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| research = Gas operation | | research = Gas operation | ||
| work to make = 34000 | | work to make = 34000 | ||
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| meleeattack1dmg = 9 | | meleeattack1dmg = 9 | ||
| meleeattack1type = blunt | | meleeattack1type = blunt | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 6 | | skill 1 level = 6 | ||
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| weaponTags = Gun, IndustrialGunAdvanced | | weaponTags = Gun, IndustrialGunAdvanced | ||
| thingSetMakerTags = RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardQualitySuper | ||
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}} | }} | ||
{{Info|The '''LMG''' is a heavy, multi-shot firearm which fires 6-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a slightly longer time between bursts; moderate range and low overall accuracy.}} | {{Info|The '''LMG''' is a heavy, multi-shot firearm which fires 6-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a slightly longer time between bursts; moderate range and low overall accuracy.}} | ||
== Acquisition == | == Acquisition == | ||
− | {{ | + | LMGs can be crafted at a [[machining table]] once the [[Research#Gas operation|gas operation]] research has been completed; from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 6 is required. |
LMGs can also be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[Raider#Humanlike|raider]] kinds: | LMGs can also be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[Raider#Humanlike|raider]] kinds: | ||
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! Raider Kind !! Chance !! Average Quality !! Health | ! Raider Kind !! Chance !! Average Quality !! Health | ||
|- | |- | ||
− | | | + | | Mercenary Gunner || 11.32% || Normal || 70-320% |
|- | |- | ||
− | | | + | | Elite Mercenary || 46.53% || Normal || 100% |
|- | |- | ||
− | | | + | | Ancient Soldier || 10.56% || Normal || 100% |
|} | |} | ||
== Analysis == | == Analysis == | ||
− | The LMG is an entry crowd-control weapon. It has a relatively long 6-shot burst, | + | The LMG is an entry crowd-control weapon. It has a relatively long 6-shot burst, high raw {{DPS}}, and poor accuracy. Single-shot damage is decent, but below average, worse than the [[heavy SMG]] until past short (12 tile) range. Range is good for a multi-shot firearm, and the LMG's stopping power is also high enough to stagger [[human]]s, [[lancer]]s and [[scyther]]s. The LMG is the most powerful overall weapon that is capable of staggering humans. |
− | Like the [[minigun]], LMGs are | + | Due to its low accuracy and long cooldown, it isn't advisable to give inexperienced shooters the LMG. Like the [[minigun]], LMGs are great against crowds, as missed shots can hit other pawns in the area. Single-target damage greatly improves against larger targets like [[centipede]]s, which are easier to hit, though the LMG loses its staggering advantage. The LMG is the 2nd heaviest weapon, though unlike the minigun, it does not slow the user down. |
− | Overall, the LMG is a dedicated support | + | Overall, the LMG is a dedicated support / crowd-control weapon. However, it's niche is small. |
− | * Against lone or separated targets, it suffers due to low accuracy and sluggish | + | * Against lone or separated targets, it suffers due to low accuracy and sluggish cooldown. |
− | * | + | * In practice, the crowd-control isn't great until short-range. The burst isn't long enough to be very reliable. |
− | * For longer | + | * Yet in short-range, it faces massive competition from the [[chain shotgun]], which has stopping power, decent accuracy, a 3-shot burst, and ''amazing'' DPS. |
+ | * For longer range combat, players often prefer the [[assault rifle]] and [[heavy SMG]]. Both weapons perform much better against separated targets while remaining competitive against large crowds. In any situation, accuracy, DPS, and warmup time are benefits of their own. | ||
+ | The LMG could see use as support for both long- and short- range combat, especially when targeting a crowd. But this should be weighed against the benefits of the other weapons mentioned here. | ||
− | + | === Stats === | |
+ | Against an unarmored human, an LMG can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~10 seconds average) to incapacitate that human from pain shock. | ||
− | The LMG | + | The LMG is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point. |
− | == | + | {{Weapon Quality Table}} |
− | + | ||
+ | == Graphs == | ||
+ | {{Rewrite|reason=Outdated info?}} | ||
+ | [[File:LMGAccuracyNoTrait.png|494px|LMG's accuracy with various shooters without any trait.]] | ||
+ | [[File:LMGDPSNoTrait.png|494px|LMG's DPS with various shooters without any trait.]] | ||
− | + | [[File:LMGAccuracyCarefulShooter.png|494px|LMG's accuracy with various shooters with careful shooter.]] | |
+ | [[File:LMGDPSCarefulShooter.png|494px|LMG's DPS with various shooters with careful shooter.]] | ||
− | + | [[File:LMGAccuracyTriggerHappy.png|494px|LMG's accuracy with various shooters with trigger-happy.]] | |
+ | [[File:LMGDPSTriggerHappy.png|494px|LMG's DPS with various shooters with trigger-happy.]] | ||
== Version history == | == Version history == | ||
* [[Version/0.3.410|0.3.410]] - Can now spawn on pawns | * [[Version/0.3.410|0.3.410]] - Can now spawn on pawns | ||
* Alpha ? - Name changed from L-15 LMG | * Alpha ? - Name changed from L-15 LMG | ||
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<gallery> | <gallery> | ||
L-15.png|Original L-15 LMG sprite | L-15.png|Original L-15 LMG sprite | ||
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</gallery> | </gallery> | ||