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{{Stub|reason=Needs detail on mechanics e.g. nutrition etc.}} | {{Stub|reason=Needs detail on mechanics e.g. nutrition etc.}} | ||
− | {{ | + | {{for|a more in-depth guide to farming and producing food|Food production}} |
− | {{ | + | {{for|information on hunger|Saturation}} |
{{TOCright}} | {{TOCright}} | ||
− | '''Food''' is the basic source of nutrition to both | + | '''Food''' is the basic source of nutrition to both humans and animals. Lack of it leads to hunger which can be tracked by a pawn's food meter known as [[saturation]] and a long excessive deprivation leads to [[Malnutrition|starvation]] and possible [[death]]. |
− | == | + | == Raw Food == |
− | Food | + | {{for|a list of raw food items| Raw food}} |
− | + | Food found in its natural stage is raw, fruits can be consumed without cooking but vegetables and [[meat]] will taste better for the colonist when prepared. Raws can still be consumed without being heated but causes the [[thoughts list|Ate raw food]] thought with a -7 mood penalty. Eating raw food restores 0.05 saturation each. Foods cooked at an [[electric stove]], [[fueled stove]] or [[campfire]] turn into [[meals]], later on it can be processed at the [[nutrient paste dispenser]] as well. | |
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− | Food found in its natural stage is raw | ||
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Raw food can be obtained from a variety of sources: | Raw food can be obtained from a variety of sources: | ||
* [[plants|Wild bushes]] can be [[harvest]]ed to give [[agave]] and [[berry bush|berries]]. | * [[plants|Wild bushes]] can be [[harvest]]ed to give [[agave]] and [[berry bush|berries]]. | ||
− | * [[Growing zone]]s can be used to plant [[Rice plant|rice]], [[Potato plant|potatoes]], [[Corn plant|corn]], [[Strawberry plant|strawberries]] and [[haygrass]] (for domesticated animals). | + | * [[Growing zone]]s can be used to plant [[Rice plant|rice]], [[Potato plant|potatoes]], [[Corn plant|corn]], [[Strawberry plant|strawberries]] and [[haygrass]] (for domesticated animals). |
− | ** [[Hydroponics basin]]s can also be used to plant rice, potatoes or strawberries, and grows them at a considerably increased rate. | + | **[[Hydroponics basin]]s can also be used to plant rice, potatoes or strawberries, and grows them at a considerably increased rate. |
− | * Meat is obtained from | + | * Meat is obtained from non-mechanoid corpses, whether hunted or if they died via other means. [[Human resources|Corpses]] may be eaten raw or butchered at a [[butcher table]]. |
* Occasional drops from [[Events#Cargo Pods|cargo pods]]. | * Occasional drops from [[Events#Cargo Pods|cargo pods]]. | ||
== Degradation == | == Degradation == | ||
[[File:Food has rotted away in storage.png|thumb|right|{{asof|A15}} there is a message telling you when food has spoiled.]] | [[File:Food has rotted away in storage.png|thumb|right|{{asof|A15}} there is a message telling you when food has spoiled.]] | ||
− | Food will be | + | Food will be wasted if left unattended (except for beer) by two factors: exposure and high temperature. |
− | * Items dropped in an area without a | + | * Items dropped in an area without a roof will [[Deterioration|deteriorate]]. |
− | * | + | * Storage in temperature above 0°C will spoil over time as well, though temperatures below 10°C will slow down spoiling by a factor of 1 divided by the temperature in C. See [[Temperature#Temperature_Thresholds|Temperature]] for details. A freezer room can be created by placing enough [[Cooler]]s in proportion to its size, the bigger the storage the more coolers required. In the early game, this can pose a threat if located on warm [[biomes]]. |
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− | For example: a [[raider]] is killed and drops a fine meal outdoors | + | Note that freezing temperatures alone does not prevent deterioration of food. For example: a [[raider]] is killed and drops a fine meal outdoors when the temperature is below freezing. That meal will still deteriorate and eventually disappear when its HP reaches 0, even though it will get no closer to spoiling. |
− | Once spoiled, food will vanish and can never be recovered. However, food can be eaten at any stage before spoiling with no negative effect | + | Once spoiled, food will vanish and can never be recovered. However, food can be eaten at any stage before spoiling with no negative effect. |
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<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
− | {{ | + | {|{{STDT| sortable c_03}} |
− | | | + | |- |
