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A '''breakdown''' occurs when the mechanical or electrical [[component]]s of certain power-consuming appliances stop functioning. Breakdowns occur on a predefined list of buildings, with an {{MTB}} of {{Ticks/gametime|13680000}}. Only buildings that are currently functioning can break down, while buildings that are flicked off or have insufficient power are safe. | A '''breakdown''' occurs when the mechanical or electrical [[component]]s of certain power-consuming appliances stop functioning. Breakdowns occur on a predefined list of buildings, with an {{MTB}} of {{Ticks/gametime|13680000}}. Only buildings that are currently functioning can break down, while buildings that are flicked off or have insufficient power are safe. | ||
− | + | === Effects === | |
+ | Generally, a broken-down building will stop working, behaving as though it has been turned off. The following are special cases: | ||
+ | * [[Battery|Batteries]] will not contribute to grid capacity, and will lose any energy they had previously stored. | ||
+ | * [[Autodoor]]s will behave like regular [[door]]s. | ||
=== Repairing === | === Repairing === |