Editing Persona monosword
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== Summary == | == Summary == | ||
− | {{Persona | + | === Persona mechanics === |
+ | {{Main|Persona weapon}} | ||
+ | Persona weapons form a psychic bond with the first wielder that equips them. The weapon must be destroyed for a wielder to bond to another persona weapon. Without the Freewielder trait, the wielder must die for the weapon to be held by another. The bond remains broken if the wielder is [[Resurrector mech serum|resurrected]], though they can relink with the weapon. When bonded, persona weapons have no value, both for [[trade]] and for the purposes of [[raid points]]. | ||
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+ | Each individual persona weapon has a certain combination of traits, listed in [[#Persona traits]]. It also has a randomly generated custom name. | ||
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+ | Persona weapons are also superior to their baseline versions in terms of combat. | ||
=== Combat === | === Combat === | ||
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The average humanlike bodypart has around 25hp; with a legendary persona monosword's attack damage at 44.55, you will waste around 44% of the potential damage against humanlike. With strong melee, this becomes over 50%. Meanwhile, a zeushammer will only waste damage if it was under 40% overkill, which is very unlikely at high qualities- with an attack damage of 51, and the average body part having just 25hp, overkill should always be successful, even without strong melee damage - which will increase both dps and AP by 50%. | The average humanlike bodypart has around 25hp; with a legendary persona monosword's attack damage at 44.55, you will waste around 44% of the potential damage against humanlike. With strong melee, this becomes over 50%. Meanwhile, a zeushammer will only waste damage if it was under 40% overkill, which is very unlikely at high qualities- with an attack damage of 51, and the average body part having just 25hp, overkill should always be successful, even without strong melee damage - which will increase both dps and AP by 50%. | ||
− | If you are playing without Biotech, the melee verb difference does mean against high HP enemies such as centipedes, a monosword will deal 28% more damage than a zeushammer. With strong melee, a persona monosword is 10% more dps than a zeushammer if there is no overkill. Even without biotech, the zeushammer should match or outperform the monosword against humanlike, especially against high quality | + | If you are playing without Biotech, the melee verb difference does mean against high HP enemies such as centipedes, a monosword will deal 28% more damage than a zeushammer. With strong melee, a persona monosword is 10% more dps than a zeushammer if there is no overkill. Even without biotech, the zeushammer should match or outperform the monosword against humanlike, especially against high quality Cataphact Armor. |
− | + | Summing up: the legendary or masterwork persona monosword with ~40% probability kills opponents with a torso strength of less than 65/60 hp, such as scythes, Neanderthals, ittakins and baselines. The legendary Persona ZeusHammer with ~80% chance kills enemies with a torso strength of less than 42 hp, such as baselines and lancers. Because of this, they are equally effective against a mixed squad of mechanoids or humanoids. But it should be borne in mind that detachments consisting only of scythes, Neanderthals or Ittakins are much more dangerous in close combat, which is why it is preferable to choose mono-swords of a person as a relic of ideology. | |
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{{Weapon Stats Table}} | {{Weapon Stats Table}} |