Editing Persona monosword
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 30: | Line 30: | ||
| damage type = Sharp | | damage type = Sharp | ||
| mass base = 2 | | mass base = 2 | ||
− | |||
| weaponTags = Bladelink | | weaponTags = Bladelink | ||
| thingSetMakerTags = WeaponBladelink | | thingSetMakerTags = WeaponBladelink | ||
}} | }} | ||
The '''persona monosword''' is a DLC [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that does a large amount of [[damage]], has a fairly short cooldown, and deals sharp damage, it also boasts one of the highest armor penetration values for melee weapons in the game. It is the [[persona weapon]] variant of the [[monosword]]. | The '''persona monosword''' is a DLC [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that does a large amount of [[damage]], has a fairly short cooldown, and deals sharp damage, it also boasts one of the highest armor penetration values for melee weapons in the game. It is the [[persona weapon]] variant of the [[monosword]]. | ||
+ | |||
+ | It has a great advantage against armored targets and cause opponents to bleed out fairly quickly as the persona monosword lops off limbs with fair ease. | ||
== Acquisition == | == Acquisition == | ||
Line 64: | Line 65: | ||
== Summary == | == Summary == | ||
− | {{Persona | + | === Persona mechanics === |
+ | {{Main|Persona weapon}} | ||
+ | Persona weapons form a psychic bond with the first wielder that equips them. The weapon must be destroyed for a wielder to bond to another persona weapon. Without the Freewielder trait, the wielder must die for the weapon to be held by another. The bond remains broken if the wielder is [[Resurrector mech serum|resurrected]], though they can relink with the weapon. When bonded, persona weapons have no value, both for [[trade]] and for the purposes of [[raid points]]. | ||
+ | |||
+ | Each individual persona weapon has randomly generated custom name, and a certain combination of traits, listed in [[#Persona traits]]. | ||
+ | |||
+ | Persona weapons are also superior to their baseline versions in terms of combat. | ||
=== Combat === | === Combat === | ||
Line 70: | Line 77: | ||
== Analysis == | == Analysis == | ||
− | The persona monosword is the most powerful melee weapon in the game | + | The persona monosword is the most powerful melee weapon in the game, arguably the best overall, and a complete upgrade to regular [[monosword]]. With 90% AP on its main attack, a ''normal'' persona monosword will completely pierce any [[mechanoid]]'s hide, and pretty much ignore [[power armor]] up to [[recon armor|recon]] and poor [[marine armor|marine]]. |
+ | *A normal [[persona plasmasword]] is actually stronger for DPS than a normal monosword against unarmored targets, thanks to the flame proc. In addition, the [[fire]] will often cause attackers to stop attacking. However, the complete lack of {{AP}} on the fire attack, lower AP overall, and the fact that many enemies are immune to fire often make the plasmasword a weaker choice. In addition, the fire can be actively harmful when holding a chokepoint, as it allows enemies to run past your colonists. | ||
− | + | *The [[persona zeushammer]] uses blunt damage. As most enemies in the game will have a higher Sharp % armor than Blunt, the hammer could theoretically be better against heavily armored targets. But, as the sword's AP is already so high, it would take [[cataphract armor]] or good [[marine armor]] for a normal zeushammer to ''match'' a normal monosword. This level of armor is only frequently seen in lategame [[empire]] raids. | |
− | The [[persona zeushammer]] is | + | **While the zeushammer's EMP can be useful, it can also be counterproductive. The stun time is very short, but causes the same amount of adaptation against mechs, preventing [[EMP grenade]]s or other EMP weapons from actually stunning. |
− | + | It is worth noting that melee in general starts to suffer in the late-game, namely if you're playing on the hardest [[difficulties]]. Usually, only 3 combatants can melee an enemy at a time, but dozens of ranged fighters can shoot at a time. Plus, melee combatants are much more likely to get hurt in battle. Don't expect your 20 melee [[nimble]] [[brawler]] to handle a raid of 200 tribals. | |
