Editing Persona zeushammer
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− | {{Royalty}} | + | {{Royalty}}{{Image wanted|note='''Currently using non-persona variant's icon as placeholder'''}}{{Stub}}{{For|the non-persona variant of this weapon|Zeushammer}} |
− | {{For|the non-persona variant of this weapon|Zeushammer}} | + | {{infobox main|weapon| |
− | {{infobox main|weapon | ||
| name = Persona zeushammer | | name = Persona zeushammer | ||
− | | image = | + | | image = Zeushammer.png| Persona zeushammer |
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
− | | description = A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage. <Br> This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else. | + | | description = "A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage. <Br> This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else." |
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| class = Ultra | | class = Ultra | ||
| mode = Melee | | mode = Melee | ||
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| MeleeWeaponAverageDPS = 13.40 | | MeleeWeaponAverageDPS = 13.40 | ||
| MeleeWeaponAverageAP = 42 | | MeleeWeaponAverageAP = 42 | ||
− | | marketvalue = | + | | marketvalue = 3600 |
| mass base = 2 | | mass base = 2 | ||
| damage type = Blunt | | damage type = Blunt | ||
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| weaponTags = Bladelink | | weaponTags = Bladelink | ||
| thingSetMakerTags = WeaponBladelink | | thingSetMakerTags = WeaponBladelink | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
+ | |- | ||
! Raider Kind !! Chance !! Average Quality !! Health | ! Raider Kind !! Chance !! Average Quality !! Health | ||
|- | |- | ||
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== Summary == | == Summary == | ||
− | {{ | + | {{stub|section=1}} |
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− | + | === Persona mechanics === | |
+ | {{main|Persona weapon}} | ||
+ | The persona zeushammer is the persona weapon variant of the zeushammer. Persona weapons form a psychic bond with the first wielder that equips them. This grants or inflicts certain traits with a variety of effects listed below. This bond is also usually both exclusive of other persona weapons and permanent, lasting until either the wielder dies, at which point another pawn may bond with the weapon, or until the weapon is destroyed, at which point the wielder may bond with another persona weapon. The exception is weapons with the Freewielder trait, which form no permanent bond and do not prevent the use of other persona weapons. Additionally, the bond is broken at the moment of death rather than the state of being dead. The bond remains broken if the wielder is [[Resurrector mech serum|resurrected]], though they can relink with the weapon if no-one else has. | ||
− | + | When bonded, persona weapons have no value, both for [[trade]] and for the purposes of [[raid points]]. | |
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− | + | Persona weapons also improve the combat capabilities of the weapons compared to the baseline versions. | |
− | + | Finally, each persona weapon is given a randomly generated custom name. | |
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− | + | === Other === | |
− | + | Upon striking a target with the head, a persona zeushammer will deal 9 [[EMP]] damage in addition to the regular [[Damage Types#Blunt|Blunt]] damage.{{Check Tag|Quality?|Does this EMP damage (and thus stun duration) scale with quality like normal damage}} | |
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− | + | == Analysis == | |
− | + | Compared to their base variants, persona zeushammers boast a significantly higher [[Damage per second|DPS]] and can only be used by a single pawn unless they have the Freewielder trait. | |
− | + | The Persona zeushammer's EMP blast upon hitting a target makes it one of the better melee weapons to fight [[mechanoid]]s with, however it still falls short of the persona [[monosword]]'s sheer damage output and armor penetration. | |
− | + | However, since it deals blunt damage, (most enemies have far better sharp armor than blunt armor) this weapon is much better suited when dealing with armored enemies, and can have better DPS than the monosword, specially when dealing with the centipede (since it can stack the EMP with blunt damage). | |
− | + | When inflicted, EMP will stun [[mechanoids]] and [[turrets]], including both human and mechanoid variants as well as [[mortar]]s, for 4.5s. After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for 2,200 ticks (36.67 secs). Turrets do not become adapted. It is currently unclear if zeushammers cause a shorter "adapted" time to match their shorter stun time than other EMP sources. | |
− | {{Weapon | + | {{Weapon Quality Table|Persona zeushammer| Melee}} |
{{Persona traits}} | {{Persona traits}} | ||
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* [[Royalty DLC]] Release - Added as '''Linked zeushammer'''. | * [[Royalty DLC]] Release - Added as '''Linked zeushammer'''. | ||
* [[Version/1.1.2570|1.1.2570]] - Can now be detected as intended. | * [[Version/1.1.2570|1.1.2570]] - Can now be detected as intended. | ||
− | * [[Version/1.1.2647|1.1.2647]] - | + | * [[Version/1.1.2647|1.1.2647]] - Linked zeushammers no longer damaged relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required. |
− | {{ | + | [[Kind::Weapons| ]] |
− | + | {{nav|weapon|wide}} | |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] | ||
+ | [[Category:Royalty]] |