation gain multiplier x200%
* Masterwork: recreation gain multiplier x225%
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Masterwork: recreation gain multiplier x225%
* Legendary: recreation gain multiplier x250%
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Legendary: recreation gain multiplier x250%
  
== Textbooks ==
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== Schematics ==  
Pawns can read textbooks in order to increase their skills. The quality of the book determines their XP gain per hour. This is modified depending on whether the book teaches one or two skills (when teaching two skills the number seems to be divided by 1.6).
 
  
* Awful: 125 XP / hour (max level 2)
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Schematics increase the research point to a certain research. It seems that only schematics can be found for unresearched research (please confirm). When two topics are touched the points gained per topic is lowered.
* Poor: 188 XP / hour (max level 5)
 
* Normal: 250 XP / hour (max level 8)
 
* Good: 312 XP / hour (max level 10)
 
* Excellent: 375 XP / hour (max level 12)
 
* Masterwork: 438 XP / hour (max level 14)
 
* Legendary: 500 XP / hour (max level 16)
 
  
== Schematics ==
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Awful: 20 / hour
Schematics increase research points in a certain [[research]]. Schematics can be found for research projects that have not been completed, unless all projects are completed. When two topics are touched the points gained per topic is lowered.
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Poor: 30 / hour
 
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Normal: 40 / hour
* Awful: 20 / hour
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Good: 50 / hour  
* Poor: 30 / hour
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Excellent: 60 / hour
* Normal: 40 / hour
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Masterwork: 70 / hour
* Good: 50 / hour  
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Legendary: 80 / hour
* Excellent: 60 / hour
 
* Masterwork: 70 / hour
 
* Legendary: 80 / hour
 
  
 
== Tomes ==
 
== Tomes ==
{{Anomaly|section=1}}
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{{Anomaly|Section=1}}
{{Stub|section=1|reason=General}}
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Tomes function similarly to schematics, except that they progress [[Anomaly]] research and have a chance to cause [[mental break]]s while being read. They are generally harder to obtain than other varieties of book.
 
 
 
== Version history ==
 
* [[Version/1.5.4062|1.5.4062]] - Books and reading system added.
 
 
 
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