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| damage type = Sharp
 
| damage type = Sharp
 
| mass base = 2
 
| mass base = 2
| has quality = True
 
 
| weaponTags = Bladelink
 
| weaponTags = Bladelink
 
| thingSetMakerTags = WeaponBladelink
 
| thingSetMakerTags = WeaponBladelink
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== Summary ==
 
== Summary ==
{{Persona Weapon Summary}}
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=== Persona mechanics ===
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{{Main|Persona weapon}}
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Persona weapons form a psychic bond with the first wielder that equips them. The weapon must be destroyed for a wielder to bond to another persona weapon. Without the Freewielder trait, the wielder must die for the weapon to be held by another. The bond remains broken if the wielder is [[Resurrector mech serum|resurrected]], though they can relink with the weapon. When bonded, persona weapons have no value, both for [[trade]] and for the purposes of [[raid points]].
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Each individual persona weapon has a certain combination of traits, listed in [[#Persona traits]]. It also has a randomly generated custom name.
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Persona weapons are also superior to their baseline versions in terms of combat.
  
 
=== Combat ===
 
=== Combat ===
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The persona monosword is the most powerful melee weapon in the game in terms of base {{DPS}}, arguably the best overall, and a complete upgrade to regular [[monosword]]. With 90% AP on its main attack, a ''normal'' persona monosword will completely pierce any [[mechanoid]]'s hide, and pretty much ignore [[power armor]] up to [[recon armor|recon]] and poor [[marine armor|marine]].  
 
The persona monosword is the most powerful melee weapon in the game in terms of base {{DPS}}, arguably the best overall, and a complete upgrade to regular [[monosword]]. With 90% AP on its main attack, a ''normal'' persona monosword will completely pierce any [[mechanoid]]'s hide, and pretty much ignore [[power armor]] up to [[recon armor|recon]] and poor [[marine armor|marine]].  
  
=== Comparison to persona zeushammers ===
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===Comparison to persona zeushammers===
 
The [[persona zeushammer]] is the biggest competitor to the persona monosword for "best melee weapon". For sake of comparison, the zeushammer's EMP effects will be ignored until a footnote at the end.
 
The [[persona zeushammer]] is the biggest competitor to the persona monosword for "best melee weapon". For sake of comparison, the zeushammer's EMP effects will be ignored until a footnote at the end.
  
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The zeushammer's EMP, while it can be useful, it can also be counterproductive. The stun time is very short, but causes the same amount of adaptation against mechs, preventing [[EMP grenade]]s or other EMP weapons from actually stunning. A melee master with a zeushammer is likely to kill or severely damage most mechanoids within its stun time, but this is worth mentioning.
 
The zeushammer's EMP, while it can be useful, it can also be counterproductive. The stun time is very short, but causes the same amount of adaptation against mechs, preventing [[EMP grenade]]s or other EMP weapons from actually stunning. A melee master with a zeushammer is likely to kill or severely damage most mechanoids within its stun time, but this is worth mentioning.
  
=== Comparison to plasmaswords ===
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===Comparison to plasmaswords===
 
A normal [[persona plasmasword]] will actually beat the same quality monosword in raw DPS, due to the fire. However, as the flame proc does not scale with quality, a higher quality monosword comes out ahead. In addition, the plasmasword has less {{AP}}, and the flame attack, 0% AP. Finally, many enemies are immune to fire or will pop a [[firefoam pop pack]] the moment they are lit on fire.
 
A normal [[persona plasmasword]] will actually beat the same quality monosword in raw DPS, due to the fire. However, as the flame proc does not scale with quality, a higher quality monosword comes out ahead. In addition, the plasmasword has less {{AP}}, and the flame attack, 0% AP. Finally, many enemies are immune to fire or will pop a [[firefoam pop pack]] the moment they are lit on fire.
  
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Ironically, when wielded by a pawn with the [[Genes#Violence|Strong Melee Damage]]{{BiotechIcon}} gene, the lower-damage secondary attack is brought back into the "mid" category for Masterwork and Legendary monoswords. While this means some attacks may occasionally fail to penetrate armour, the increased damage on hits that land will outweigh the failed attacks - and against pawns which can't block the secondary attack, the DPS is increased even further. Due to the secondary attack having increased AP from strong melee damage, and being a blunt attack, it will actually penetrate any armour worse than recon armor (including mechanoids).
 
