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− | {{ | + | {{Rewrite|reason=Standardize format and outdate info}}{{infobox main|weapon| |
| name = LMG | | name = LMG | ||
| image = LMG.png | | image = LMG.png | ||
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| research = Gas operation | | research = Gas operation | ||
| work to make = 34000 | | work to make = 34000 | ||
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| meleeattack1dmg = 9 | | meleeattack1dmg = 9 | ||
| meleeattack1type = blunt | | meleeattack1type = blunt | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 6 | | skill 1 level = 6 | ||
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| weaponTags = Gun, IndustrialGunAdvanced | | weaponTags = Gun, IndustrialGunAdvanced | ||
| thingSetMakerTags = RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardQualitySuper | ||
− | + | }}{{Info|The '''LMG''' is a heavy, multi-shot firearm which fires 6-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a slightly longer time between bursts; moderate range and low overall accuracy.}} | |
− | }} | + | ==Acquisition== |
− | {{Info|The '''LMG''' is a heavy, multi-shot firearm which fires 6-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a slightly longer time between bursts; moderate range and low overall accuracy.}} | + | LMGs can be crafted at a [[machining table]] once the [[Research#Gas operation|gas operation]] research has been completed; from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 6 is required. |
− | + | LMGs can also be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds: | |
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− | LMGs can also be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[ | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
+ | |- | ||
! Raider Kind !! Chance !! Average Quality !! Health | ! Raider Kind !! Chance !! Average Quality !! Health | ||
|- | |- | ||
− | | | + | | Mercenary Gunner || 11.32% || Normal || 70-320% |
|- | |- | ||
− | | | + | | Elite Mercenary || 46.53% || Normal || 100% |
|- | |- | ||
− | | | + | | Ancient Soldier || 10.56% || Normal || 100% |
|} | |} | ||
− | == Analysis == | + | ==Analysis=== |
− | The LMG is an entry crowd- | + | The LMG is somewhat of an entry-level crowd-controlling weapon owing to its poor accuracy combined with its relatively long 6-shot burst and high raw DPS. Single-shot damage output is acceptable, though not brilliant compared to other multi-shot firearms; the LMG's consistently on par with single-shot [[pump shotgun]] in this area, or worse than the [[heavy SMG]] up to short range and taking point beyond that. Range is good for a multi-shot firearm, and the LMG's stopping power is also high enough to stagger [[human]]s, [[lancer]]s and [[scyther]]s. The LMG is the most powerful overall weapon that is capable of staggering humans. |
− | + | It isn't advisable to give inexperienced shooters an LMG though due to the moderate delta between close and short accuracy, as well as the LMG's fairly long warmup/cooldown cycle; better choices would include [[machine pistol]]s, heavy SMGs and [[chain shotgun]]s. The LMG is also very cumbersome, in fact being the second heaviest player-usable ranged weapon after the [[minigun]]. | |
− | + | The LMG's single-target damage output dramatically improves against larger targets such as [[centipede]]s since the accuracy bonus from their body size mostly counters the LMG's low base accuracy, instead being much closer to that of the [[charge rifle]]'s in these situations. Raiders generally won't be seen using LMGs until the midgame. | |
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− | + | Regarding roles in combat, the LMG is more of a support/crowd control weapon due to its stopping power and ability to damage targets in an area, though it's also a solid choice for an offensive weapon against large targets - bearing in mind that the LMG's stopping power no longer comes into play with larger-than-human-sized targets. Hunting is also somewhat of a viable choice since the LMG offers the same per-shot damage and range as the [[revolver]], though weapons such as the [[bolt-action rifle]] are still safer choices. | |
− | + | ===Stats=== | |
+ | Against an unarmored human, an LMG can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~10 seconds average) to incapacitate that human from pain shock. | ||
− | + | Overall, the LMG is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point. | |
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− | + | {{Weapon Quality Table}} | |
− | + | ==Graphs== | |
+ | [[File:LMGAccuracyNoTrait.png|494px|LMG's accuracy with various shooters without any trait.]] | ||
+ | [[File:LMGDPSNoTrait.png|494px|LMG's DPS with various shooters without any trait.]] | ||
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+ | [[File:LMGAccuracyCarefulShooter.png|494px|LMG's accuracy with various shooters with careful shooter.]] | ||
+ | [[File:LMGDPSCarefulShooter.png|494px|LMG's DPS with various shooters with careful shooter.]] | ||
+ | |||
+ | [[File:LMGAccuracyTriggerHappy.png|494px|LMG's accuracy with various shooters with trigger-happy.]] | ||
+ | [[File:LMGDPSTriggerHappy.png|494px|LMG's DPS with various shooters with trigger-happy.]] | ||
== Version history == | == Version history == | ||
* [[Version/0.3.410|0.3.410]] - Can now spawn on pawns | * [[Version/0.3.410|0.3.410]] - Can now spawn on pawns | ||
* Alpha ? - Name changed from L-15 LMG | * Alpha ? - Name changed from L-15 LMG | ||
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<gallery> | <gallery> | ||
L-15.png|Original L-15 LMG sprite | L-15.png|Original L-15 LMG sprite | ||
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</gallery> | </gallery> | ||
− | {{ | + | |
− | + | [[Kind::Weapons| ]] | |
− | [[Category: | + | {{nav|weapon|wide}} |
+ | [[Category:Weapons]] | ||
+ | [[Category:Equipment]] |