Editing Machining table
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− | {{ | + | {{rewrite|reason=Format standardisation}}{{infobox main|production |
| name = Machining table | | name = Machining table | ||
| image = MachiningTable.png | | image = MachiningTable.png | ||
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== Acquisition == | == Acquisition == | ||
− | {{ | + | Machining table can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
== Summary == | == Summary == | ||
− | + | It outputs [[light]] in a 5 tile radius while it is powered on, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. As the machining table can only be used while it is powered, and it emits light when powered, this means there is no need for additional light sources to prevent work speed penalties to the operator. The light emitted by the table itself is sufficient. | |
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The following items can be crafted at the machining table. | The following items can be crafted at the machining table. | ||
{{Recipe List}} | {{Recipe List}} | ||
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=== Shred mechanoid === | === Shred mechanoid === | ||
− | {{Stub | + | {{Stub|reason=Needs entries for new Biotech mechs}} |
− | The "shred mechanoid" bill | + | The "shred mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable [[materials]]. This requires will {{ticks|300}} of work, modified by the [[Mechanoid Shredding Speed]] of the pawn doing the shredding, and produces some steel and plasteel depending on the specific type shredded, their missing body parts and the [[Mechanoid Shredding Efficiency]] of the shredder. The base value is {{Icon Small|steel}} 50 [[steel]] + {{Icon Small|plasteel}} 20 [[plasteel]] for [[Diabolus]], {{Icon Small|steel}} 30 [[steel]] + {{Icon Small|plasteel}} 10 [[plasteel]] for [[centipede]]s and [[termite]]s, {{Icon Small|steel}} 15 [[steel]] for [[lancer]]s, [[pikeman]] and [[scyther]]s, and {{Icon Small|steel}} 10 [[steel]] for [[militor]]s. |
With the [[Biotech DLC]], the bill has options to separately specify whether to shred enemy mechanoids and friendly mechanoids. By default, only enemy mechanoids are enabled to prevent the shredding of friendly mechanoids that may be resurrected. | With the [[Biotech DLC]], the bill has options to separately specify whether to shred enemy mechanoids and friendly mechanoids. By default, only enemy mechanoids are enabled to prevent the shredding of friendly mechanoids that may be resurrected. | ||
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{{Nav|production|wide}} | {{Nav|production|wide}} | ||
− | [[Category:Production]] [[Category:Resource | + | [[Category:Production]] [[Category:Resource Production]] |