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== Summary == | == Summary == | ||
{{Stub|section=1|reason=Details about pit gate travel, including interface}} | {{Stub|section=1|reason=Details about pit gate travel, including interface}} | ||
− | The pit gate initially appears as an "underground emergence". After {{Ticks/gametime|5000}} to {{Ticks/gametime|20000}}, the emergence will open up into a pit gate, and [[fleshbeast]]s will emerge to attack your colony. | + | The pit gate initially appears as an "underground emergence". After {{Ticks/gametime|5000}} to {{Ticks/gametime|20000}}, the emergence will open up into a pit gate, and several [[fleshbeast]]s will emerge to attack your colony. |
− | + | After the fleshbeasts have been dealt with, it is possible to use the pit gate to travel to the [[undercave]], a pocket map located underground, and infested with [[fleshmass]]. In order to remove the pit gate, you must send in a group of colonists to navigate the caverns, then destroy the [[dreadmeld]] that resides within. | |
Once the dreadmeld is killed, the undercave will collapse after 10 hours. Once the undercave collapses, the pit gate will be destroyed. | Once the dreadmeld is killed, the undercave will collapse after 10 hours. Once the undercave collapses, the pit gate will be destroyed. | ||
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As long as the pit gate is present on the map, it will periodically spawn more waves of fleshbeasts. The time between waves will be at least 12 days and average every 14 days. You will be warned of these attacks a few hours in advance, though unlike with the pit gate's emergence, you will not see a timer. | As long as the pit gate is present on the map, it will periodically spawn more waves of fleshbeasts. The time between waves will be at least 12 days and average every 14 days. You will be warned of these attacks a few hours in advance, though unlike with the pit gate's emergence, you will not see a timer. | ||
− | There does not appear to be any negative effects for leaving [[pollution]]{{BiotechIcon}} or [[toxic wastepack]]s{{BiotechIcon}} in the pit gate's undercave, even after it has collapsed. Since Fleshbeasts are not immune to toxic buildup, dumping wastepacks inside and setting them on fire is an easy way to deal with the pit. | + | There does not appear to be any negative effects for leaving [[pollution]]{{BiotechIcon}} or [[toxic wastepack]]s{{BiotechIcon}} in the pit gate's undercave, even after it has collapsed.{{Check Tag|Smog?|Does pit gate pollution contribute to toxic smog and acid rain?}} Since Fleshbeasts are not immune to toxic buildup, dumping wastepacks inside and setting them on fire is an easy way to deal with the pit. |
== Analysis == | == Analysis == |