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| Simple<br/>1x [[Nano structuring chip]] | | Simple<br/>1x [[Nano structuring chip]] | ||
| style="text-align:left;" | {{#ask: [[Required Research::Wastepack atomizer]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}} | | style="text-align:left;" | {{#ask: [[Required Research::Wastepack atomizer]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}} | ||
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:{{Note label||Tribal Start|A}} Tribal starts begin with this research unlocked | :{{Note label||Tribal Start|A}} Tribal starts begin with this research unlocked | ||
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== Anomaly == | == Anomaly == | ||
{{Stub|section=1|reason=This System has way more to it than just the projects itself, and may even require splitting}} <!-- may be a good idea to split basic and advanced into two tables --> <!-- potentially make serums their own as well? --> | {{Stub|section=1|reason=This System has way more to it than just the projects itself, and may even require splitting}} <!-- may be a good idea to split basic and advanced into two tables --> <!-- potentially make serums their own as well? --> | ||
− | Void-related technologies | + | Void-related technologies unlocked by studying unnatural [[Entities|entities]]. One Basic, and one Advanced research can be studied at the same time. Studying Anomaly objects ([[Void_monolith|Void monolith]], or [[Entities|entities]]) will produce research points depending on the level of the object studied. For example, studying a [[Gorehulk|Gorehulk]] might yield 0.30 basic research points, but studying a [[Revenant|Revenant]] might yield 0.45 advanced research points. For this reason, it is a good idea to have a various selection of entities in [[containment|containment]] in order to advance the Anomaly research tree. |
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
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| style="text-align:left;" | {{#ask: [[Required Research::Revenant invisibility]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}} | | style="text-align:left;" | {{#ask: [[Required Research::Revenant invisibility]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}} | ||
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− | :{{Note label||Anomaly Research Points|A}} Progress towards anomaly research requires studying [[Entities|entities]], and is | + | :{{Note label||Anomaly Research Points|A}} Progress towards anomaly research requires studying [[Entities|entities]], and is seperate from normal research progress. |
:{{Note label||Anomaly Research Points|B}} Basic and advanced techs require their respective entity tier to progress research. | :{{Note label||Anomaly Research Points|B}} Basic and advanced techs require their respective entity tier to progress research. | ||
− | :{{Note label||Anomaly Research Points|C}} "The Anomaly" scenario starts with a single [[holding platform]] and [[proximity detector]] | + | :{{Note label||Anomaly Research Points|C}} "The Anomaly" scenario starts with a single [[Holding platform|holding platform]] and [[Proximity detector|proximity detector]] |
:{{Note label||Anomaly Research Points|D}} Anomaly research tree can be unlocked upon investigating a "fallen monolith" | :{{Note label||Anomaly Research Points|D}} Anomaly research tree can be unlocked upon investigating a "fallen monolith" | ||
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== Analysis == | == Analysis == |