− | + | The persona monosword has a special effect on verb (i.e, attack) selection at the highest qualities. The massive increase in effective damage means that, if a melee weapon is desired as a [[relic]]{{IdeologyIcon}}, then the persona monosword is easily the strongest choice. See below for details. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Melee verb selection at high quality === | === Melee verb selection at high quality === | ||
− | |||
{{See also|Weapons#Melee_formulas{{!}}Melee formulas}} | {{See also|Weapons#Melee_formulas{{!}}Melee formulas}} | ||
Melee verbs, i.e. the types of melee attacks performed by a pawn, are chosen by assigning them attacks into categories, based on their relative strength and {{AP}} compared to the strongest attack. These categories are: "best" (75%), "mid" (25%), and "worst" (0%). This system is not calculated for the in-game weapon info. | Melee verbs, i.e. the types of melee attacks performed by a pawn, are chosen by assigning them attacks into categories, based on their relative strength and {{AP}} compared to the strongest attack. These categories are: "best" (75%), "mid" (25%), and "worst" (0%). This system is not calculated for the in-game weapon info. | ||
Line 108: | Line 93: | ||
At Masterwork quality or higher, the persona monosword has the unique distinction of having primary attacks strong enough that all other attacks are relegated to the "worst" category, ensuring that the user only makes attacks with the blade. This results in a {{#expr: ((24.47/17.44)-1)*100 round 1}}% increase in {{DPS}} when going from Excellent to Masterwork, significantly above the normal {{#expr: ((1.45/1.2)-1)*100 round 1}}% from the quality increase alone. It also increases the effective {{AP}} in a similar way, ensuring that only the best armored enemies will ever take no damage from an attack that hits. | At Masterwork quality or higher, the persona monosword has the unique distinction of having primary attacks strong enough that all other attacks are relegated to the "worst" category, ensuring that the user only makes attacks with the blade. This results in a {{#expr: ((24.47/17.44)-1)*100 round 1}}% increase in {{DPS}} when going from Excellent to Masterwork, significantly above the normal {{#expr: ((1.45/1.2)-1)*100 round 1}}% from the quality increase alone. It also increases the effective {{AP}} in a similar way, ensuring that only the best armored enemies will ever take no damage from an attack that hits. | ||
− | Ironically, when wielded by a pawn with the [[Genes#Violence|Strong Melee Damage]]{{BiotechIcon}} gene, the lower-damage secondary attack is brought back into the "mid" category for Masterwork and Legendary monoswords | + | Ironically, when wielded by a pawn with the [[Genes#Violence|Strong Melee Damage]]{{BiotechIcon}} gene, the lower-damage secondary attack is brought back into the "mid" category for Masterwork and Legendary monoswords, negating this advantage. A [[power claw]], or any other melee implant, could also be selected as a "mid" attack. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | This increase in DPS and AP also places masterwork and legendary monoswords in a clear lead over all other melee weapons of any quality when it comes to pure damage output, however the extent of that superiority when the effects of different [[damage type]]s are considered has not been adequately tested.{{Check Tag|Needs testing}} | |
− | |||
− | |||
− | |||
− | {{Weapon | + | {{Weapon Quality Table}} |
{{Persona traits}} | {{Persona traits}} | ||
== Version history == | == Version history == | ||
− | * [[Royalty DLC]] release - | + | * [[Royalty DLC]] release - Addedas '''Linked monosword'''. |
− | * [[Version/1.1.2647|1.1.2647]] - | + | * [[Version/1.1.2647|1.1.2647]] - Linked monoswords renamed to persona monoswords and no longer damaged relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required. |
* [[Version/1.2.2719|1.2.2719]] - Persona monosword damage reduced from 29 to 27. | * [[Version/1.2.2719|1.2.2719]] - Persona monosword damage reduced from 29 to 27. | ||
− | {{ | + | {{nav|weapon|wide}} |
[[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:Persona Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:Persona Weapons]] | ||
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Swords]] | [[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Swords]] |