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− | {{ | + | {{infobox main|furniture| |
− | | name = Dresser | + | |name = Dresser |
− | | image = Dresser | + | |image = Dresser.png|Dresser |
− | | description = A dresser. Gives a small comfort bonus to all nearby beds. Placing more than one dresser near the same bed has no effect. | + | |description = A dresser. Gives a small comfort bonus to all nearby beds. Placing more than one dresser near the same bed has no effect. |
− | | type = Building | + | |type = Building |
− | | type2 = Furniture | + | |type2 = Furniture |
− | | placeable = true | + | |placeable = true |
− | | path cost = 42 | + | |path cost = 42 |
− | | passability = pass through only | + | |passability = pass through only |
− | | cover = 0.4 | + | |cover = 0.4 |
− | | minifiable = true | + | |minifiable = true |
− | | size = 2 ˣ 1 | + | |size = 2 ˣ 1 |
− | | mass base = 15 | + | |mass base = 15 |
− | | flammability = 1 | + | |flammability = 1 |
− | | hp = 120 | + | |hp = 120 |
− | | sell price multiplier = 0.7 | + | |sell price multiplier = 0.7 |
− | | beauty = 5 | + | |beauty = 5 |
− | | terrain affordance = light | + | |terrain affordance = light |
− | | research = Complex furniture | + | |research = Complex furniture |
− | | work to make = 2000 | + | |work to make = 2000 |
− | | stuff tags = Metallic, Woody, Stony | + | |stuff tags = Metallic, Woody, Stony |
− | | resource 1 = Stuff | + | |resource 1 = Stuff |
− | | resource 1 amount = 50 | + | |resource 1 amount = 50 |
− | |||
}} | }} | ||
− | '''Dressers''' are a type of [[furniture]] which enhances the [[comfort]] of | + | '''Dressers''' are a type of [[furniture]] which enhances the [[comfort]] of a [[bed]]. |
== Acquisition == | == Acquisition == | ||
− | {{ | + | Dressers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. |
− | == Summary == | + | ==Summary== |
− | Dressers increase the [[comfort]] value of any | + | Dressers increase the [[comfort]] value of any [[bed]], [[bedroll]], their [[double bed|double variant]]s, [[hospital bed]], or a [[royal bed]] within 6 tiles. They have no effect on a [[sleeping spot]] or [[slab bed]]{{IdeologyIcon}} (or their double variants), despite the slab bed being shown "connecting" to it. |
− | + | The comfort gain depends on the ''bed'''s quality. The dresser's quality does not increase comfort. | |
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− | The | ||
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<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{{#vardefine:basecomfort| 0.05}} | {{#vardefine:basecomfort| 0.05}} | ||
− | {| {{STDT| c_15 text-center}} | + | {| {{STDT| sortable c_15 text-center}} |
! Bed [[Quality]] | ! Bed [[Quality]] | ||
− | ! data-sort-type="number" | Awful | + | !data-sort-type="number"| Awful |
− | ! data-sort-type="number" | Poor | + | !data-sort-type="number"| Poor |
− | ! data-sort-type="number" | Normal | + | !data-sort-type="number"| Normal |
− | ! data-sort-type="number" | Good | + | !data-sort-type="number"| Good |
− | ! data-sort-type="number" | Excellent | + | !data-sort-type="number"| Excellent |
− | ! data-sort-type="number" | Masterwork | + | !data-sort-type="number"| Masterwork |
− | ! data-sort-type="number" | Legendary | + | !data-sort-type="number"| Legendary |
|- | |- | ||
− | ! [[Comfort]] Bonus | + | ![[Comfort]] Bonus |
| +{{#expr:{{#var:basecomfort}}*0.76 round 2}} | | +{{#expr:{{#var:basecomfort}}*0.76 round 2}} | ||
| +{{#expr:{{#var:basecomfort}}*0.88 round 2}} | | +{{#expr:{{#var:basecomfort}}*0.88 round 2}} | ||
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|- | |- | ||
|} | |} | ||
− | </li>< | + | </li><div> |
− | Note that the comfort stat | + | Note that the comfort stat only increases the maximum comfort (need) a building can provide. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless. |
− | Dressers stack with [[end table]]s, but multiple dressers do not provide an additional effect. | + | Dressers stack with [[end table]]s, but multiple dressers do not provide an additional effect. It does not matter which way the dresser is facing. The dresser can support multiple beds. |
− | [[ | + | End tables and dressers are also required to suit the bedroom of a non-[[Ascetic]] [[noble]]{{RoyaltyIcon}} of the Knight/Dame rank or higher. |
== Analysis == | == Analysis == | ||
[[File:Bed_endtables_2.png|thumb|225px|left|Space efficient placement of beds and furniture.]] | [[File:Bed_endtables_2.png|thumb|225px|left|Space efficient placement of beds and furniture.]] | ||
− | A dresser and [[end table]] combination only costs 80 [[wood]], [[steel]], or [[stone]], and can provide a lasting bonus to colonist mood through the Comfortable [[mood]]lets. Both are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan | + | A dresser and [[end table]] combination only costs 80 [[wood]], [[steel]], or [[stone]], and can provide a lasting bonus to colonist mood through the Comfortable [[mood]]lets. Both are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. End tables are cheaper for the same buff - if you can only build one, build the end table. |
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− | Having comfortable | + | Assuming comfort is not already >0.95, a dresser will add up to {{#expr:6/4}} hours of each comfortable buff - a colonist will spend {{#expr:6/4}} more hours Extremely Comfortable, Very Comfortable, and so on. Having comfortable [[dining chair]]s or [[armchair]]s reduces the impact of the dresser, as seating provides its own comfort. However, not all work types can sit on a chair. Plus, the dresser is so cheap that you might as well build one. |
− | + | A legendary [[bedroll]], masterwork [[bed]], or good [[royal bed]] have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort. | |
− | + | {{Building Material Table}} | |
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− | {{ | + | {{nav|furniture|wide}} |
[[Category:Furniture]] | [[Category:Furniture]] |