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An enemy diabolus alternates between two long range attacks:
 
An enemy diabolus alternates between two long range attacks:
  
# [[Hellsphere cannon]]. When using this attack, diabolus will create a red circle around a target. This circle indicates where Diabolus is aiming. It is to be noted that unlike almost every other weapon, the Hellsphere cannon will not track its target while aiming and will instead keep aiming at the same spot. After a {{Ticks|450}} warmup, the cannon fires an extremely fast explosive projectile, which upon exploding will leave a large radius of [[fire]]. The blast is slightly larger than the visual circle, so err on the side of caution. This attack only has a range of {{Q|Hellsphere cannon|Range}} tiles, but also has a minimum range of {{Q|Hellsphere cannon|Minimum Range}} tiles.
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# [[Hellsphere cannon]]. When using this attack, diabolus will create a red circle around a target. This circle indicates where Diabolus is aiming. It is to be noted that unlike unlike almost every other weapon, the Hellsphere cannon will not track it's target while aiming and will instead keep aiming at the same spot. After a {{Ticks|450}} warmup, the cannon fires an extremely fast explosive projectile, which upon exploding will leaving a large radius of [[fire]]. The blast is slightly larger than the visual circle, so err on the side of caution. This attack only has a range of {{Q|Hellsphere cannon|Range}} tiles, but also has a minimum range of {{Q|Hellsphere cannon|Minimum Range}} tiles.
 
#* The explosive projectile deals ''{{Q|Hellsphere cannon|Damage Base}}'' [[Damage_Types#Vaporize|Vaporize]] damage, increased to {{#expr:{{Q|Hellsphere cannon|Damage Base}}*2}} damage against passable structures and {{#expr:{{Q|Hellsphere cannon|Damage Base}}*4}} damage against impassable structures. As an explosive, it ignores cover and has 100% accuracy. This checks Heat armor, but has a massive {{Q|Hellsphere cannon|Armor Penetration}}% {{AP}}. However, due to the fact that Vaporise damage does not overflow, the majority of this damage often ends up overkilling just one or 2 body parts, leading to much lower effective damage output
 
#* The explosive projectile deals ''{{Q|Hellsphere cannon|Damage Base}}'' [[Damage_Types#Vaporize|Vaporize]] damage, increased to {{#expr:{{Q|Hellsphere cannon|Damage Base}}*2}} damage against passable structures and {{#expr:{{Q|Hellsphere cannon|Damage Base}}*4}} damage against impassable structures. As an explosive, it ignores cover and has 100% accuracy. This checks Heat armor, but has a massive {{Q|Hellsphere cannon|Armor Penetration}}% {{AP}}. However, due to the fact that Vaporise damage does not overflow, the majority of this damage often ends up overkilling just one or 2 body parts, leading to much lower effective damage output
 
#* Unlike other ranged weapons, once initialized, it will continue to fire, even if the diabolus is engaged in melee in the meantime. Engaging in melee will prevent ''future'' shots being initialized, but will trigger the flame burst discussed below.
 
#* Unlike other ranged weapons, once initialized, it will continue to fire, even if the diabolus is engaged in melee in the meantime. Engaging in melee will prevent ''future'' shots being initialized, but will trigger the flame burst discussed below.
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Due to the efficacy of fire against Insectoids, the Diabolus can be an effective way to eliminate infestations, though this risks the Diabolus' own body if the Insectoids manage to destroy it, potentially preventing resurrection and wasting resources, and anything in the room, especially if the floor is made of a flammable material like wood.
 
Due to the efficacy of fire against Insectoids, the Diabolus can be an effective way to eliminate infestations, though this risks the Diabolus' own body if the Insectoids manage to destroy it, potentially preventing resurrection and wasting resources, and anything in the room, especially if the floor is made of a flammable material like wood.
  
When using the remote shielder, be very careful. If the shield is active when the hellsphere cannon is fired, the shot will hit the shield, damaging the Diabolus and anything within point blank range.
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When using the remote shielder, be very careful. If the shield is active when the hellsphere cannon, the shot will hit the shield, damaging the Diobolus and anything within point blank range.
  
 
== Health ==
 
== Health ==

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