Editing Silver
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− | {{ | + | {{Define|Metal |
− | | | + | | category = Metallic |
− | + | | description = This metal is mostly used as a commodity currency. It can also be used for making attractive decorations. | |
− | | description = This metal is mostly used as a commodity currency. It can also be used for making decorations. | + | | color = (180,173,150) |
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| always haulable = true | | always haulable = true | ||
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| construct effect = ConstructMetal | | construct effect = ConstructMetal | ||
+ | | def name = Silver | ||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Silver | | graphic path = Things/Item/Resource/Silver | ||
| label = silver | | label = silver | ||
+ | | mass = 0.007 | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout always show = true | | resource readout always show = true | ||
| resource readout priority = First | | resource readout priority = First | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| small volume = true | | small volume = true | ||
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| sound impact stuff = BulletImpactMetal | | sound impact stuff = BulletImpactMetal | ||
| sound interact = Silver_Drop | | sound interact = Silver_Drop | ||
+ | | stack limit = 500 | ||
+ | | thing class = ThingWithComps | ||
| sound melee hit blunt = MeleeHit_Metal_Blunt | | sound melee hit blunt = MeleeHit_Metal_Blunt | ||
| sound melee hit sharp = MeleeHit_Metal_Sharp | | sound melee hit sharp = MeleeHit_Metal_Sharp | ||
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| use hit points = false | | use hit points = false | ||
− | | | + | | beauty base = -4 |
+ | | beauty factor = 2 | ||
+ | | beauty offset = 6 | ||
+ | | flammability factor = 0.2 | ||
+ | | market value base = 1 | ||
+ | | max hit points factor = 0.7 | ||
+ | | melee blunt damage factor = 1.1 | ||
+ | | melee cooldown factor = 1 | ||
+ | | melee sharp damage factor = 0.5 | ||
+ | | work to make factor = 1 | ||
+ | | work to build factor = 1 | ||
}} | }} | ||
− | + | '''Silver''' is a precious material used mainly as currency to [[trade]], and for [[Structure|construction]]. | |
+ | In the beginning of a new embark (default scenarios only), a starter amount is provided among the wreckage of colonists pods. | ||
+ | Silver can be found through [[Mine|mining]], [[deep drill|drilling]] and looting [[raider]]s. | ||
− | + | Trader [[Character_Types#Visitors|visitors]] carry a limited amount themselves, as well as other items such as [[resources]], [[Colonist|slaves]] and [[weapons]]. Traders will be specially interested in buying resources relevant to their specialization, such as pirates for slaves and bulk merchants for raw materials. | |
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== Ore == | == Ore == | ||
− | [[File:Silver_ore.png|frameless | + | [[File:Silver_ore.png|frameless|Silver ore]] |
− | + | Silver ore comes in veins of 4 to 12 and every block drops 35 units when mined. | |
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