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− | {{ | + | {{Define|Plant |
− | + | | category = [[Wild_Plants|Wild Plants]] | |
− | | name = | + | | description = A large conifer. |
− | | | + | | def name = PlantTreePine |
− | | | + | | Harvested Product = wood |
− | | | + | | In Ground = true |
− | | | + | | Hydroponic = false |
− | | path cost = | + | | default color = (255,255,255) |
− | | | + | | graphic class = Graphic_Random |
− | | | + | | graphic path = Things/Plant/TreePine |
− | | | + | | label = pine tree |
− | | | + | | parent name = TreeBase |
− | | | + | | path cost = 130 |
− | | flammability = 0.8 | + | | rotatable = false |
− | | | + | | selectable = true |
− | + | | use hit points = true | |
+ | | max hit points base = 300 | ||
+ | | beauty base = 2 | ||
+ | | flammability base = 0.8 | ||
+ | | harvest yield = 27 | ||
| grow days = 20 | | grow days = 20 | ||
− | | | + | | fertility min = 0.3 |
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| fertility sensitivity = 0.5 | | fertility sensitivity = 0.5 | ||
− | | nutrition = | + | | real grow days = 34.55 |
− | | | + | | nutrition per day = 0 |
− | | | + | | nutrition per day (70) = 0 |
− | | | + | | nutrition per day (140) = 0 |
+ | | nutrition per day (230) = 0 | ||
+ | | market value = 1.4 | ||
}} | }} | ||
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− | == Growing == | + | |
+ | All information here is up-to-date as of Alpha 17b. | ||
+ | |||
+ | |||
+ | {{Info|Pine trees are a plant that naturally occur in boreal forests and tundras. Pine trees can also be grown by the player in any biome, but can't be sown in hydroponics. A mature pine tree yields 30 [[wood]].}} | ||
+ | ===Growing=== | ||
Pine trees have a base growing time of 20 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for pine trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions: | Pine trees have a base growing time of 20 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for pine trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions: | ||
− | {{Grow | + | {| {{STDT| c_24 text-center}} |
+ | ! Ground Type | ||
+ | | Gravel | ||
+ | | Soil | ||
+ | | Rich Soil | ||
+ | | Hydroponics | ||
+ | |- | ||
+ | ! Fertility (%) | ||
+ | | 70 | ||
+ | | 100 | ||
+ | | 140 | ||
+ | | 230 | ||
+ | |- | ||
+ | ! Grow Time (days) | ||
+ | | 40.64 | ||
+ | | 34.55 | ||
+ | | 28.79 | ||
+ | | - | ||
+ | |- | ||
+ | ! Base Yield/day<ref>Per plant</ref> | ||
+ | | 0.74 | ||
+ | | 0.87 | ||
+ | | 1.04 | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <references /> | ||
Pine trees are functionally identical to [[birch tree]]s. Therefore, pine trees are tied with birch trees as being the second worst tree to farm for wood in the game; the worst being [[cecropia tree]]s. | Pine trees are functionally identical to [[birch tree]]s. Therefore, pine trees are tied with birch trees as being the second worst tree to farm for wood in the game; the worst being [[cecropia tree]]s. | ||
− | == Food | + | |
+ | ===Food Production=== | ||
Pine trees don't yield any human-edible products. | Pine trees don't yield any human-edible products. | ||
− | == Economy == | + | |
+ | ===Economy=== | ||
The pine tree's raw product is wood, which has a market value of 1.4 [[silver]]. The refined product with the largest profit margin is a [[grand sculpture]], having a 51.25%<ref>110% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day: | The pine tree's raw product is wood, which has a market value of 1.4 [[silver]]. The refined product with the largest profit margin is a [[grand sculpture]], having a 51.25%<ref>110% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day: | ||
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|} | |} | ||
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<references /> | <references /> | ||
− | + | {{nav|plant|wide}} | |
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[[Category:Plants]] | [[Category:Plants]] | ||
[[Category:Trees]] | [[Category:Trees]] |