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− | {{ | + | {{infobox main|furniture| |
− | | name = End table | + | |name = End table |
− | | image = End table.png | + | |image = End table.png|End table |
− | | description = A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect. | + | |description = A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect. |
− | | type = Building | + | |type = Building |
− | | type2 = Furniture | + | |type2 = Furniture |
− | | placeable = true | + | |placeable = true |
− | | path cost = 30 | + | |path cost = 30 |
− | | passability = pass through only | + | |passability = pass through only |
− | | cover = 0.4 | + | |cover = 0.4 |
− | | minifiable = true | + | |minifiable = true |
− | | size = 1 ˣ 1 | + | |size = 1 ˣ 1 |
− | | mass base = 5 | + | |mass base = 5 |
− | | flammability = 1 | + | |flammability = 1 |
− | | hp = 75 | + | |hp = 75 |
− | | sell price multiplier = 0.7 | + | |sell price multiplier = 0.7 |
− | | beauty = 3 | + | |beauty = 3 |
− | | terrain affordance = light | + | |terrain affordance = light |
− | | research = Complex furniture | + | |research = Complex furniture |
− | | work to make = 1000 | + | |work to make = 1000 |
− | | stuff tags = Metallic, Woody, Stony | + | |stuff tags = Metallic, Woody, Stony |
− | | resource 1 = Stuff | + | |resource 1 = Stuff |
− | | resource 1 amount = 30 | + | |resource 1 amount = 30 |
− | |||
}} | }} | ||
'''End tables''' are a type of [[furniture]] which enhances the [[comfort]] of [[bed]]s. | '''End tables''' are a type of [[furniture]] which enhances the [[comfort]] of [[bed]]s. | ||
== Acquisition == | == Acquisition == | ||
− | {{ | + | End tables can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. |
− | == Summary == | + | ==Summary== |
[[File:Bed endtables.png|thumb|175px|left|All the possible ways an end table can connect to a bed.]] | [[File:Bed endtables.png|thumb|175px|left|All the possible ways an end table can connect to a bed.]] | ||
− | End tables increase the [[comfort]] value | + | End tables increase the [[comfort]] value of a [[bed]], [[bedroll]], their [[double bed|double variant]]s, or a [[royal bed]]. The end table must be connected to the "pillow" end of a bed, in an orthogonal direction. They have no effect on a [[sleeping spot]] or [[slab bed]]{{IdeologyIcon}} (or their double variants), despite the slab bed being shown "connecting" to it. |
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− | The end table must be connected to the "pillow" end of a bed | ||
− | The | + | The comfort gain depends on the ''bed'''s quality. The end table's quality does not increase comfort. |
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{{#vardefine:basecomfort| 0.05}} | {{#vardefine:basecomfort| 0.05}} | ||
− | {| {{STDT| c_15 text-center}} | + | {| {{STDT| sortable c_15 text-center}} |
! Bed [[Quality]] | ! Bed [[Quality]] | ||
− | ! data-sort-type="number" | Awful | + | !data-sort-type="number"| Awful |
− | ! data-sort-type="number" | Poor | + | !data-sort-type="number"| Poor |
− | ! data-sort-type="number" | Normal | + | !data-sort-type="number"| Normal |
− | ! data-sort-type="number" | Good | + | !data-sort-type="number"| Good |
− | ! data-sort-type="number" | Excellent | + | !data-sort-type="number"| Excellent |
− | ! data-sort-type="number" | Masterwork | + | !data-sort-type="number"| Masterwork |
− | ! data-sort-type="number" | Legendary | + | !data-sort-type="number"| Legendary |
|- | |- | ||
− | ! [[Comfort]] Bonus | + | ![[Comfort]] Bonus |
| +{{#expr:{{#var:basecomfort}}*0.76 round 2}} | | +{{#expr:{{#var:basecomfort}}*0.76 round 2}} | ||
| +{{#expr:{{#var:basecomfort}}*0.88 round 2}} | | +{{#expr:{{#var:basecomfort}}*0.88 round 2}} | ||
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| +{{#expr:{{#var:basecomfort}}*1.45 round 2}} | | +{{#expr:{{#var:basecomfort}}*1.45 round 2}} | ||
| +{{#expr:{{#var:basecomfort}}*1.70 round 2}} | | +{{#expr:{{#var:basecomfort}}*1.70 round 2}} | ||
+ | |- | ||
|} | |} | ||
− | </li>< | + | </li><div> |
Note that the comfort stat only increases the maximum Comfort (need) a building can provide. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless. | Note that the comfort stat only increases the maximum Comfort (need) a building can provide. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless. | ||
End tables stack with [[dresser]]s, but multiple end tables do not provide an additional effect. It does not matter which way the end table is facing. | End tables stack with [[dresser]]s, but multiple end tables do not provide an additional effect. It does not matter which way the end table is facing. | ||
− | End tables and dressers are also required to suit the bedroom of a non-[[Ascetic]] [[noble]] {{RoyaltyIcon}} of the Knight/Dame rank or higher. | + | End tables and dressers are also required to suit the bedroom of a non-[[Ascetic]] [[noble]]{{RoyaltyIcon}} of the Knight/Dame rank or higher. |
== Analysis == | == Analysis == | ||
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An end table and [[dresser]] combination only costs 80 [[wood]], [[steel]], or [[stone]], and can provide a lasting bonus to colonist mood through the Comfortable [[mood]]lets. End tables are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. End tables are cheaper than a dresser for the same comfort - if you are forced between one, build an end table. | An end table and [[dresser]] combination only costs 80 [[wood]], [[steel]], or [[stone]], and can provide a lasting bonus to colonist mood through the Comfortable [[mood]]lets. End tables are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. End tables are cheaper than a dresser for the same comfort - if you are forced between one, build an end table. | ||
− | + | Assuming comfort is not already >0.95, an end table will add up to {{#expr:6/4}} hours of each comfortable buff - a colonist will spend {{#expr:6/4}} more hours Extremely Comfortable, Very Comfortable, and so on. Having comfortable [[dining chair]]s or [[armchair]]s reduces the impact of comfort, especially when doing stationary jobs like research. However, not all work types can sit on a chair. Plus, the end table is so cheap that you might as well build one. | |
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− | + | A legendary [[bedroll]], masterwork [[bed]], or good [[royal bed]] have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort. | |
− | {{Building | + | {{Building Material Table}} |
− | {{ | + | {{nav|furniture|wide}} |
[[Category:Furniture]] | [[Category:Furniture]] |