Editing Ground-penetrating scanner
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 34: | Line 34: | ||
==Summary== | ==Summary== | ||
− | Ground-penetrating scanners consume 700 W of [[power]] and do not function under a roof. Scanning falls under Intellectual work. When operating a ground scanner, there is a mean of {{ticks/gametime|180000}} of work to find a deposit of ores. Finding a deposit is guaranteed after {{ticks/gametime|360000}} of work. Guaranteed finds are separate from random finds; | + | Ground-penetrating scanners consume 700 W of [[power]] and do not function under a roof. Scanning falls under Intellectual work. When operating a ground scanner, there is a mean of {{ticks/gametime|180000}} of work to find a deposit of ores. Finding a deposit is guaranteed after {{ticks/gametime|360000}} of work. Guaranteed finds are separate from random finds; guaranteed progress is not "reset" after finding ore randomly. These values are then modified by the [[Research Speed]] of the users in question. These ores can be mined with a [[deep drill]]. |
Scanners technically ''create'' ore deposits. You will never find ores with a deep drill without a scanner, and scanners can find an infinite amount of resources in a given map. Ores and their extraction are not affected in any way by the existence of ice. | Scanners technically ''create'' ore deposits. You will never find ores with a deep drill without a scanner, and scanners can find an infinite amount of resources in a given map. Ores and their extraction are not affected in any way by the existence of ice. |