− | | | + | !colspan="4" scope="col"| Food deterioration rates |
− | | | + | |- |
− | + | ! style="text-align: left" colspan='2' | Food item | |
− | + | ! style="text-align: left" | Deterioration rate (per day) || Days to Rot | |
− | + | |- | |
− | }} | + | |{{Icon Small|Meat}} || [[meat|Raw meat]] ||style="text-align:center;"|{{Q|Meat|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Meat|Days To Start Rot Base}} |
− | </li>< | + | |- |
+ | |{{Icon Small|Potatoes}} || [[Potatoes]] ||style="text-align:center;"|{{Q|Potatoes|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Potatoes|Days To Start Rot Base}} | ||
+ | |- | ||
+ | |{{Icon Small|Agave fruit}} || [[Agave fruit]] ||style="text-align:center;"|{{Q|Agave fruit|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Agave fruit|Days To Start Rot Base}} | ||
+ | |- | ||
+ | |{{Icon Small|Berries}} || [[Berries]] ||style="text-align:center;"|{{Q|Berries|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Berries|Days To Start Rot Base}} | ||
+ | |- | ||
+ | |{{Icon Small|Corn}} || [[Corn]] ||style="text-align:center;"|{{Q|Corn|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Corn|Days To Start Rot Base}} | ||
+ | |- | ||
+ | |{{Icon Small|Raw fungus}} || [[Raw fungus]] ||style="text-align:center;"|{{Q|Raw fungus|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Raw fungus|Days To Start Rot Base}} | ||
+ | |- | ||
+ | |{{Icon Small|Rice}} || [[Rice]] ||style="text-align:center;"|{{Q|Rice|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Rice|Days To Start Rot Base}} | ||
+ | |- | ||
+ | |{{Icon Small|Beer}} || [[Beer]] ||style="text-align:center;"|{{Q|Beer|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Beer|Days To Start Rot Base}}- | ||
+ | |- | ||
+ | |{{Icon Small|Chocolate}} || [[Chocolate]] ||style="text-align:center;"|{{Q|Chocolate|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Chocolate|Days To Start Rot Base}}- | ||
+ | |- | ||
+ | |{{Icon Small|Packaged survival meal}} || [[Packaged survival meal]] ||style="text-align:center;"|{{Q|Packaged survival meal|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Packaged survival meal|Days To Start Rot Base}}- | ||
+ | |- | ||
+ | |{{Icon Small|Pemmican}} || [[Pemmican]] ||style="text-align:center;"|{{Q|Pemmican|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Pemmican|Days To Start Rot Base}} | ||
+ | |- | ||
+ | |{{Icon Small|Nutrient paste meal}} || [[Nutrient paste meal]] ||style="text-align:center;"|{{Q|Nutrient paste meal|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Nutrient paste meal|Days To Start Rot Base}} | ||
+ | |- | ||
+ | |{{Icon Small|Simple meal}} || [[Simple meal]] ||style="text-align:center;"|{{Q|Simple meal|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Simple meal|Days To Start Rot Base}} | ||
+ | |- | ||
+ | |{{Icon Small|Fine meal}} || [[Fine meal]] ||style="text-align:center;"|{{Q|Fine meal|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Fine meal|Days To Start Rot Base}} | ||
+ | |- | ||
+ | |{{Icon Small|Lavish meal}} || [[Lavish meal]] ||style="text-align:center;"|{{Q|Lavish meal|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Lavish meal|Days To Start Rot Base}} | ||
+ | |- | ||
+ | |{{Icon Small|Eggs}} || [[Eggs]] ||style="text-align:center;"|{{Q|Eggs|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Eggs|Days To Start Rot Base}} | ||
+ | |- | ||
+ | |{{Icon Small|Milk}} || [[Milk]] ||style="text-align:center;"|{{Q|Milk|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Milk|Days To Start Rot Base}} | ||
+ | |- | ||
+ | |{{Icon Small|Hay}} || [[Hay]] ||style="text-align:center;"|{{Q|Hay|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Hay|Days To Start Rot Base}} | ||
+ | |- | ||
+ | |{{Icon Small|Kibble}} || [[Kibble]] ||style="text-align:center;"|{{Q|Kibble|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Kibble|Days To Start Rot Base}}- | ||
+ | |- | ||
+ | |{{Icon Small|Insect jelly}} || [[Insect jelly]] ||style="text-align:center;"|{{Q|Insect jelly|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Insect jelly|Days To Start Rot Base}}- | ||
+ | |} | ||
+ | </li><div> | ||
− | == Version history == | + | ==Version history== |
− | * [[Version/0.8.657|0.8.657]] - Now spoils without refrigeration | + | *[[Version/0.8.657|0.8.657]] - Now spoils without refrigeration |
* [[Version/0.9.722|0.9.722]] - Food poisoning added. [[Skills#Cooking|Bad cooks]] are more likely to accidentally poison meals. | * [[Version/0.9.722|0.9.722]] - Food poisoning added. [[Skills#Cooking|Bad cooks]] are more likely to accidentally poison meals. | ||
− | {{ | + | {{nav|Food|wide}} |
[[Category:Items]] | [[Category:Items]] |