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| Simple<br/>1x [[Nano structuring chip]]
 
| Simple<br/>1x [[Nano structuring chip]]
 
| style="text-align:left;" | {{#ask: [[Required Research::Wastepack atomizer]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
| style="text-align:left;" | {{#ask: [[Required Research::Wastepack atomizer]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
|- id="Security door"
 
! Security door {{AnomalyIcon}}
 
| Build a heavily reinforced door. It is slow to open and requires power, but is very strong. It's a good choice if you want to keep something dangerous out - or in.
 
| 700
 
| 700
 
| 1400
 
| [[#Autodoor|Autodoor]]
 
| Simple
 
| style="text-align:left;" | {{#ask: [[Required Research::Security door]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
|- id="Turret pack"
 
! Turret pack {{AnomalyIcon}}
 
| Build a wearable pack that allows a user to deploy a battery-powered turret.
 
| 1400
 
| 1400
 
| 2800
 
| [[#Gun turrets|Gun turrets]]<br/>[[#Microelectronics|Microelectronics]]
 
| Hi-tech
 
| style="text-align:left;" | {{#ask: [[Required Research::Turret pack]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
|}
 
|}
 
:{{Note label||Tribal Start|A}} Tribal starts begin with this research unlocked  
 
:{{Note label||Tribal Start|A}} Tribal starts begin with this research unlocked  
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== Anomaly ==
 
== Anomaly ==
 
{{Stub|section=1|reason=This System has way more to it than just the projects itself, and may even require splitting}} <!-- may be a good idea to split basic and advanced into two tables --> <!-- potentially make serums their own as well? -->
 
{{Stub|section=1|reason=This System has way more to it than just the projects itself, and may even require splitting}} <!-- may be a good idea to split basic and advanced into two tables --> <!-- potentially make serums their own as well? -->
Void-related technologies are unlocked by pawns with the Dark Study job studying ([[Void_monolith|Void monoliths]], or [[Entities|entities]]). Anomaly Research Projects are a completely separate technology tree from the normal research tree. Most Anomaly Research Projects can be researched after encountering its associated entity and completing any prerequisite projects.  One Basic and one Advanced research project can be studied simultaneously, and advanced research points gained with no project selected will benefit a basic project if one is selected. Studying Anomaly objects will produce research points depending on the type object studied. For example, studying a [[Gorehulk|Gorehulk]] might yield 0.30 basic research points, but studying a [[Revenant|Revenant]] might yield 0.45 advanced research points. For this reason, it is a good idea to have numerous entities in [[containment|containment]] in order to advance the Anomaly research tree.
+
Void-related technologies unlocked by studying unnatural [[Entities|entities]]. One Basic, and one Advanced research can be studied at the same time. Studying Anomaly objects ([[Void_monolith|Void monolith]], or [[Entities|entities]]) will produce research points depending on the level of the object studied. For example, studying a [[Gorehulk|Gorehulk]] might yield 0.30 basic research points, but studying a [[Revenant|Revenant]] might yield 0.45 advanced research points. For this reason, it is a good idea to have a various selection of entities in [[containment|containment]] in order to advance the Anomaly research tree.
 
{| {{STDT| sortable c_07 text-center}}
 
{| {{STDT| sortable c_07 text-center}}
 
! Name
 
! Name
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| style="text-align:left;" | {{#ask: [[Required Research::Revenant invisibility]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
| style="text-align:left;" | {{#ask: [[Required Research::Revenant invisibility]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
|}
 
|}
:{{Note label||Anomaly Research Points|A}} Progress towards anomaly research requires studying [[Entities|entities]], and is separate from normal research progress.
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:{{Note label||Anomaly Research Points|A}} Progress towards anomaly research requires studying [[Entities|entities]], and is seperate from normal research progress.
 
:{{Note label||Anomaly Research Points|B}} Basic and advanced techs require their respective entity tier to progress research.
 
:{{Note label||Anomaly Research Points|B}} Basic and advanced techs require their respective entity tier to progress research.
:{{Note label||Anomaly Research Points|C}} "The Anomaly" scenario starts with a single [[holding platform]] and [[proximity detector]]
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:{{Note label||Anomaly Research Points|C}} "The Anomaly" scenario starts with a single [[Holding platform|holding platform]] and [[Proximity detector|proximity detector]]
 
:{{Note label||Anomaly Research Points|D}} Anomaly research tree can be unlocked upon investigating a "fallen monolith"
 
:{{Note label||Anomaly Research Points|D}} Anomaly research tree can be unlocked upon investigating a "fallen monolith"
 
=== Void study ===
 
{{Ideology|section=1}}
 
The [[Ideoligion#Void_study|void study]] precept multiplies the amount of knowledge gained from studying by {{Bad|50%}}, {{Bad|75%}}, {{Good|125%}}, or {{Good|150%}}, depending on which level of the precept you have. For example, a [[sightstealer]] provides 1.7 basic study every 2 days, and with a 150% study rate, that would become 2.55 basic study every 2 days.
 
  
 
== Analysis ==
 
== Analysis ==

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