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− | {{ | + | {{Rewrite|reason=Format standardization - Analysis/Summary split}}{{Image wanted|reason=Replace "orthogonally" description image with screenshot showing a bed with end tables in all valid locations}}{{infobox main|furniture| |
− | | name = End table | + | |name = End table |
− | | image = End table.png | + | |image = End table.png|End table |
− | | description = A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect. | + | |description = A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect. |
− | | type = Building | + | |type = Building |
− | | type2 = Furniture | + | |type2 = Furniture |
− | | placeable = true | + | |placeable = true |
− | | path cost = 30 | + | |path cost = 30 |
− | | passability = pass through only | + | |passability = pass through only |
− | | cover = 0.4 | + | |cover = 0.4 |
− | | minifiable = true | + | |minifiable = true |
− | | size = 1 ˣ 1 | + | |size = 1 ˣ 1 |
− | | mass base = 5 | + | |mass base = 5 |
− | | flammability = 1 | + | |flammability = 1 |
− | | hp = 75 | + | |hp = 75 |
− | | sell price multiplier = 0.7 | + | |sell price multiplier = 0.7 |
− | | beauty = 3 | + | |beauty = 3 |
− | | terrain affordance = light | + | |terrain affordance = light |
− | | research = Complex furniture | + | |research = Complex furniture |
− | | work to make = 1000 | + | |work to make = 1000 |
− | | stuff tags = Metallic, Woody, Stony | + | |stuff tags = Metallic, Woody, Stony |
− | | resource 1 = Stuff | + | |resource 1 = Stuff |
− | | resource 1 amount = 30 | + | |resource 1 amount = 30 |
− | |||
}} | }} | ||
− | '''End tables''' are a type of [[furniture]] which enhances the [[comfort]] of [[bed]] | + | '''End tables''' are a type of [[furniture]] which slightly enhances the [[comfort]] of any human [[bed]] or [[bedroll]], but not a [[sleeping spot]]. To work, it must be placed orthogonally adjacent (i.e. touching "pillow end" non-diagonally) to the head of the bed (where the pillow is visible). Small and cheap, there is usually no reason not to attach these to every bed you have. |
+ | [[File:Pic5590227.jpg|thumb|orthogonally visual aid]] | ||
+ | |||
+ | This comfort bonus stacks with the effect of a [[dresser]], but not with additional end tables. Larger beds and bedrolls which serve two colonists at once still only need one end table. While up to four multiple beds can share an end table, placing multiple beds in a single bedroom turns it into a [[barracks]], which ideally should be avoided. | ||
== Acquisition == | == Acquisition == | ||
− | {{ | + | End tables can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. |
− | == | + | == Analysis == |
− | + | {{rewrite|section=1|reason=Reverification of existing content and better integration of bed quality}} | |
− | + | Especially in the early game, given the one time cost of 80 [[wood]] or [[steel]], end tables and dressers can be worthwhile to improve and extend the "comfortable" buff from a mid-quality bed or bedroll. | |
− | + | ||
− | + | Assuming the comfort of the bed without the end table is 95% or below, the end table adds approximately an hour of the comfortable mood buff as well as potentially increasing the power of the buff itself. For example, a [[royal bed]] of normal [[quality]] has a comfort rating of 90%. Assuming the pawn can sleep until their comfort bar is maxed, and the pawn does not gain comfort from another source (e.g. by sitting for recreation, meals or work), this results in a [[Mood#Situation Needs|mood buff]] of +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding an end table increases the bed's comfort rating to 95% and, under the same assumptions, results in a mood buff of +10 for 1 hour, +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding a [[dresser]] would increase the time with a +10 mood buff to 2 hours. For comparisons sake, a [[beer]] also provides a +10 mood buff and lasts 4.8 hours, but is consumable and also increases social fight chance and decreases [[manipulation]]. Note, however, that a beer will stack with the comfortable bonus. | |
− | + | ||
− | + | For pawns with jobs that can done sitting in an [[armchair]], the buffs from the Dresser and End Table become less important, as a normal quality armchair will maintain the "Very Comfortable" buff (+6) all day, however the 2 hours each at +10 and +8 can still be advantageous. Once excellent quality armchairs are available, with a comfort level of 99%, even this advantage evaporates as the armchair can maintain the +10 bonus all day, and only pawns that cannot sit on the job (e.g. Growers or Animal Handlers, etc.) will benefit. | |
+ | |||
+ | Similarly, beds and bedrolls of masterwork quality and royal beds of good quality also negate the extended benefit from dressers or end tables. | ||
+ | |||
+ | [[Titles|Nobles]]{{RoyaltyIcon}} of Knight/Dame rank or above ''require'' an end table in their room to be avoid a mood penalty, unless they have the Ascetic [[trait]]. | ||
− | |||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{{#vardefine:basecomfort| 0.05}} | {{#vardefine:basecomfort| 0.05}} | ||
− | {| {{STDT| c_15 text-center}} | + | {| {{STDT| sortable c_15 text-center}} |
! Bed [[Quality]] | ! Bed [[Quality]] | ||
− | ! data-sort-type="number" | Awful | + | !data-sort-type="number"| Awful |
− | ! data-sort-type="number" | Poor | + | !data-sort-type="number"| Poor |
− | ! data-sort-type="number" | Normal | + | !data-sort-type="number"| Normal |
− | ! data-sort-type="number" | Good | + | !data-sort-type="number"| Good |
− | ! data-sort-type="number" | Excellent | + | !data-sort-type="number"| Excellent |
− | ! data-sort-type="number" | Masterwork | + | !data-sort-type="number"| Masterwork |
− | ! data-sort-type="number" | Legendary | + | !data-sort-type="number"| Legendary |
|- | |- | ||
− | ! [[Comfort]] Bonus | + | ![[Comfort]] Bonus |
| +{{#expr:{{#var:basecomfort}}*0.76 round 2}} | | +{{#expr:{{#var:basecomfort}}*0.76 round 2}} | ||
| +{{#expr:{{#var:basecomfort}}*0.88 round 2}} | | +{{#expr:{{#var:basecomfort}}*0.88 round 2}} | ||
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| +{{#expr:{{#var:basecomfort}}*1.45 round 2}} | | +{{#expr:{{#var:basecomfort}}*1.45 round 2}} | ||
| +{{#expr:{{#var:basecomfort}}*1.70 round 2}} | | +{{#expr:{{#var:basecomfort}}*1.70 round 2}} | ||
+ | |- | ||
|} | |} | ||
− | + | * '''Nota bene:''' As the comfort bonuses apply to the bed ''before'' the bed's [[quality]] multiplier is applied, the exact bonus the end table applies scales with the '''bed's''' quality. It does not change with the end table's quality. | |
− | + | </li><div> | |
− | + | {{Building Material Table}} | |
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− | {{Building | ||
− | {{ | + | {{nav|furniture|wide}} |
[[Category:Furniture]] | [[Category:Furniture]] |