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==Summary== | ==Summary== | ||
− | Ground-penetrating scanners consume 700 W of [[power]] and do not function under a roof | + | Ground-penetrating scanners consume 700 W of [[power]] and do not function under a roof. When operating a ground scanner, there is a mean of {{ticks/gametime|180000}} of work to find a deposit of ores. Finding a deposit is guaranteed after {{ticks/gametime|360000}} of work. These values are then modified by the [[Research Speed]] of the users in question. These ores can be mined with a [[deep drill]]. |
Scanners technically ''create'' ore deposits. You will never find ores with a deep drill without a scanner, and scanners can find an infinite amount of resources in a given map. Ores and their extraction are not affected in any way by the existence of ice. | Scanners technically ''create'' ore deposits. You will never find ores with a deep drill without a scanner, and scanners can find an infinite amount of resources in a given map. Ores and their extraction are not affected in any way by the existence of ice. | ||
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===Ores=== | ===Ores=== | ||
The resources contained in a deposit correlates with the size of the deposit. Each cell of resources contains 300 units of the resource. Below is an estimate of the different deposit sizes: | The resources contained in a deposit correlates with the size of the deposit. Each cell of resources contains 300 units of the resource. Below is an estimate of the different deposit sizes: | ||
− | {{ | + | <div><li style="display: inline-table;"> |
+ | {| {{STDT| sortable c_25 text-center}} | ||
+ | ! Resource !! Deposit Size !! Deposit Mean !! {{H:title|link=no|How common a particular resource vein is.|Commonality}} !! {{H:title|link=no|Amount obtained by the drill every cycle. Does not affect amount of resources in cell.|Portion Size}} !! {{H:title|link=no|Amount obtained by drilling every tile to completion in a deposit of average size|Avg Deposit Return}} | ||
+ | |- | ||
+ | ! style="text-align:left;" | {{Icon Small|Steel}} [[Steel]] | ||
+ | |20 - 40||~ 30||4||35 || {{Icon Small|Steel}} {{#expr: 30*300 round 0}} | ||
+ | |- | ||
+ | ! style="text-align:left;" |{{Icon Small|Silver}} [[Silver]] | ||
+ | |7 - 20||~ 14||0.5||40 || {{Icon Small|Silver}} {{#expr: 14*300 round 0}} | ||
+ | |- | ||
+ | ! style="text-align:left;" |{{Icon Small|Plasteel}} [[Plasteel]] | ||
+ | |2 - 10||~ 7||1||7 || {{Icon Small|Plasteel}} {{#expr: 7*300 round 0}} | ||
+ | |- | ||
+ | ! style="text-align:left;" |{{Icon Small|Jade}} [[Jade]] | ||
+ | |1 - 5||~ 3||0.5||10 || {{Icon Small|Jade}} {{#expr: 3*300 round 0}} | ||
+ | |- | ||
+ | ! style="text-align:left;" |{{Icon Small|Gold}} [[Gold]] | ||
+ | |1 - 5||~ 3||0.5||10 || {{Icon Small|Gold}} {{#expr: 3*300 round 0}} | ||
+ | |- | ||
+ | ! style="text-align:left;" |{{Icon Small|Uranium}} [[Uranium]] | ||
+ | |4 - 10||~ 7||1||10 || {{Icon Small|Uranium}} {{#expr: 7*300 round 0}} | ||
+ | |} | ||
<!--variables for table--> | <!--variables for table--> | ||
{{#vardefine:celltrueA|style="background:PaleGreen;" {{!}}{{Check}}}} | {{#vardefine:celltrueA|style="background:PaleGreen;" {{!}}{{Check}}}} | ||
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</li><div> | </li><div> | ||
− | == Analysis == | + | ==Analysis== |
− | Ground-penetrating scanners can provide | + | Ground-penetrating scanners can provide a massive amount of resources. [[Trade]] is finite, ore deposits are finite, but a scanner + deep drill can find massive quantities of drillable steel, plasteel, and other useful metals without ever leaving the map. These metals can bottleneck a colony's progress. As long as you have a decent miner, a ground scanner or two is a worthwhile investment. |
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− | + | The ground-penetrating scanner is not usable if there is a roof over it. Scanners can be placed in rooms if you need to regulate the [[temperature]]; the open roof will make heating inefficient, but it is possible. Having a larger room with double-thick walls allows for more efficient heating. | |
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=== Comparison to long-range scanners === | === Comparison to long-range scanners === | ||
The [[long-range mineral scanner]] can find readily mineable ores on the world map, as opposed to ores that need to be drilled. The long-ranged scanner costs the same research as Deep Drill + Ground Scanner combination, though the former is required to research [[Research#Starflight Sensors|Starflight Sensors]]. | The [[long-range mineral scanner]] can find readily mineable ores on the world map, as opposed to ores that need to be drilled. The long-ranged scanner costs the same research as Deep Drill + Ground Scanner combination, though the former is required to research [[Research#Starflight Sensors|Starflight Sensors]]. | ||
− | + | The first comparison is of convenience; ground-penetrating scanners create much more ore per deposit (9000 vs 2300 average [[steel]]), find ores roughly {{ticks/gametime|60000}} faster than the long-range, and you don't have to leave your colony to access it. Meanwhile, long-range scanners require a [[caravan]] or [[transport pod]]s to travel to, and the weight of all the ore can be an issue. [[Pack animal]] are often necessary to carry all the ores back. | |
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− | + | However, long-range scanners can be tuned to a specific material, while ground scanners will find ores randomly. In addition, drilling ores takes ''much'' longer than mining ores from a long-range scanner. Drilling also can trigger the [[Infestation|Too Deep: Infestation]] event, while a caravan can be ambushed. | |
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== Version history == | == Version history == |