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[[Infinite chemreactor]]s are better than [[boomalope]]s, which are better than [[biofuel refinery|refining]] organics or wood. | [[Infinite chemreactor]]s are better than [[boomalope]]s, which are better than [[biofuel refinery|refining]] organics or wood. | ||
− | An infinite chemreactor is entirely free fuel, taking 0 work or items, only [[power]]. One chemreactor can fully load a [[chemfuel generator]], providing | + | An infinite chemreactor is entirely free fuel, taking 0 work or items, only [[power]]. One chemreactor can fully load a [[chemfuel generator]], providing 700 W of extra power and fuel to spare. However, they are exclusively a [[quest]] reward. In addition, the production per day is somewhat slow. These factors inherently limit its viability as a colony's sole source of chemfuel. |
Boomalopes can graze on grass for free, and feeding them [[haygrass]] or [[corn]] still gives more chemfuel per nutrition than a refinery. So long as Animals skill > 4, milking a boomalope itself takes less work than a refinery. Of course, this comes at the usual explosive risk, and boomalopes may not always be available. | Boomalopes can graze on grass for free, and feeding them [[haygrass]] or [[corn]] still gives more chemfuel per nutrition than a refinery. So long as Animals skill > 4, milking a boomalope itself takes less work than a refinery. Of course, this comes at the usual explosive risk, and boomalopes may not always be available. |