Ironically, when wielded by a pawn with the [[Genes#Violence|Strong Melee Damage]]{{BiotechIcon}} gene, the lower-damage secondary attack is brought back into the "mid" category for Masterwork and Legendary monoswords. While this means some attacks may occasionally fail to penetrate armour, the increased damage on hits that land will outweigh the failed attacks - and against pawns which can't block the secondary attack, the DPS is increased even further. Due to the secondary attack having increased AP from strong melee damage, and being a blunt attack, it will actually penetrate any armour worse than recon armor (including mechanoids).
  
==== Further zeushammer comparison ====
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====Further zeushammer comparison====
 
Regardless of the strong melee gene, the [[Damage_Types#Blunt|Blunt]] overkill damage means that the zeushammer is equal or superior against pawns with smaller health pools. A high quality monosword attack will waste damage done beyond the maximum of the limb, but a zeushammer will instead transfer that damage into the parent limb. The increase in applied damage against humanlike, combined with blunt damage's better AP against high tier armor, means that the zeushammer will perform similarly or better against any humanlike who isn't tough and robust.{{Check Tag|Needs testing}} However, against enemies with high health pools, such as Centipedes, the monosword's damage will be fully utilized, and it will outperform the zeushammer.
 
Regardless of the strong melee gene, the [[Damage_Types#Blunt|Blunt]] overkill damage means that the zeushammer is equal or superior against pawns with smaller health pools. A high quality monosword attack will waste damage done beyond the maximum of the limb, but a zeushammer will instead transfer that damage into the parent limb. The increase in applied damage against humanlike, combined with blunt damage's better AP against high tier armor, means that the zeushammer will perform similarly or better against any humanlike who isn't tough and robust.{{Check Tag|Needs testing}} However, against enemies with high health pools, such as Centipedes, the monosword's damage will be fully utilized, and it will outperform the zeushammer.
  
 
The average humanlike bodypart has around 25hp; with a legendary persona monosword's attack damage at 44.55, you will waste around 44% of the potential damage against humanlike. With strong melee, this becomes over 50%. Meanwhile, a zeushammer will only waste damage if it was under 40% overkill, which is very unlikely at high qualities- with an attack damage of 51, and the average body part having just 25hp, overkill should always be successful, even without strong melee damage - which will increase both dps and AP by 50%.  
 
The average humanlike bodypart has around 25hp; with a legendary persona monosword's attack damage at 44.55, you will waste around 44% of the potential damage against humanlike. With strong melee, this becomes over 50%. Meanwhile, a zeushammer will only waste damage if it was under 40% overkill, which is very unlikely at high qualities- with an attack damage of 51, and the average body part having just 25hp, overkill should always be successful, even without strong melee damage - which will increase both dps and AP by 50%.  
  
If you are playing without Biotech, the melee verb difference does mean against high HP enemies such as centipedes, a monosword will deal 28% more damage than a zeushammer. With strong melee, a persona monosword is 10% more dps than a zeushammer if there is no overkill. Even without biotech, the zeushammer should match or outperform the monosword against humanlike, especially against high quality Cataphract Armor.
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If you are playing without Biotech, the melee verb difference does mean against high HP enemies such as centipedes, a monosword will deal 28% more damage than a zeushammer. With strong melee, a persona monosword is 10% more dps than a zeushammer if there is no overkill. Even without biotech, the zeushammer should match or outperform the monosword against humanlike, especially against high quality Cataphact Armor.
 
 
In summary:
 
* A masterwork / legendary persona monosword has a ~40% chance to kill opponents with torso HP <= 65 HP, such as [[scyther]]s, [[neanderthal]]s, yttakin, and baseliners.
 
* A legendary persona zeushammer would have an ~80% chance to kill opponents with torso HP <= 42 HP, such as baseliners and lancers.
 
If you are fighting a mixed squad of mechs or xenotypes, then they will be roughly equal. However, there are many raids that consist of only scythers, neanderthals, etc., which are ''much'' more dangerous in melee combat.
 
  
{{Weapon Stats Table}}
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{{Weapon Quality Table}}
  
 
{{Persona traits}}
 
{{Persona traits}}
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* [[Version/1.2.2719|1.2.2719]] -  Persona monosword damage reduced from 29 to 27.
 
* [[Version/1.2.2719|1.2.2719]] -  Persona monosword damage reduced from 29 to 27.
  
{{Nav|weapon|wide}}
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{{nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:Persona Weapons]]
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:Persona Weapons]]
 
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Swords]]
 
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Swords]]

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