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{{Stub|reason=Needs detail on mechanics e.g. nutrition etc.}} | {{Stub|reason=Needs detail on mechanics e.g. nutrition etc.}} | ||
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'''Food''' is the basic source of nutrition to both [[human]]s and [[animals]]. Consuming food provides [[saturation]]. Deprivation of food leads to [[malnutrition]] and, if prolonged, [[death]]. | '''Food''' is the basic source of nutrition to both [[human]]s and [[animals]]. Consuming food provides [[saturation]]. Deprivation of food leads to [[malnutrition]] and, if prolonged, [[death]]. | ||
− | == | + | == Raw food == |
− | + | {{for|a list of raw food items| Raw food}} | |
− | + | Food found in its natural stage is raw, fruits can be consumed without cooking but vegetables and [[meat]] will taste better for the colonist when prepared. Raws can still be consumed without being heated but causes the [[thoughts list|Ate raw food]] thought with a -7 mood penalty. Eating raw food restores 0.05 saturation each. Foods cooked at an [[electric stove]], [[fueled stove]] or [[campfire]] turn into [[meals]], later on it can be processed at the [[nutrient paste dispenser]] as well. | |
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− | Food found in its natural stage is raw | ||
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Raw food can be obtained from a variety of sources: | Raw food can be obtained from a variety of sources: | ||
* [[plants|Wild bushes]] can be [[harvest]]ed to give [[agave]] and [[berry bush|berries]]. | * [[plants|Wild bushes]] can be [[harvest]]ed to give [[agave]] and [[berry bush|berries]]. | ||
* [[Growing zone]]s can be used to plant [[Rice plant|rice]], [[Potato plant|potatoes]], [[Corn plant|corn]], [[Strawberry plant|strawberries]] and [[haygrass]] (for domesticated animals). | * [[Growing zone]]s can be used to plant [[Rice plant|rice]], [[Potato plant|potatoes]], [[Corn plant|corn]], [[Strawberry plant|strawberries]] and [[haygrass]] (for domesticated animals). | ||
− | ** [[Hydroponics basin]]s can also be used to plant rice, potatoes or strawberries, and grows them at a considerably increased rate. | + | **[[Hydroponics basin]]s can also be used to plant rice, potatoes or strawberries, and grows them at a considerably increased rate. |
* Meat is obtained from fresh non-mechanoid corpses, whether hunted or if they died via other means. [[Human resources|Corpses]] may be eaten raw or butchered at a [[butcher table]]. | * Meat is obtained from fresh non-mechanoid corpses, whether hunted or if they died via other means. [[Human resources|Corpses]] may be eaten raw or butchered at a [[butcher table]]. | ||
* Occasional drops from [[Events#Cargo Pods|cargo pods]]. | * Occasional drops from [[Events#Cargo Pods|cargo pods]]. | ||
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== Degradation == | == Degradation == | ||
[[File:Food has rotted away in storage.png|thumb|right|{{asof|A15}} there is a message telling you when food has spoiled.]] | [[File:Food has rotted away in storage.png|thumb|right|{{asof|A15}} there is a message telling you when food has spoiled.]] | ||
− | Food will be | + | Food will be wasted if left unattended (except for beer) by two factors: exposure and high temperature. |
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− | * | + | * Items dropped in an area without a roof will [[Deterioration|deteriorate]]. |
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− | + | * Storage in temperature above {{Temperature|0}} will spoil over time as well, though temperatures below {{Temperature|10}} will slow down spoiling by a factor of 1 divided by the temperature in Celsius (C). See [[Temperature#Temperature_Thresholds|Temperature]] for details. A freezer room can be created by placing enough [[Cooler]]s in proportion to its size, the bigger the storage the more coolers required. In the early game, this can pose a threat if located on warm [[biomes]]. | |
− | + | Note that spoiling food and item deterioration are separate mechanics. For example: a [[raider]] is killed and drops a fine meal outdoors when the temperature is below freezing. That meal will still deteriorate and eventually disappear when its HP reaches 0, even though it will get no closer to spoiling. Conversely, a meal stored inside a stockpile at room temperature will spoil rather than deteriorating. | |
− | + | Once spoiled, food will vanish and can never be recovered. However, food can be eaten at any stage before spoiling with no negative effect. Food poisoning comes from other sources, such as a messy kitchen or unskilled cook. | |
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== Comparison table == | == Comparison table == | ||
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| ?Days To Start Rot Base=Days to Rot | | ?Days To Start Rot Base=Days to Rot | ||
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− | </li>< | + | </li><div> |
== Version history == | == Version history == | ||
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* [[Version/0.9.722|0.9.722]] - Food poisoning added. [[Skills#Cooking|Bad cooks]] are more likely to accidentally poison meals. | * [[Version/0.9.722|0.9.722]] - Food poisoning added. [[Skills#Cooking|Bad cooks]] are more likely to accidentally poison meals. | ||
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[[Category:Items]] | [[Category:Items]] |