Editing Healing enhancer
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− | {{Royalty}} | + | {{Royalty}}{{Stub}}{{infobox main| |
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| name = Healing enhancer | | name = Healing enhancer | ||
| image = Health item bionic.png|Healing enhancer | | image = Health item bionic.png|Healing enhancer | ||
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== Summary == | == Summary == | ||
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Summary stuff goes here | Summary stuff goes here | ||
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Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
− | == Analysis == | + | ==Analysis== |
− | {{Stub|section=1 | + | {{Stub|section=1}} |
A healing enhancer can be installed on pawns that are expected to get hurt a lot, usually it's the dedicated fighters and especially the brawlers. It allows them to heal [[Injury|injuries]] faster, reducing the chances that a new immediate threat will appear before the main defenders are able to fully recover from a previous encounter or a spontaneous social fight. Combined with a [[hospital bed]], even major combat wounds will take people out of action for a much shorter time. | A healing enhancer can be installed on pawns that are expected to get hurt a lot, usually it's the dedicated fighters and especially the brawlers. It allows them to heal [[Injury|injuries]] faster, reducing the chances that a new immediate threat will appear before the main defenders are able to fully recover from a previous encounter or a spontaneous social fight. Combined with a [[hospital bed]], even major combat wounds will take people out of action for a much shorter time. | ||