Editing Metal hell
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Latest revision | Your text | ||
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{{Anomaly}} | {{Anomaly}} | ||
{{Spoiler}} | {{Spoiler}} | ||
− | {{Stub|reason= | + | {{Stub|reason=Define difference between a normal map and a pocket map, distinguish the pocket map from the biome of the same name}} |
{{Infobox main| | {{Infobox main| | ||
| name = Metal hell | | name = Metal hell | ||
| image = Metal hell core.png | | image = Metal hell core.png | ||
− | | type = Pocket | + | | type = Pocket Map |
| description = The room is made entirely of gray metal with jagged and twisted shapes that seem to defy human comprehension. The air thrums with dirty energy, accented by the occasional creak of the grinding metal walls. | | description = The room is made entirely of gray metal with jagged and twisted shapes that seem to defy human comprehension. The air thrums with dirty energy, accented by the occasional creak of the grinding metal walls. | ||
<!-- Biome --> | <!-- Biome --> | ||
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== Summary == | == Summary == | ||
− | The Metal hell is generated within a 100 by 100 cell | + | The Metal hell is generated within a 100 by 100 cell pocket map, classified as the MetalHell biome. It has a temperature of 31 (-16 C, 3 F), is considered underground, has a solid [[Void metal]] roof and floor, and call aid is disabled within the map. The map consists of a solid border of [[Void metal wall]]s, with a large carved out circular area defined with jagged edges, the edge of which is surrounded by scattered heaps of variably sized [[Void metal mass]]es. At the center is the [[Void node]], surrounded by [[Twisted archotech support]]s, with a swirling energy and fog masking the core of the metal hell. After activating the fully awoken Monolith and being sent here, a colonist within the metal hell can be selected to interact with the Void Node, and is met with two options: to embrace the void or disrupt the link; each achieving different [[endings]]. |
== Gallery == | == Gallery == |