Editing Count-down activator
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− | {{Royalty}} | + | {{Royalty}}{{Stub}}{{infobox main|building| |
− | {{Stub | + | |name = Count-down activator |
− | {{ | + | |image = ActivatorCountdown.png |
− | | name = Count-down activator | + | |description = A timed mechanoid activation unit. After counting down, it will wake nearby dormant mechanoids and structures. |
− | | image = ActivatorCountdown.png | + | |type = Building |
− | | description = A timed mechanoid activation unit. After counting down, it will wake nearby dormant mechanoids and structures. | + | |type2 = Mechanoid cluster |
− | | type = Building | + | |placeable = false |
− | | type2 = Mechanoid cluster | + | |path cost = 30 |
− | | placeable = false | + | |passability = pass through only |
− | | path cost = 30 | + | |blockswind = true |
− | | passability = pass through only | + | |cover = 0.25 |
− | | blockswind = true | + | |size = 1 ˣ 1 |
− | | cover = 0.25 | + | |flammability = 0 |
− | | size = 1 ˣ 1 | + | |hp = 100 |
− | | flammability = 0 | + | |beauty = -20 |
− | | hp = 100 | + | |glowradius = 2 |
− | | beauty = -20 | + | |glowcolor = (55, 145, 10) |
− | | glowradius = 2 | + | |deconstruct yield = {{Icon small|Plasteel}} 3.5 |
− | | glowcolor = (55, 145, 10) | + | |destroyyield = {{Icon small|Plasteel}} 1.75 |
− | | deconstruct yield = {{Icon | + | |page verified for version = 1.3.3117 |
− | | destroyyield = {{Icon | ||
− | | page verified for version = 1.3.3117 | ||
}} | }} | ||
'''Count-down activators''' are [[Mechanoid cluster]] buildings added by the [[Royalty DLC]]. They wake up the cluster after a set amount of time. The average count-down time is {{Ticks|267060}} (4.45 days), but could be as short as {{Ticks|600}} or as long as {{Ticks|1200000}} (20 days). | '''Count-down activators''' are [[Mechanoid cluster]] buildings added by the [[Royalty DLC]]. They wake up the cluster after a set amount of time. The average count-down time is {{Ticks|267060}} (4.45 days), but could be as short as {{Ticks|600}} or as long as {{Ticks|1200000}} (20 days). | ||
− | == Trivia == | + | ==Trivia== |
Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | ||
{{nav|mechanoid|wide}} | {{nav|mechanoid|wide}} | ||
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